Irregular Magazine - Issue 2 [Autumn 2009].pdf

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Issue 2 Autum 2009
Irregular Magazine
Editors
Jason Hubbard
Nick Johnson
Jason - Welcome back to those who started with us at Issue 1. This issue is a bumper
packed with tutorials, games resources, artwork and articles. Our first magazine re-
ceived over 4000 downloads, and we had some great comments on forums and email
messages regarding it. For all those who either left comments on forums or emailed me,
I would like to thank you all.
So what has happened in the last three months? We’ve seen the re-release of an old
favourite in Space Hulk by Games Workshop - as a result, the staff of Irregular dragged
out 2nd Edition Space Hulk for a few games, check out the Blast from the Past article. I
and the rest of the Sheffield Irregulars trotted down to this year Games Day UK to check
out all the new shiny stuff, as well as to enter Golden Demon.
Sheffield Irregulars held their first annual painting event, which included our painting
competition The Golden Imp’s, you can see coverage of the event in the article entitled
Imps’.
So what have I been up to? Well, apart from entering some bits and bobs into this year’s
Golden Demon awards and helping with the IMP painting event, not a lot really. I’ve
started to build and paint a Spartan army for a campaign in Ancient Greece. We’ll be
doing a short report on this early next year.
For those who play D&D check out Dave Barker’s article on Mould Goblins, which is a
very entertaining read, and provides you with some new goblins to kill in the depths of
the under world.
What can we look forward to in the new year? It looks like there will be a plethora of
new games with some amazing minis from UK based companies, we provide more info
as they we closer to the time. New miniature company Mantic will be releasing more
fantasy figures from their range, and we check out their first army (Elves) in this issue.
Irregular magazine will have some exciting developments as we will be adding some
special pull-out sections in future magazines, and for issue 3 we will have a Zombie
Apocalypse background written by Taylor Holloway.
That’s all folks
This is a little early, but as issue 3 is not out until January, the team at Irregular would
like to wish you all a Merry Christmas and a happy new year.
Layout
Jason Hubbard
Proof Reader
Nick Johnson
Social Media
Rebecca Hubbard
Cover Illustration
Vyctoria Hart
com
Photography
Jason Hubbard
Tom McCort
Ben Jarvis
Wil Davis
Contributors
Liam Tondeur
Nick Palfrey
Brian Burger
Mitchell Fenwick
Dave Barker
Matthew Mella
Kelly Foxhill
Adam Poots
Jason Hubbard
Nick Johnson
Grant Padley
Nick - It looks like Jason has been pretty thorough on the goings-on over the last couple
of months. What can I think to add to that? Well, back in July we visited the Shef-
field-based miniature company, Baccus 6mm, for one of their open days, and we’ll be
providing a write-up on that in issue 4. 6mm is a scale that’s interested me in the past,
particularly Epic Armageddon, so it was very interesting to take a look at the production
side of things, as well as the broad selection of historical figures produced by Baccus.
With a bit of luck, we’ll also have a piece on painting such small-scale figures.
Artwork
Matthew Mella
Gillian Barker
David Soderquist
Mikolaj Ostapiuk
Kelly Foxhill
Jason has already mentioned that next issue will be featuring a Zombie Apocalypse
background, and we’ll be basing the issue around the living dead, so please get your
thinking caps on. Whether its gender issues in the zombie ranks, painting ideas, scenar-
ios or whatever, we’ll be looking forwards to your submissions regarding the dead that
walk.
Now I just need to get Jason to explain to me how an e-zine can be said to have a pull-
out section.....
Jason and Nick
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Short Story Competion Winner
Last issue we asked you to write a short story
that included the character from the issue 1
cover art, created by Matthew Mella.
We were delighted to receive and read all your
entries - but we thought we’d better draft in
someone who knew their stuff to judge.
Iain Broome of writeforyourlife.net was the
man for the job.
Okay, read ‘em all and one stood out quite clearly: Back to Mystery City by Scott Hibberson.
I liked it because it had an energy about it, the writing was snappy and it seemed to tell its
story with its tongue firmly in cheek. And there were jokes! Whatever you’re writing, it’s im-
portant to not be too earnest. That’s not to say every piece of writing should be full of knob
gags, but it’s important for a story to find a balance and not tattoo its forehead with the words
‘I’m a serious story and you should take me seriously. Very seriously indeed.’ So yes, it was sci-
fi, it was gaming, it had flow and it had structure. Definitely the best one.
Iain Broome
2nd place went to Salvage Rights by David Kay, and you can read that on page 17.
3rd place went to At the Helm by Niall Christie.
Scott received an exclusive print of the issue 1 cover art signed by the artist Matthew Mella. We
also sent his story to novelist Derek Gunn, author of the sucessful thriller series, Vampire Apoca-
lypse to get his opinion.
I can see why it won. Here are my thoughts:
A surreal mix of future-esque cyberpunk and modern board gaming - which are more linked that we
are led to believe. I particularly enjoyed the jolt as we crashed between scenes; writing style, lan-
guage and references all morphing completely and accurately to accommodate the change of scene
and time-line.
There are a number of off-the-cuff references that bring a smile to the reader’s face as well;
subtle references that scream innuendo - MENSA as an organisation for assassins being chief among
them. Dodge Dexter whose main attempt to ‘dodge’ his death ending in failure is another example
of the subtext of this very enjoyable story. And my favourite being the intervention of ‘Amber Di-
vine’ (Divine Intervention in case you missed it) to change the ending is memorable.
Scott Hibberson has crafted a great short story here. It’s not easy to mix styles and time-lines, es-
pecially in such a short piece. Kick back, take a piece of Pizza, extra cheese of course, and spend a
few minutes reading this one. It’s well worth it.
Derek Gunn
The third Vampire Apocalypse book, Fallout, is due out in 2009. An adaptation of Derek’s first book is
under option and is currently in active development as a major movie. Also, Vampire Apocalypse is
currently being developed as a series of graphic novels. Visit his website at www.derekgunn.com
You can read Scott’s winning story for yourself on the next page.
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Back to the Mystery City
By Scott Hibberson
Had he made it? And if not, would she be
next?
If Bale Nox, death dealer from the Military En-
clave of Neuropathic Space Assassins (MENSA),
zoned in on her hanging out here it would be
game over. Glancing back she caught a reflec-
tion of herself in the bar’s megaplex: anti-rad
spex encased a golden coiffure and levitated
over a crooked smile, glossed in fluorescent
pink. Her jumpsuit, silhouetted in ambient
yellow, might as well have had ‘Offworlder’
printed on the back. She considered switching
the profile on her personaliser: yellow wasn’t
exactly a good gaze in Cloudbase 5 if you
wanted to blend.
Where in Saturn’s rings was Dodge Dexter?
Perhaps she could hole out in one of the bar’s
ubiquitous Love Hubs, recreational pleasure
pods for the intrepid space traveller in need of
horizontal entertainment. At least she would
sign out with a smile on her face. But the
neon banners above the Love Hubs all flashed
‘Love Hub in use - go take a cruise.’ Maybe if
she waited a -
Amber Divine spooled the recycled slush-
crush with cool cubes around her tongue and
drained the flute in one gush. The heat in the
spaceport bar was sub-tropical. She felt like
a Dracoliz basking in the interplanetary glare
of a solar storm. If Dodge didn’t put in a show
soon she’d have to skid before Bale Nox zoned
in on her waves.
Too late. A Normo who had been eyeballing her
stalked over, slavering at the jowls.
“Ola, kinky boots, wanna blow some kisses wi’
da Hulk in da Love Hub?” Ten creds said he
was chancing the scatter-gun approach. He
was pumped so high his eyes were popping.
“Beat it Normo, or I’ll introduce these kinky
boots to your planets.”
The rotating glass doors swished, sending a
blast through the bar that tinkled the flutes on
the back wall. Amber stole a measured perus-
al over her shoulder pad, only to see another
jaded space bum in need of a fix glide over to
the bar.
“Hey, my tutti, you ain’t no fruiti! I’m skid-
ding.” The Normo hit a telepad on his belt
with a grin and phased out, leaving a faint
glimmer of space dust hanging in the air. The
cheap kind, that they sell for a wink.
Where was he?
Amber recalled Dodge’s last comlink message:
Scintillating supernovas! Normo’s don’t own
telepads. Damn creep must have been a spy.
It would only be a matter of clicks before
he scurried back to Bale Nox and squealed.
Blending in here would even be a trick for a
Chamelo from the Nexus Nebula. Amber’s
hand tightened over the grip of her vaporizer
No time for rhyme, Amber Divine, destina-
tion Cloudbase 5 and Bale Nox is floating on
my coat tails, toting smokers. 12 parsecs and
zooming.
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