Missile Id pCltDoFunc pCltHitFunc pSrvDoFunc pSrvHitFunc pSrvDmgFunc SrvCalc1 *srv calc 1 desc Param1 *param1 desc Param2 *param2 desc Param3 *param3 desc Param4 *param4 desc Param5 *param5 desc CltCalc1 *client calc 1 desc CltParam1 *client param1 desc CltParam2 *client param2 desc CltParam3 *client param3 desc CltParam4 *client param4 desc CltParam5 *client param5 desc SHitCalc1 *server hit calc 1 desc sHitPar1 *server hit param1 desc sHitPar2 *server hit param2 desc sHitPar3 *server hit param3 desc CHitCalc1 *client hit calc1 desc cHitPar1 *client hit param1 desc cHitPar2 *client hit param2 desc cHitPar3 *client hit param3 desc DmgCalc1 *damage calc 1 dParam1 *damage param1 desc dParam2 *damage param2 desc Vel MaxVel VelLev Accel Range LevRange Light Flicker Red Green Blue InitSteps Activate LoopAnim CelFile animrate AnimLen AnimSpeed RandStart SubLoop SubStart SubStop CollideType CollideKill CollideFriend LastCollide Collision ClientCol ClientSend NextHit NextDelay xoffset yoffset zoffset Size SrcTown CltSrcTown CanDestroy ToHit AlwaysExplode Explosion Town NoUniqueMod NoMultiShot Holy CanSlow ReturnFire GetHit SoftHit KnockBack Trans Qty Pierce SpecialSetup MissileSkill Skill ResultFlags HitFlags HitShift ApplyMastery SrcDamage Half2HSrc SrcMissDmg MinDamage MinLevDam1 MinLevDam2 MinLevDam3 MinLevDam4 MinLevDam5 MaxDamage MaxLevDam1 MaxLevDam2 MaxLevDam3 MaxLevDam4 MaxLevDam5 DmgSymPerCalc EType EMin MinELev1 MinELev2 MinELev3 MinELev4 MinELev5 Emax MaxELev1 MaxELev2 MaxELev3 MaxELev4 MaxELev5 EDmgSymPerCalc ELen ELevLen1 ELevLen2 ELevLen3 HitClass NumDirections LocalBlood DamageRate TravelSound HitSound ProgSound ProgOverlay ExplosionMissile SubMissile1 SubMissile2 SubMissile3 HitSubMissile1 HitSubMissile2 HitSubMissile3 HitSubMissile4 CltSubMissile1 CltSubMissile2 CltSubMissile3 CltHitSubMissile1 CltHitSubMissile2 CltHitSubMissile3 CltHitSubMissile4 EOL arrow 0 1 1 24 24 40 255 255 255 1 0 0 Arrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 1 4 8 128 10 32 weapon_bow_1 0 javelin 1 1 1 24 24 40 255 255 255 0 0 0 Javelin 1024 1 16 3 1 1 1 1 1 1 1 1 1 1 4 8 128 6 32 weapon_throw_1 0 bighead1 2 1 1 8 8 40 5 143 143 255 3 0 1 BigheadLightningMissile 1024 3 16 3 1 1 1 1 1 1 1 1 4 8 128 ltng 1 monster_fireball sorceress_firebolt_impact_1 bigheadexp 0 bighead2 3 1 1 12 12 40 5 143 143 255 3 0 1 BigheadLightningMissile 1024 3 16 3 1 1 1 1 1 1 1 1 4 8 128 ltng 1 monster_fireball sorceress_firebolt_impact_1 bigheadexp 0 bighead3 4 1 1 14 14 40 5 143 143 255 3 0 1 BigheadLightningMissile 1024 3 16 3 1 1 1 1 1 1 1 1 4 8 128 ltng 1 monster_fireball sorceress_firebolt_impact_1 bigheadexp 0 bighead4 5 1 1 10 10 40 5 143 143 255 3 0 1 BigheadLightningMissile 1024 3 16 3 1 1 1 1 1 1 1 1 4 8 128 ltng 1 monster_fireball sorceress_firebolt_impact_1 bigheadexp 0 bighead5 6 1 1 16 16 40 5 143 143 255 3 0 1 BigheadLightningMissile 1024 3 16 3 1 1 1 1 1 1 1 1 4 8 128 ltng 1 monster_fireball sorceress_firebolt_impact_1 bigheadexp 0 spike1 7 1 1 10 10 8 40 255 255 255 1 0 1 SpikeFiendMissle 1024 2 16 3 1 1 1 1 1 1 1 1 4 8 128 1 3 3 3 3 3 2 3 3 3 3 3 10 32 0 spike2 8 1 1 13 13 7 40 255 255 255 1 0 1 SpikeFiendMissle 1024 2 16 3 1 1 1 1 1 1 1 1 4 8 128 1 3 3 3 3 3 3 3 3 3 3 3 10 32 0 spike3 9 1 1 16 16 6 40 255 255 255 1 0 1 SpikeFiendMissle 1024 2 16 3 1 1 1 1 1 1 1 1 4 8 128 2 4 4 4 4 4 4 4 4 4 4 4 10 32 0 spike4 10 1 1 20 20 4 40 255 255 255 1 0 1 SpikeFiendMissle 1024 2 16 3 1 1 1 1 1 1 1 1 4 8 128 2 4 4 4 4 4 4 4 4 4 4 4 10 32 0 spike5 11 1 1 24 24 40 255 255 255 1 0 1 SpikeFiendMissle 1024 2 16 3 1 1 1 1 1 1 1 1 4 8 128 4 5 5 5 5 5 8 5 5 5 5 5 10 32 0 firearrow 12 1 1 1 dl12 convert to elemental% 3 base conversion 2 conversion/lvl 24 24 40 5 255 178 64 1 0 1 FireArrow 1024 8 16 3 1 1 1 1 1 1 1 1 1 1 1 1 Fire Arrow 4 fire 32 amazon_firearrow_1 sorceress_firebolt_impact_1 fireexplode 0 cr_arrow1 13 1 1 14 14 40 255 255 255 1 0 1 Arrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 4 8 128 10 32 weapon_bow_1 0 cr_arrow2 14 1 1 16 16 40 255 255 255 1 0 1 Arrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 4 8 128 10 32 weapon_bow_1 0 cr_arrow3 15 1 1 18 18 40 255 255 255 1 0 1 Arrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 4 8 128 10 32 weapon_bow_1 0 cr_arrow4 16 1 1 20 20 40 255 255 255 1 0 1 Arrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 4 8 128 10 32 weapon_bow_1 0 cr_arrow5 17 1 1 24 24 40 255 255 255 1 0 1 Arrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 4 8 128 10 32 weapon_bow_1 0 blood1 18 2 3 3 128 255 255 255 0 0 0 BloodSmall01 1024 9 16 1 1 1 1 1 8 8 1 0 blood2 19 2 4 4 128 255 255 255 0 0 0 BloodSmall02 1024 9 16 1 1 1 1 1 8 8 1 0 bigblood1 20 2 3 3 128 255 255 255 0 0 0 BloodLarge01 1024 9 16 1 1 1 1 1 8 8 1 0 bigblood2 21 2 4 4 128 255 255 255 0 0 0 BloodLarge02 1024 9 16 1 1 1 1 1 8 8 1 0 shafire1 22 1 1 8 8 40 5 255 178 64 1 0 1 ShamanFireball 1024 3 16 3 1 1 1 1 1 1 1 1 1 4 8 fire 3 10 15 20 25 30 6 10 15 20 25 30 16 monster_fireball sorceress_firebolt_impact_1 shamanexp 0 shafire2 23 1 1 10 10 40 5 255 178 64 1 0 1 ShamanFireball 1024 3 16 3 1 1 1 1 1 1 1 1 1 4 8 fire 3 10 15 20 25 30 6 10 15 20 25 30 16 monster_fireball sorceress_firebolt_impact_1 shamanexp 0 shafire3 24 1 1 12 12 40 5 255 178 64 1 0 1 ShamanFireball 1024 3 16 3 1 1 1 1 1 1 1 1 1 4 8 fire 4 12 18 24 32 40 8 12 18 24 32 40 16 monster_fireball sorceress_firebolt_impact_1 shamanexp 0 shafire4 25 1 1 16 16 40 5 255 178 64 1 0 1 ShamanFireball 1024 3 16 3 1 1 1 1 1 1 1 1 1 4 8 fire 6 12 18 24 32 40 8 12 18 24 32 40 16 monster_fireball sorceress_firebolt_impact_1 shamanexp 0 shafire5 26 1 1 20 20 40 5 255 178 64 1 0 1 ShamanFireball 1024 3 16 3 1 1 1 1 1 1 1 1 1 4 8 fire 8 12 18 24 32 40 8 12 18 24 32 40 16 monster_fireball sorceress_firebolt_impact_1 shamanexp 0 magicarrow 27 1 1 1 dl12 convert to elemental% 1 base conversion 1 conversion/lvl 24 24 40 3 255 255 255 1 0 1 SafeArrow 1024 1 16 3 1 1 1 1 1 1 1 1 1 1 Magic Arrow 4 mag 10 32 amazon_magicarrow_1 teethexplode 0 icearrow 28 1 1 2 100 convert cold len to freeze 24 24 40 5 81 81 255 1 0 1 IceArrow 1024 8 16 3 1 1 1 1 1 1 1 1 1 1 1 Ice Arrow 4 ...
asowul