D&D 2e Battlesystem - Skirmishes.pdf
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Rules Reference
Card
Table
2.
Turn Sequence
1.
Determine initiative
Table 7.
UmkMorale
When..
.
A
unit
is
reduced to
less
than half of
its original miniatures;
A miniature is reduced to less than
half of its original hits;
A
miniature with
4
or
fewer hits origi-
nally is attacked by miniatures total.
ling at least
4
hits more;
A miniature with
5
or
more hits
or@.
nally is attacked by miniatures total.
ling twice its original hits;
A
unit's leader is killed;
A
miniature's
or
unit's field com.
mander is eliminated;
A
shaken miniature foregoes its
movement in exchange for
a
rally at-
tempt;
A
routed miniature passes through
or
within
1
inch of a friendly miniature;
An individual charging miniature fails
to
reach an enemy miniature;
More than half the miniatures
in
a
charging unit fail lo reach enemy min.
iatures;
A
miniature performs
a
hasty retreat;
A
morale check is called for because
of the experience of the unit (under
the expanded rules);
A
new unit is created unintentionally
by circumstances of combat;
A
hem or monster is defeated in a
personal challenge;
The referee says
80.
Table
8.
Modlflerr
to
Morale
and
Rally Nmnbcn
a.
Declare opportunity fire
2. Movement
+
1
Unlt leaderlfield 'commander is
present, or add the command bo.
a.
Reform units (expanded rules)
b. Move figures
c. Execute opportunity fire
nu&
-
2
nated.
-2 Miniature is shaken.
-4
+1
Field commander has been elimi.
3.
Combat
a.
Melee combat
b. Missile combat
c. Magic (expanded rules)
Miniature is routed.
Hero or friendly monster is
present'.
More than one hero
or
friendly
monster is present in the unit'.
Miniature or unit being attacked
by
a
hero or monster'.
Miniature or unit being attacked
by undead.
For
each additional morale check
called for that round. Applied in
place of rolling the extra checks.
Personal challenge given or
ac.
cepted.
Friendly hero or monster defeat.
ed in the most recent personal
challenge.
4.
Morale checks
+a
-1
Table
4.
Melee Combat Modlflcrs
Miniature hadis...
THACO
-2
Higher
hation
+1
-
-
-1
Lower
ebvatbn
+I
-
Rear Attack
+:
+1
+:
Invisible
+4
-a
BUnd
-2
-1
Prone
-2
Nlr
One
size
larger
-
mo
h
larger,
-
Does
not apply to heroes and monsters
checking morale.
Sleeping/held
Auto
Table 5.
Mlrrlle
Combat Modlflerr
mget
haelis..
AC
Table
9a.
Mor&
Special Effect
Check
Rolls
20
Iuort
rme
0
+2
Row
permanently;
remove from
the
table.
2 Decrease THACO and morale by 2
for the rest of
the
scenario.
3 Attach nearest friendly miniature
(or
unit leaderlhem).
4
Paralyced for next two rounds.
5
Miniature surrenders.
6
Miniature (leader in
a
unit) turns
traitor.
Table
10.
Combat
Experlence
Experlence
Long
rar
+5
Blind
-2
Morale
Initiate
Rars
+2
-1
Class
Distance
Combat
Rabble
2inches
Leader'
No
sizes larger, or more
-2
hagullre
'hmove
Leader
-
2,
Sleepingheld
Regulars
'h move
Anytime
softcaver
+2
Veterans
Ive
Anytime
P.Nalhardmver
+4
Elite
IS
Anylime
Anytime
MO~W
eheck and a leader required
Miniatures Rules
Sklrmisher
Table
9b. Morale Check
Rolls
1
d6
Speclal
Effect
1
coed
morale permanently.
2 Morale improves by 2 permanently.
3
Friendly miniatures within
6
inches
get +2 morale bonus for 2 rounds.
4
Gets a
+4
THACO bonus next
round.
5
AU
other friendly miniatures within
3
inches rally automatically.
6
Goes
berserk (leader if a unit) for 2
rounds, ADx2,
+4
ML, +2
CB.
Must charge nearest enemy.
..
>
01991
T8R,
Inc.
AU
Righta
Reserved.
-
1
Unit leader is missing.
AC
-
-1
Flank
Attack
or
more
d6
1
..
M'"
Sklrmidies
Rules
Reference
Card
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t to....
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weapon
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20
19
16
13
10
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20
19 16
13
10
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4
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