readme.txt

(22 KB) Pobierz
==============================================================================

                           VIRTUAL POOL Hall (tm)

                      Windows 95/98

               (c) 1999 Celeris, Inc.  All rights reserved.
           Virtual Pool Hall is a trademark of Interplay Productions.
                         All rights reserved.
==============================================================================
  This product was developed by Celeris, Inc. and published by Interplay
  Productions.

  This readme file contains important information about this product.  
  If you have any questions or are having problems, please read this 
  first.

                       =============================
                          Setting Up Virtual Pool Hall
                       =============================
  To setup Virtual Pool Hall, simply insert the Virtual Pool Hall CD-Rom into
  your CD-Rom drive. The AutoRun feature will bring up the install menu.
  Select "Install", and the program will lead you through the necessary steps
  to setup the game on your system. If your AutoRun is disabled or does not
  work for whatever reason, use the Run option from your Start Menu to locate
  and run d:\Windows\Autorun.exe (where d: is the letter of your CD-Rom
  device). This will bring up the install menu, and you can follow the above
  instructions.

  Note: You MUST have DirectX 7 installed on your system to play Virtual Pool
  Hall. If you do not have DirectX 7 installed, the Setup program will ask
  you if you wish to install it. Select Yes. DirectX may replace some of your 
  drivers with certified Microsoft drivers. Please see the Cautionary Notes 
  below if this causes any problems on your system.

  
            ====================================================
              Compatibility Between VP1, VP2 and Virtual Pool Hall
            ====================================================
  The physics model for Virtual Pool Hall has been improved. Because of this, 
  there are some compatibility issues between them.

  1) Remote Play:  Remote Play is not available between versions.

  2) Save Games/ Trick Shots: VPHall can open saved games from VP1 and VP2.  
     Due to the changes in the physics model, most shots will have to be 
     adjusted.

  3) Scene Files: The scene files are not compatable between versions.
 
                ================================================
                         Playing Over the Internet
                ================================================
  Virtual Pool Hall can be played over the internet using the TCP/IP option in 
  the Remote Player setup.  To start a game like this, you  will need to first 
  find out the IP Address of the player who will be hosting the game.  
  Unfortunately, most internet providers dynamically assign an IP Address to 
  each individual logon.  For this reason, you will need to logon to the 
  internet, get your IP Address and then get that info to the other player.  
  Some suggested ways of communicating your IP address are as follows:
      1) E-mail the address.
      2) If you both have extra phone lines, just call.  This is the
         easiest way, but if you use your phone line to log on, its
         not much help.
      3) Arrange to meet your opponent in some sort of chat arena
         where you can quickly exchange the info and get into the
         game.

  You can get the IP address by running winipcfg from Run on the Start Menu.
  If your system doesn?t have winipcfg, open a DOS box and run ipconfig.
  After you have the IP Address, connecting will be similar to any of 
  the other remote play modes. One player should Create the game and the 
  second player should Connect. The Connecting player will enter the IP 
  Address of the hosting player. After a short pause while the systems 
  connect, the game will be started and play will proceed as  normal.

  Note that the search option on the Locate Session dialog only works
  for Local Area Networks or Intranet. It does not work for the Internet.

  Many users play on the Internet via a gaming lobby such as Kali. 
  You can get Kali from theirs site at www.kali.net. Kali allows you to 
  connect using IPX and does not require the opponents IP address.

  We have a great online community. You can check out numerous online sites 
  for playing Virtual Pool over the internet. Go to www.celeris.com and 
  select ??links??. Check out the ladders and tournament sites.


                ================================================
                   Connecting Through a Firewall or Proxy Server
                ================================================
  If you connect to the Internet through a firewall or proxy server you 
  might have problems playing a remote game against an opponent on the 
  Internet due to the firewall or proxy server.  Your firewall or proxy 
  server might need to be configured for Virtual Pool Hall in order for 
  remote Internet play to work.  The following table (from the Microsoft 
  DirectX SDK help file) gives your firewall administrator the information 
  needed to configure your firewall.

  Connection	Client configuration	Host 
  configuration	
  Initial TCP Connection	47624 Outbound	47624 Inbound
  Subsequent Inbound TCP Connections	2300-2400	2300-2400
  Subsequent Outbound TCP Connections	2300-2400	2300-2400
  Subsequent Inbound UDP Connections	2300-2400	2300-2400
  Subsequent Outbound UDP Connections	2300-2400	2300-2400	

  How to configure Sygate 3.1 from Sybergen Networks if you want to join 
  games (connect to games created by someone else):

  Add the following lines to the Sygate apprule.cfg file after the line 
  containing the comment ## USER DEFINITION ##.  Make sure that the ports 
  mapped here don't conflict with other game rules already defined.  If 
  there is a conflict you can comment out the other rules if they are not 
  needed, or one set of rules might work for both applications.

	# Virtual Pool Hall Client
	:INIT	"Virtual Pool Hall Client"
	OUT	TCP	47624	47624	0.0.0.0 	0	R
	:SUB
	IN	TCP	47624	47624	0.0.0.0	0	0	AD
	IN	TCP	2300	2400	0.0.0.0	0	0	AD
	IN	UDP	2300	2400	0.0.0.0	0	0	AD
	OUT	TCP	2300	2400	0.0.0.0		0
	OUT	UDP	2300	2400	0.0.0.0		0
	:END



  How to configure Sygate 3.1 from Sybergen Networks if you want to host 
  games (be the game creator):

  Add the following lines to the Sygate apprule.cfg file after the line 
  containing the comment ## USER DEFINITION ##.  Make sure that the ports 
  mapped here don't conflict with other game rules already defined.  If 
  there is a conflict you can comment out the other rules if they are not 
  needed, or one set of rules might work for both applications.

	# Virtual Pool Hall Server
	:INIT	"Virtual Pool Hall Server"
	IN	TCP	47624	47624	192.168.0.1 0	0	A
	:SUB
	IN	TCP	2300	2400	0.0.0.0	0	0	AD
	IN	UDP	2300	2400	0.0.0.0	0	0	AD
	OUT	TCP	47624	47624	0.0.0.0 	0	R
	OUT	TCP	2300	2400	0.0.0.0		0
	OUT	UDP	2300	2400	0.0.0.0		0
	:END


  How to configure Microsoft Proxy Server 2.0 if you want to join games 
  (connect to a game created by someone else):  (from the Microsoft 
  DirectX SDK help file)
  Example of a Microsoft Proxy Server 2.0 Configuration: 
    Internet Service Manager, Windows Sockets Proxy service: Service Properties 
	Add protocol "DirectPlay (client)" under Protocols tab. 
	    Initial connection 
		47624 TCP Outbound 
	    Subsequent connections 
		2300-2400 TCP Inbound 
		2300-2400 TCP Outbound 
		2300-2400 UDP Inbound 
		2300-2400 UDP Outbound 
	Give appropriate permissions to "DirectPlay (client)" under Permissions tab. 
    Add to file "mspclnt.ini", which is in the C:\Msp\Clients folder by default. 
	[Common Configuration] 
	RemoteBindUdpPorts=2300-2400 
	ServerBindTcpPorts=2300-2400 
	KillOldSession=1 


  How to configure Microsoft Proxy Server 2.0 if you want to host games 
  (be the game creator):  (from the Microsoft DirectX SDK help file)
  Theoretical Microsoft Proxy Server 2.0 configuration: 
    Internet Service Manager, Windows Sockets Proxy service: Service Properties 
	Add protocol "DirectPlay (host)" under Protocols tab. 
	    Initial connection 
		47624 TCP Inbound 
	    Subsequent connections 
		2300-2400 TCP Inbound 
		2300-2400 TCP Outbound 
		2300-2400 UDP Inbound 
		2300-2400 UDP Outbound 
	Give appropriate permissions to "DirectPlay (host)" under Permissions tab. 
    Add to file "mspclnt.ini", which is in the C:\Msp\Clients folder by default. 
	[Common Configuration] 
	RemoteBindUdpPorts=2300-2400 
	ServerBindTcpPorts=2300-2400 
	KillOldSession=1 


                ================================================
                         	Windows 2000
                ================================================
  Virtual Pool Hall was developed and tested on Release Candidate 2 of
  Windows 2000. It will probably work on the retail version when it
  becomes available. There are a couple of caveats:
     1) Sometimes the mouse cursor does not disappear after changing
           from menu mode to game mode.
     2) If you try using IPX and it is not installed as a network
        protocal, you will get and error and get bounced back to
        the New Game dialog. To correct, install the IPX protocal.


                     ==============================
                       3D Hardware Accelerators
                    ===============================
  Virtual Pool Hall supports hardware accelerators using the Direct3D
  interface. There are two cases where Virtual Pool Hall does not 
  work with 3D accelerators:
     1) There is no Direct3D dr...
Zgłoś jeśli naruszono regulamin