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#ifdef __cplusplus
    #include <cstdlib>
#else
    #include <stdlib.h>

#endif
#ifdef __APPLE__
#include <SDL/SDL.h>
#else
#include <SDL.h>
#endif
#include <math.h>
#include <iostream>
#include <fstream>
#define pi 3.14
using namespace std;

SDL_Surface *screen;
int width = 900;
int height = 600;
char const* tytul = "GKiM - Lab 5 - Bulzak Karol";


void setPixel(int x, int y, Uint8 R, Uint8 G, Uint8 B);
SDL_Color getPixel (int x, int y);

void Linia(int x1, int y1, int x2, int y2, Uint8 R, Uint8 G, Uint8 B);
void Okrag(int x, int y, int r, Uint8 R, Uint8 G, Uint8 B);
void Elipsa(int x, int y, int a, int b, Uint8 R, Uint8 G, Uint8 B);
void czyscEkran(Uint8 R, Uint8 G, Uint8 B);


void Funkcja1();
void Funkcja2();
void Funkcja3();
void Funkcja4();

void Funkcja1() {

SDL_Color kolor;

ofstream wyjscie("obrazek.KB", ios::binary);

 for(int j=0; j <300;j++)
 {
for(int i =0 ; i < 450; i++)
 {
kolor = getPixel(i,j);
 wyjscie << kolor.r;

 }
 }
 for(int j=0; j <300;j++)
 {
 for(int i =0 ; i < 450; i++)
 {
kolor = getPixel(i,j);
 wyjscie << kolor.g;

 }
 }
 for(int j=0; j <300;j++)
 {
 for(int i =0 ; i < 450; i++)
 {
kolor = getPixel(i,j);
 wyjscie << kolor.b;

 }
 }
 wyjscie.close();






//...


    SDL_Flip(screen);

}


void Funkcja2() {
    ifstream wejscie("obrazek.KB",ios::binary);
    SDL_Color kolor;
   Uint8 r,g,b;
   int k=0;
   int a[135000],h[135000],c[135000];

    for(int i=0;i<135000;i++)
    {

    r=wejscie.get();
    a[i]=r;

    }
    for(int i=0;i<135000;i++)
    {

    g=wejscie.get();
    h[i]=g;

    }
    for(int i=0;i<135000;i++)
    {

    b=wejscie.get();
    c[i]=b;

    }

        for(int j=0;j<300;j++)
    {
    for(int i=450;i<900;i++)
        {

           setPixel(i,j,a[k],h[k],c[k]);
           k++;
        }
    }







//...


    SDL_Flip(screen);

}


void Funkcja3() {



//...


    SDL_Flip(screen);

}


void Funkcja4() {



//...


    SDL_Flip(screen);

}


void Linia(int x1, int y1, int x2, int y2, Uint8 R, Uint8 G, Uint8 B) {
    setPixel(x1,y1,R,G,B);
    setPixel(x2,y2,R,G,B);
     // zmienne pomocnicze
     int d, dx, dy, ai, bi, xi, yi;
     int x = x1, y = y1;
     // ustalenie kierunku rysowania
     if (x1 < x2)
     {
         xi = 1;
         dx = x2 - x1;
     }
     else
     {
         xi = -1;
         dx = x1 - x2;
     }
     // ustalenie kierunku rysowania
     if (y1 < y2)
     {
         yi = 1;
         dy = y2 - y1;
     }
     else
     {
         yi = -1;
         dy = y1 - y2;
     }
     // pierwszy piksel
     setPixel(x, y, R, G, B);
     // o? wiod?ca OX
     if (dx > dy)
     {
         ai = (dy - dx) * 2;
         bi = dy * 2;
         d = bi - dx;
         // p?tla po kolejnych x
         while (x != x2)
         {
             // test wsp??czynnika
             if (d >= 0)
             {
                 x += xi;
                 y += yi;
                 d += ai;
             }
             else
             {
                 d += bi;
                 x += xi;
             }
             setPixel(x, y, R, G, B);
         }
     }
     // o? wiod?ca OY
     else
     {
         ai = ( dx - dy ) * 2;
         bi = dx * 2;
         d = bi - dy;
         // p?tla po kolejnych y
         while (y != y2)
         {
             // test wsp??czynnika
             if (d >= 0)
             {
                 x += xi;
                 y += yi;
                 d += ai;
             }
             else
             {
                 d += bi;
                 y += yi;
             }
             setPixel(x, y, R, G, B);
         }
     }
    SDL_Flip(screen);
}

void RysujOkrag(int x0, int y0, int x, int y, Uint8 R, Uint8 G, Uint8 B){
    setPixel(x+x0, y+y0, R, G, B);
    setPixel(y+x0, x+y0, R, G, B);
    setPixel(y+x0, -x+y0, R, G, B);
    setPixel(x+x0, -y+y0, R, G, B);
    setPixel(-x+x0, -y+y0, R, G, B);
    setPixel(-y+x0, -x+y0, R, G, B);
    setPixel(-y+x0, x+y0, R, G, B);
    setPixel(-x+x0, y+y0, R, G, B);;
}


void Okrag(int x0, int y0, int r, Uint8 R, Uint8 G, Uint8 B) {
    int x =0;
    int y=r;
    int d = 3-2*r;

    while (x <= y){
        if (d<0){
            d=d+4*x+6;
            RysujOkrag(x0, y0, x, y, R, G, B);
        } else{
            d=d+4*(x-y)+10;
            y--;
            RysujOkrag(x0, y0, x, y, R, G, B);
        }
        x++;
    }
    SDL_Flip(screen);
}

void Elipsa(int x, int y, int a, int b, Uint8 R, Uint8 G, Uint8 B) {
    int xc  = 0,
        yc  = b;
    int aa  = a * a,
        aa2 = aa + aa,
        bb  = b * b,
        bb2 = bb + bb;
    int d   = bb - aa * b + (aa / 4),
        dx  = 0,
        dy  = aa2 * b;

    while (dx < dy) {
        setPixel (x - xc,y - yc, R, G, B);
        setPixel (x - xc,y + yc, R, G, B);
        setPixel (x + xc,y - yc, R, G, B);
        setPixel (x + xc,y + yc, R, G, B);
        if (d > 0){
            yc  = yc-1;
            dy -= aa2;
            d  -= dy;
        }
        xc  =xc+1;
        dx += bb2;
        d  += bb + dx;
    }
    d += (3 * ((aa - bb) / 2) - (dx + dy) / 2);

    while (yc >= 0) {
        setPixel (x - xc,y - yc, R, G, B);
        setPixel (x - xc,y + yc, R, G, B);
        setPixel (x + xc,y - yc, R, G, B);
        setPixel (x + xc,y + yc, R, G, B);
        if (d < 0) {
            xc =xc+1;
            dx += bb2;
            d  += (bb + dx);
        }
        yc  = yc-1;
        dy -= aa2;
        d  += aa - dy;
    }
    SDL_Flip(screen);
}




void setPixel(int x, int y, Uint8 R, Uint8 G, Uint8 B)
{
  if ((x>=0) && (x<width) && (y>=0) && (y<height))
  {
    /* Zamieniamy poszczeg?lne sk3adowe koloru na format koloru pixela */
    Uint32 pixel = SDL_MapRGB(screen->format, R, G, B);

    /* Pobieramy informacji ile bajt?w zajmuje jeden pixel */
    int bpp = screen->format->BytesPerPixel;

    /* Obliczamy adres pixela */
    Uint8 *p = (Uint8 *)screen->pixels + y * screen->pitch + x * bpp;

    /* Ustawiamy wartooa pixela, w zale?nooci od formatu powierzchni*/
    switch(bpp)
    {
        case 1: //8-bit
            *p = pixel;
            break;

        case 2: //16-bit
            *(Uint16 *)p = pixel;
            break;

        case 3: //24-bit
            if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
                p[0] = (pixel >> 16) & 0xff;
                p[1] = (pixel >> 8) & 0xff;
                p[2] = pixel & 0xff;
            } else {
                p[0] = pixel & 0xff;
                p[1] = (pixel >> 8) & 0xff;
                p[2] = (pixel >> 16) & 0xff;
            }
            break;

        case 4: //32-bit
            *(Uint32 *)p = pixel;
            break;

    }
         /* update the screen (aka double buffering) */
  }
}


void ladujBMP(char const* nazwa, int x, int y)
{
    SDL_Surface* bmp = SDL_LoadBMP(nazwa);
    if (!bmp)
    {
        printf("Unable to load bitmap: %s\n", SDL_GetError());
    }
    else
    {
        SDL_Rect dstrect;
        dstrect.x = x;
        dstrect.y = y;
        SDL_BlitSurface(bmp, 0, screen, &dstrect);
        SDL_Flip(screen);
        SDL_FreeSurface(bmp);
    }

}


void czyscEkran(Uint8 R, Uint8 G, Uint8 B)
{
    SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, R, G, B));
    SDL_Flip(screen);

}




SDL_Color getPixel (int x, int y) {
    SDL_Color color ;
    Uint32 col = 0 ;
    if ((x>=0) && (x<width) && (y>=0) && (y<height)) {
        //determine position
        char* pPosition=(char*)screen->pixels ;
        //offset by y
        pPosition+=(screen->pitch*y) ;
        //offset by x
        pPosition+=(screen->format->BytesPerPixel*x);
        //copy pixel data
        memcpy(&col, pPosition, screen->format->BytesPerPixel);
        //convert color
        SDL_GetRGB(col, screen->format, &color.r, &color.g, &color.b);
    }
    return ( color ) ;
}







int main ( int argc, char** argv )
{
    // initialize SDL video
    if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
        printf( "Unable to init SDL: %s\n", SDL_GetError() );
        return 1;
    }

    // make sure SDL cleans up before exit
    atexit(SDL_Quit);

    // create a new window
    screen = SDL_SetVideoMode(width, height, 32,
                                           SDL_HWSURFACE|SDL_DOUBLEBUF);
    if ( !screen )
    {
        printf("Unable to set video: %s\n", SDL_GetError());
        return 1;
    }

    SDL_WM_SetCaption( tytul , NULL );
    // program main loop
    bool done = false;
    while (!done)
    {
        // message processing loop
        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            // check for messages
            switch (event.type)
            {
                // exit if the window is closed
            case SDL_QUIT:
                done = true;
                break;

                // check for keypresses
            case SDL_KEYDOWN:
                {
                    // exit if ESCAPE is pressed
                    if (event.key.keysym.sym == SDLK_ESCAPE)
                        done = true;
                    if (event.key.keysym.sym == SDLK_1)
                        Funkcja1();
                    if (event.key.keysym.sym == SDLK_2...
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