readme.txt

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(I'm terrible at ASCII art :P)

Thank you for downloading the Kerbal Space Program!

Version 0.9.0
====================================================================================================
Installation:

* Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/KSP)
* If you plan to overwrite a previous version of KSP with this one, please delete the contents of the folder before unzipping.


WARNING: It's very likely that parts and/or ships created on previous versions will be incompatible with the latest release. At this point in development it is quite impossible to ensure backward-compatibility at each step, so please keep this in mind. If you encounter something that could be a bug, try again on a fresh installation and no addon parts. It may just be an incompatibility issue.


===================================================================================================
Disclaimer:
THIS SOFTWARE IS CONSIDERED TO BE IN ALPHA STATE, AND MAY CONTAIN BUGS. SQUAD AND SQUAD STAFF TAKE NO
RESPONSIBILITY FOR ANY DAMAGE OR LOSS OF DATA THAT MAY OCCUR AS A DIRECT OR INDIRECT RESULT OF USING
THIS SOFTWARE. USE AT YOUR OWN RISK.		

(not that any of the above should happen anyway, but it's good to be on the safe side)

====================================================================================================
Credits:

Lead Developer, Game Design, Original Concept and Sound:
Felipe Falanghe (a.k.a HarvesteR)

Programming: Alejandro Mora
Content Designer: Jacobo Rosas
Project Management and WebMaster: Alejandro Flores

Additional Art:
Iv?n V?zquez
Juan Carlos Demeneghi

Executive Producers:
Adri?n Goya
Ezequiel Ayarza



ChangeLog:

==================================== v0.9.0 ==================================================

Official 0.9 release

Bug Fixes:
* Fixed a problem with the input settings screen on low resolutions
* Set minimum resolution to 800x600 

==================================== v0.9.0X5 ================================================

New:
* Parachutes can no longer deploy in a vaccuum (they wait until there is some atmosphere to open)
* Added staging stack scrolling through the Home and End keys
* Added key mappings for Zoom In/Out, Scroll View Up/Down (VAB) and Scroll Icons Up/Down
* Added key mappings to rotate the camera

Bug Fixes:
* Fixed the G meter spiking up towards infinity at large distances.
* Fixed some more details with the settings screen
* Changed the layout of the input mapping screen
* Fixed a problem with the sound loading system, that wouldn't load custom sounds


===================================== v0.9.0x4 ================================================

New:
* Added Settings screen to configure Audio, Video and Input settings
* Removed the old Launcher menu
* Added an input mapping for the Precision Controls Toggle
* Tweaked the settings UI graphics a bit
* Changed attachment mode to the previous one, since the new one was causing stability problems in flight

Bug Fixes:
* Staging would still sometimes fire out of order
* Fixed a problem with the symmetry that could cause the game to crash sometimes

===================================== v0.9.0x3 ================================================

Bug Fixes:
* Struts could cause the game to crash if they didn't find their targets
* Alt+copying parts inside grouped icons would eventually lead to a crash
* Heavily modified staging sequences would sometimes fire out of order

===================================== v0.9.0x2 ================================================

New:
* all parts now have a fuelCrossFeed value (True/False) to enable/disable fuel flow
* Added a new icon for strut connectors
* Added a mouse grab offset on the VAB, so parts can be grabbed without twitching to reach the cursor

Bug Fixes:
* SAS could cause pod to wobble if activated with nothing more than the pod
* Debug console key not consistent with different keyboard layouts (changed to Alt+F2)
* Undo/Redo sometimes caused struts to lose targets
* staging sometimes resetting itself
* Game would hang for a few seconds if selecting/placing a large number of parts at once.
* loading would sometimes crash when loading a ship with struts
* some icons were not being grouped correctly according to part state

===================================== v0.9.0x1 ================================================

New:
* Stages are now persistent when manually edited.
* Stages are now stored in relative values. This means they're now smarter
* Parts can now specify their preferred relative stage though the cfg
* Editing the staging sequence now creates Undo states.
* The Debug Console can now be opened in the loading screen to debug load problems
* Stages can now be manually created and, when empty, deleted
* Stages are now represented as groups with parts inside them, instead of just separated by indicators
* The staging stack now scrolls manually using the mousewheel (when mouseing over it)
* Icons in the staging stack can now be multiple selected and moved as a group
* Whole stages can now be dragged and repositioned
* Stages can now be reset manually through a reset button
* Empty stages delete themselves in flight
* Active parts in previous stages move up to the current stage.
* Parts on the VAB list will now display their stats when hovered over.
* The tooltip for parts in the VAB will no longer go lower than the screen
* Holding shift while selecting a part in the VAB will now select the pod so the whole ship can be moved
* Parts now have an ActivatesEvenIfDisconnected parameter on the cfg to allow them to be activated after jettisoning
* The VS Gauge now uses a log scale, to allow greater precision with small values
* The Strut Connector. A compound part to create physical linkages between any 2 parts
* Parachutes now have a 'useAGL' parameter. If that's enabled, it will deploy when it reaches deploy altitude from ground level 
* Symmetrically placed Icons are grouped into a single icon


Bug Fixes:
* Fixed a bug that caused parts to activate out of sequence sometimes.
* The scroll wheel is no longer read if the application is unfocused.
* Staging lock is now preserved if the application is unfocused and refocused.
* Fixed the MET clock, which would loop back to 00:00:00 when a mission went on for longer than 24 hours 
* Changed the debug console key to Alt + the key left of 1. It would interfere with the throttle controls in flight.
* Fixed parachutes not deploying if not set to the last stage. (they can still deploy when jettisoned)
* Fixed a silent error when parts set an explosion potential higher than 1.0
* Eliminated the jitter on the VS gauge
* Changed the physical attachments between parts again, so the stack is less wobbly overall


===================================== v0.8.5 ================================================

New:
* Added copying of parts (and sets of parts) by holding Alt while clicking on them.
* Replaced tricoupler textures and UV mapping (UV map by Dippeggs)
* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
* Stage decouplers can now share fuel across stages.
* Added Keys to control the camera in the VAB (+/- for zooming, pgup/pgdown for scrolling)
* Added Keys to control the camera in flight (+/- for zooming)
* Added some sound effects for the parachute opening
* Added cfg-definable parameter for parachute autodeployment delay
* Added a debugging console to the game (can be toggled with Ctrl+Alt+Shift+C)
* Right-clicking the Symmetry Button will now step the symmetry mode back.
* It is no longer possible to select a part of the ship while the mouse is over any interface items.
* Added toggle key to switch between precision or instant input modes (Caps Lock)
* Pitch, Yaw and Roll gauges change color to indicate mode (orange for instant, cyan for precision)
* Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules

Bug Fixes:
* Fixed the staging lock LED not turning purple after launch
* Icons no longer show a transparent border floating around then mousing over disconnected parts.
* Fixed a bug where deleting a symmetrical part would sometimes leave it's counterparts floating around.
* Fixed a bug where creating a new stage with a decoupler and then removing it would generate errors.
* Fixed most sound volume decay over distance problems.
* Fixed a bug that caused a massive performance drop when fuel tanks emptied (fuel tank switch lag bug)
* The Flight camera will now remain always centered on the ship's center of mass.
* The Screenshot function will now create a Screenshots directory if one isn't found.
* The altimeter will now go past 999,999K correctly (it will move up to 1000M, then 1000G, 1000T and so on)
* Fixed a bug that could cause large ships to explode at 5,000m altitude.


===================================== v0.8.4 =====================================================

Bug Fixes:
* Fixed a small but incredibly disrupti...
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