============================================================================== VIRTUAL POOL Hall (tm) Windows 95/98 (c) 1999 Celeris, Inc. All rights reserved. Virtual Pool Hall is a trademark of Interplay Productions. All rights reserved. ============================================================================== This product was developed by Celeris, Inc. and published by Interplay Productions. This readme file contains important information about this product. If you have any questions or are having problems, please read this first. ============================= Setting Up Virtual Pool Hall ============================= To setup Virtual Pool Hall, simply insert the Virtual Pool Hall CD-Rom into your CD-Rom drive. The AutoRun feature will bring up the install menu. Select "Install", and the program will lead you through the necessary steps to setup the game on your system. If your AutoRun is disabled or does not work for whatever reason, use the Run option from your Start Menu to locate and run d:\Windows\Autorun.exe (where d: is the letter of your CD-Rom device). This will bring up the install menu, and you can follow the above instructions. Note: You MUST have DirectX 7 installed on your system to play Virtual Pool Hall. If you do not have DirectX 7 installed, the Setup program will ask you if you wish to install it. Select Yes. DirectX may replace some of your drivers with certified Microsoft drivers. Please see the Cautionary Notes below if this causes any problems on your system. ==================================================== Compatibility Between VP1, VP2 and Virtual Pool Hall ==================================================== The physics model for Virtual Pool Hall has been improved. Because of this, there are some compatibility issues between them. 1) Remote Play: Remote Play is not available between versions. 2) Save Games/ Trick Shots: VPHall can open saved games from VP1 and VP2. Due to the changes in the physics model, most shots will have to be adjusted. 3) Scene Files: The scene files are not compatable between versions. ================================================ Playing Over the Internet ================================================ Virtual Pool Hall can be played over the internet using the TCP/IP option in the Remote Player setup. To start a game like this, you will need to first find out the IP Address of the player who will be hosting the game. Unfortunately, most internet providers dynamically assign an IP Address to each individual logon. For this reason, you will need to logon to the internet, get your IP Address and then get that info to the other player. Some suggested ways of communicating your IP address are as follows: 1) E-mail the address. 2) If you both have extra phone lines, just call. This is the easiest way, but if you use your phone line to log on, its not much help. 3) Arrange to meet your opponent in some sort of chat arena where you can quickly exchange the info and get into the game. You can get the IP address by running winipcfg from Run on the Start Menu. If your system doesn?t have winipcfg, open a DOS box and run ipconfig. After you have the IP Address, connecting will be similar to any of the other remote play modes. One player should Create the game and the second player should Connect. The Connecting player will enter the IP Address of the hosting player. After a short pause while the systems connect, the game will be started and play will proceed as normal. Note that the search option on the Locate Session dialog only works for Local Area Networks or Intranet. It does not work for the Internet. Many users play on the Internet via a gaming lobby such as Kali. You can get Kali from theirs site at www.kali.net. Kali allows you to connect using IPX and does not require the opponents IP address. We have a great online community. You can check out numerous online sites for playing Virtual Pool over the internet. Go to www.celeris.com and select ??links??. Check out the ladders and tournament sites. ================================================ Connecting Through a Firewall or Proxy Server ================================================ If you connect to the Internet through a firewall or proxy server you might have problems playing a remote game against an opponent on the Internet due to the firewall or proxy server. Your firewall or proxy server might need to be configured for Virtual Pool Hall in order for remote Internet play to work. The following table (from the Microsoft DirectX SDK help file) gives your firewall administrator the information needed to configure your firewall. Connection Client configuration Host configuration Initial TCP Connection 47624 Outbound 47624 Inbound Subsequent Inbound TCP Connections 2300-2400 2300-2400 Subsequent Outbound TCP Connections 2300-2400 2300-2400 Subsequent Inbound UDP Connections 2300-2400 2300-2400 Subsequent Outbound UDP Connections 2300-2400 2300-2400 How to configure Sygate 3.1 from Sybergen Networks if you want to join games (connect to games created by someone else): Add the following lines to the Sygate apprule.cfg file after the line containing the comment ## USER DEFINITION ##. Make sure that the ports mapped here don't conflict with other game rules already defined. If there is a conflict you can comment out the other rules if they are not needed, or one set of rules might work for both applications. # Virtual Pool Hall Client :INIT "Virtual Pool Hall Client" OUT TCP 47624 47624 0.0.0.0 0 R :SUB IN TCP 47624 47624 0.0.0.0 0 0 AD IN TCP 2300 2400 0.0.0.0 0 0 AD IN UDP 2300 2400 0.0.0.0 0 0 AD OUT TCP 2300 2400 0.0.0.0 0 OUT UDP 2300 2400 0.0.0.0 0 :END How to configure Sygate 3.1 from Sybergen Networks if you want to host games (be the game creator): Add the following lines to the Sygate apprule.cfg file after the line containing the comment ## USER DEFINITION ##. Make sure that the ports mapped here don't conflict with other game rules already defined. If there is a conflict you can comment out the other rules if they are not needed, or one set of rules might work for both applications. # Virtual Pool Hall Server :INIT "Virtual Pool Hall Server" IN TCP 47624 47624 192.168.0.1 0 0 A :SUB IN TCP 2300 2400 0.0.0.0 0 0 AD IN UDP 2300 2400 0.0.0.0 0 0 AD OUT TCP 47624 47624 0.0.0.0 0 R OUT TCP 2300 2400 0.0.0.0 0 OUT UDP 2300 2400 0.0.0.0 0 :END How to configure Microsoft Proxy Server 2.0 if you want to join games (connect to a game created by someone else): (from the Microsoft DirectX SDK help file) Example of a Microsoft Proxy Server 2.0 Configuration: Internet Service Manager, Windows Sockets Proxy service: Service Properties Add protocol "DirectPlay (client)" under Protocols tab. Initial connection 47624 TCP Outbound Subsequent connections 2300-2400 TCP Inbound 2300-2400 TCP Outbound 2300-2400 UDP Inbound 2300-2400 UDP Outbound Give appropriate permissions to "DirectPlay (client)" under Permissions tab. Add to file "mspclnt.ini", which is in the C:\Msp\Clients folder by default. [Common Configuration] RemoteBindUdpPorts=2300-2400 ServerBindTcpPorts=2300-2400 KillOldSession=1 How to configure Microsoft Proxy Server 2.0 if you want to host games (be the game creator): (from the Microsoft DirectX SDK help file) Theoretical Microsoft Proxy Server 2.0 configuration: Internet Service Manager, Windows Sockets Proxy service: Service Properties Add protocol "DirectPlay (host)" under Protocols tab. Initial connection 47624 TCP Inbound Subsequent connections 2300-2400 TCP Inbound 2300-2400 TCP Outbound 2300-2400 UDP Inbound 2300-2400 UDP Outbound Give appropriate permissions to "DirectPlay (host)" under Permissions tab. Add to file "mspclnt.ini", which is in the C:\Msp\Clients folder by default. [Common Configuration] RemoteBindUdpPorts=2300-2400 ServerBindTcpPorts=2300-2400 KillOldSession=1 ================================================ Windows 2000 ================================================ Virtual Pool Hall was developed and tested on Release Candidate 2 of Windows 2000. It will probably work on the retail version when it becomes available. There are a couple of caveats: 1) Sometimes the mouse cursor does not disappear after changing from menu mode to game mode. 2) If you try using IPX and it is not installed as a network protocal, you will get and error and get bounced back to the New Game dialog. To correct, install the IPX protocal. ============================== 3D Hardware Accelerators =============================== Virtual Pool Hall supports hardware accelerators using the Direct3D interface. There are two cases where Virtual Pool Hall does not work with 3D accelerators: 1) There is no Direct3D dr...
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