The Shadows of Yesterday - Demo.pdf

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The Shadow of Yesterday Demo
This demo is meant for up to six players. It revolves around a power struggle in a Ratkin
lair and the humans they have captured. Take a look at the six characters. Ones not
played will be your Story Guide characters.
Read the following to the players. It may be edited for the characters being played.
Deep in the heart of Maldor, a group of Ratkin have set up shop in an abandoned
keep. These Ratkin moved here a year ago after their leader was killed in battle with a
group of human raiders. The leader’s daughter, Black Paws, became the new head of
the horde and has kept them safe. Her rival, Squall, has upset the balance by attacking
and capturing a group of human soldiers with his thugs.
Two of these soldiers, Sgt. Carlos, the leader, and Africa, a foreign mercenary
are locked up in old cells.
One Ratkin, Pick-Tooth is assigned to watch them. He is right outside their room.
The wife of Sgt. Carlos, Zoe, has snuck into the keep and wants to get to her
husband to rescue him.
Squall is arguing with Black Paws about the fate of the humans.
You should play one to two scenes with each player. Hit their Keys! Be lenient with
these. Really show them off. Force everyone into tough situations.
Rules
Rules for this are pretty much the same as TSOY. Make sure the players get this:
Roll 3 Fudge dice and add them to your ability for your success level. Below 0 is
just 0. Underlined abilities are defensive - you can’t hurt anyone with them.
You can spend a point from the pool associated with an ability for a bonus die.
Each of you has one “gift die.” Give that to anyone at any time to give them a bo-
nus die on their action.
If you get 4 XP, you can take an advance. Look at the list of your next two ad-
vances. Pick one! If you get 8 XP, you can take both!
If you buy off a Key, you lose it, but get both advances right then!
You should really throw Harm into everyone’s stakes. Normally, I wouldn’t, but since this
is one to two scenes, it’s good to push them.
All minor NPCs are Competent (1) at anything they should be able to do.
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The Shadow of Yesterday
Abilities
Grand Master ! 4 "
Character
Name
Carlos is a powerful warrior
in the service of Phillipe.
He and his men were ambushed
by Squall, a vicious Ratkin, and
are now captured.
Sgt. Carlos
Master ! 3 "
Infantry (V)
Species
Human
Adept ! 2 "
He's been separated from his
stuff, but normally wears a
metal breastplate and carries
a broad spear.
Culture
Maldor
Court of Phillipe the
Dawnbreaker
Endure (V), Sway (I)
Competent ! 1 "
Advances
10
React (I), Resist (R), Sense Danger (I), Athletics (V),
Battle (R)
Unskilled ! 0 "
Experience Points
Next two advances:
- +2 harm to Ratkin with weapon
- +1 Vigor
Pools
Secrets
Keys
Vigor
Secret of Mighty Blow
Spend Vigor points to
increase SL of physical
attacks.
Key of Love (Zoe)
1 XP when she's in a scene with me
2 XP when I have to make a
decision based off her
5 XP when I put myself in danger
or sacrifice for her
Buyoff: Sever the relationship.
Har !
1
2
3
4
5
6
5
Bruised
! 1 penalty die
to next action "
Instinct
Secret of Evaluate
Spend 1 Reason to
get opponent's stats
with a successful
Battle check.
4
Key of Fraternity (Africa)
1 XP when she's in a scene with me
2 XP when I have to make a
decision based off her
5 XP when I defend her by
putting myself at risk
Buyoff: Sever the relationship.
Bloodied ! 1 penalty
die to all actions in
associated pool "
Reason
3
Broken
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The Shadow of Yesterday
Abilities
Grand Master ! 4 "
Character
Name
Zoe is the wife of Sgt. Carlos.
Since he went missing, she has
sought for him and has now
found him in this Ratkin lair.
Zoe
Master ! 3 "
Pray (V)
Species
Human
She's a pious woman, and
believes in the power of the
sun and sky to protect her.
She is also a fair fighter.
Adept ! 2 "
Culture
Maldor
wife of Sgt. Carlos
Resist (R), Stealth (I)
Competent ! 1 "
Advances
10
She carries a sickle from her
garden.
React (I), Scrapping (I), First Aid (R), Cooking (R),
Scrounging (I), Creation (Magic ability) (V)
Unskilled ! 0 "
Experience Points
Endure (V)
Next two advances:
- Spell: Blinding Light
- +1 Vigor
Pools
Secrets
Keys
Vigor
Secret of Blessing
Spend 1 Vigor and state
a goal. Roll Pray. Your
SLs are bonus dice they
can use to meet the
goal.
Key of Love (Sgt. Carlos)
1 XP when he's in a scene with me
2 XP when I have to make a
decision based off him
5 XP when I put myself in danger
or sacrifice for him
Buyoff: Sever the relationship.
Har !
1
2
3
4
5
6
3
Bruised
! 1 penalty die
to next action "
Instinct
3
Spell: Wind Blow
Spend 1 Vigor. You make
a gust of wind. This can
cause one target to take
a penalty die to an action.
Key of Faith
1 XP when defending your faith
2 XP when you convert someone
5 XP when I defend your faith by
putting myself at risk
Buyoff: Renounce your beliefs.
Bloodied ! 1 penalty
die to all actions in
associated pool "
Reason
Broken
5
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The Shadow of Yesterday
Abilities
Grand Master ! 4 "
Character
Name
Pick-Tooth is a typical Ratkin.
He's got a nice streak, though,
that earns him some ridicule
from Squall and his gang.
Pick-Tooth
Master ! 3 "
Theft (I)
Species
Ratkin
He has been loyal to Black Paws,
and she has assigned him as
a guard to the human captives,
both against their escape and
any attempt by Squall's gang
to kill them.
Adept ! 2 "
Culture
Maldor
the Ratkin camp
React (I), Litter-Bond (I), Discern Truth (R)
Competent ! 1 "
Advances
10
Resist (R), Scrapping (I), Stealth (R), Animal Ken (I)
But he sometimes wishes Squall
would be his friend.
Unskilled ! 0 "
Experience Points
Endure (V)
Next two advances:
- Endure: Competent
- Secret of Speciality - bonus die
to Scrapping when protecting litter
Pools
Secrets
Keys
Vigor
Secret of Rat Familiarity
Get a bonus die on Animal
Ken checks with rats. Also,
speak to rats.
Key of the Litter (Black Paws
and crew)
1 XP - defend a litter mate from
harm
3 XP - defend a litter mate at
great danger to myself
Buyoff: Abandon my litter..
Har !
1
2
3
4
5
6
3
Bruised
! 1 penalty die
to next action "
Instinct
Secret of Rat Companions
You have a few rats that
live on you - in your pockets
and elsewhere.
React: Adept
Stealth: Competent
They scatter if hit.
5
Key of Conscience
1 XP - help others in need
2 XP - help others in danger
5 XP - change someone's situation
completely
Buyoff: Ignore request for help..
Bloodied ! 1 penalty
die to all actions in
associated pool "
Reason
Broken
3
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The Shadow of Yesterday
Abilities
Grand Master ! 4 "
Character
Name
Squall is a rough-and-ready
Ratkin warrior. Small but tough,
he's led a group of young thugs
for some time.
Squall
Master ! 3 "
Deceit (I)
Species
Ratkin
He thinks Black Paws is soft and
old and wants her eliminated.
He thinks that he should lead
the horde and has captured
these humans to test her and
hopefully sway the other Ratkin
to back him.
Adept ! 2 "
Culture
Maldor
the Ratkin camp
React (I), Dueling (V), Sway (I)
Competent ! 1 "
Advances
10
Endure (V), Sense Danger (I)
He hates humans and wants
these dead.
Unskilled ! 0 "
Experience Points
Resist (R)
Next two advances:
- Secret of Sudden Knife -
assassination ability
- +1 Reason
Pools
Secrets
Keys
Vigor
Secret of Rat Familiarity
Get a bonus die on Animal
Ken checks with rats. Also,
speak to rats.
Key of Bloodlust
1 XP - beat someone in combat
3 XP - beat someone more
powerful than you in combat
Buyoff: Be defeated in battle.
Har !
1
2
3
4
5
6
5
Bruised
! 1 penalty die
to next action "
Instinct
Secret of Rat Size
Bonus die when smaller is better,
including when defending from
human attacks..
Key of Power
1 XP - earn a boon, gain
prestige, make rival look bad
3 XP - ruin, kill, or eliminate
rival
Buyoff: Relinquish power..
5
Bloodied ! 1 penalty
die to all actions in
associated pool "
Reason
Claws do +1 harm when
dueling
1
Broken
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