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08
Spectrum computing today
www.cwoodcock.co.uk/zxf
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PRICE LIST (prices checked 20 April 2004)
New:
PC-PSU with supply for 2 Floppies and MB02
36,00 €
MB02-Printerlead
13,00 €
Proface AT Extern (Interface for connecting PC-Keyboards to Spectrum)
69,00 € KS
Proface AT Intern (internal interface)
62,00 € KS
Melodik AY-Soundbox (unboxed)
24,00 € KS
+2 Cassette recorder
36,00 €
Floppy Disc drive (1,86 with MB02, 720k with Opus, 780k with +D) Please specify
24,00 €
PSU for +2A/B and +3 or PSUl for +2 (also 48k and 128k) Please specify
29,00 €
FDD lead for 2 drives
4,00 €
Multiface 128 (works also on 48k Spectrums
26,00 €
Dust Cover 48k+/128k
8,00 €
Plus 3 Tapelead
9,90 €
Normal Tapelead
3,00 €
Spectrum +2 Lightpen
36,00 €
Spectrum +3 Lightpen
27,00 €
Phaser Gun with Software (Tape or +3)
19,00 €
SCART-Monitor cable (choose for 128k/+2 or +2A/+3)
25,00 €
VGA-BOX (connect Spectrum 128/+2 to VGA monitor)
49,00 €
VGA-BOX Multi purpose (Connect any PC monitor to Spectrum 128/+2)
79,00 €
+3 drive belt
2,00 €
Silver paper for ZX Printer
5,00 €
Keyboard membrane 48k
11,00 €
Keyboard membrane Spectrum +/128k, new quality, not aging
21,00 €
Spectrum keyword stickers
8,00 €
Used:
Sinclair ZX Spectrum 128k, complete with all cables
129,00 €
Sinclair ZX Spectrum +2, complete with all cables
79,00 €
Sinclair ZX Spectrum +2A, complete with all cables
69,00 €
Sinclair ZX Spectrum +3, built in 3'' drive, complete with all cables
99,00 €
Sinclair Spectrum 48k (Gummy), complete with all cables + Introduction Tape
64,00 €
Sinclair Spectrum 48k +, complete with all cables + Introduction Tape
64,00 €
+3 Drive (tested)
29,00 €
Interface I
69,00 €
Microdrive
25,00 €
Wafadrive
39,00 €
Opus Discovery Diskinterface with 1 x 720k Drive (new ROM)
119,00 €
Joystick interface
1-Port 3,00 €
2-Port 11,00 €
Joystick (many different)
2,50 €
Sinclair SJS-Joystick (+2/+3)
6,00 €
Consumables:
Microdrive Cartridges (ex-software)
3,50 €
Wafadrive Cartridges
16K= 7,00 €,
32K= 7,50 €
Also we have a lot of Software offers and books. Please contact us and we will send you our pricelist.
Products marked KS are sold in the name of Kompakt Servis. We organise the business.
Prices excluding postage. Delivery as long as stock lasts.
Orders to: SINTECH, Gastäckerstr. 23, 70794 Filderstadt, Germany
Tel./Fax: 0049 711 775033 email: sintech@online.de http://www.sintech-shop.de
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SUMMER 2004 Issue 8
Contents
Sixteen pages of Spectrum news. p6
Your views and opinions p22
Kevin Bennett gets to grips with the Minigame contest p26
Retrospective. Matthew Harrodine examines 1985 p37
Soundtracker. Matthew Westcott explains all. p40
If you enjoy ZXF and you want it to continue then consider yourself
duty bound to let me know this (mail@cwoodcock.co.uk or by the
feedback form). All other feedback will be gratefully received too.
ZXF now has a voluntary purchase scheme. If you have
downloaded and enjoyed an issue of ZXF, and if you are able to
afford to, please consider paying £1 for your issue via the Paypal
button on at the ZXF website ('magazine' page).
If you would like to contribute to future issues of ZXF - even if it's just
to write a letter - please do ; contact me again by the email address
below.
Editor: C Woodcock (mail@cwoodcock.co.uk)
Website: www.cwoodcock.co.uk/zxf
Contributors this issue: Kevin Bennet, Matthew Harrodine,
Matthew Westcott, John King and Thomas Eberle. A big thankyou
also to all letter writers and news contributors.
ZXF magazine is copyright © C Woodcock 2004
All contributors retain their own copyrights.
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ZXF08: 4
specifically for it - to put all of
that storage space to use within
a game. Full motion video is
Matthew WestCott's proposal for
what you could do with it. And
then there's sampled audio - think
Starglider 128 rather than
Ghostbusters .
Better still in my opinion would be
bigger games - not necessarily
larger playing areas, you
understand, but rather much
more detailed ones. The need to
rely on tiled graphics for
walkabout games would be
virtually eliminated, for example -
every screen could be as
complex as a loading screen if
you wanted it to be. Text
adventures could be supported
by detailed graphics - perhaps
even digitised photographs -
rather than the spartan vectors
we're used to.
Welcome readers old and new
to ZXF magazine. Did you know
there's now nearly a thousand of
you? Crikey.
button. Spectrum programs can
be swapped in and out of the
computer's 48K from the interface
This issue, we report on the
implementation of support for
Sami Vehmaa's ZXCF
Compact Flash
interface in two
emulators:
Fuse and
the
very
last
version
of
Ramsoft's
RealSpec .
It's really
good news that
this excellent
interface is
receiving emulation
support and you will
find a short tutorial on
how to set it up in
RealSpectrum on page 21.
These sorts of possibilities aren't
going to appeal to all within the
Spectrum community, of course,
and we must accept that
different people want different
things from their hobby. For many
programmers, for example, the
challenge is increasingly to see
just how much they can squeeze
out of 48K; limitless memory simply
doesn't interest. Also, the desire
to write for a machine which can
still be found in many households
around the world is likely to be
higher than the desire to write for
a system owned presently by just
a handful of people.
I received my own ZXCF
interface a few weeks back
and I must say I can't remember
ever plugging something into
the back of my Spectrum that
transformed it quite so radically.
My Plus D interface in 1990 or
thereabouts would be the
closest I ever got to this I guess,
but the Plus D is just a storage
device device (when a disk
drive is connected, of course)
and the ZXCF is so much more.
RAM using the task Manager - up
to 16 programs can be kept
running together, in fact. The
interface has its own internal
battery (good for three years
apparently, after which you'll
need a friend with soldering skills
to replace it) to power the on-
board RAM, by the way; get half-
way through a game of Scrabble,
turn off the Spectrum, come back
a week later and your game will
be there waiting for you.
For starters, before you even go
anywhere near the slot at the
back with a Compact Flash
card, the interface gives you an
enormous memory boost. A
whopping great 1MB in my
case. Just like that. The
interface's operating system,
ResiDOS (written by +3e creator
Garry Lancaster) allows you to
access this memory straight
away via its very own Task
Manager program, which itself is
called up in an instant at the
press of the interface's NMI
And when you do add in a
Compact Flash card, of course,
any of these programs can be
snapshotted to it for permanent
storage. Although actually that's
the very least that's possible. The
capacity of CF cards these days
is almost limitless; using ResiDOS
you can create as many
partitions as you want for either
files or swap data. Swap data?
Well ResiDOS has been designed
with the intention that one day
people will write programs
But the challenge is still a valid
one. just what is the Spectrum
capable of when memory is not
an issue? Perhaps it's more of an
artistic question than a technical
one where games are
concerned. Has the Spectrum
really been explored graphically
or have we just been fooled by
the endless copies of a few ideas
into thinking that all that can be
done has been done? For a long
time now I've felt there to be
plenty of artistic styles worth
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ZXF08: 5
exploring on the Speccy - take
the converted piece of 'Catch
me if you can' artwork above, for
example.
It's the way we imagine Spectrum
software to be that now limits our
vison of what it could be. With
ZXCF we now have all we need
to start thinking and creating
outside of the box. And now that
it's supported in emulation there's
nothing stopping anyone from
getting to grips with this new
technology and perhaps even
starting to program with it. It's
not a replacement for the old
chalenges; it's a new challenge
altogether.
Next issue I'll be getting to grips
with the interface and ResiDOS in
more depth. Until then I strongly
encourage you to have a play in
RealSpec or Fuse and start
getting your heads around the
potential. I think it would be
great also if other emulator
authors could consider
implementing ZXCF in their
programs too. Best of all would
be an emulator that could read
from and write to CF cards
connected to a PC - now that
would really get things going!
Until December...
Colin Woodcock
mail@cwoodcock.co.uk
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