Ang-Yue Go School Study Guide.pdf

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Ang-Yue Go School Study Guide:
Lao Tse and Kung Tze, two famous philosophers
A presentation of ways to study and improve at
this very complex game.
Ang-Yue Go School Study Guide
http://www.aygoschool.com/
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This guide divides into three sections:
1.1
Theory and principles
1.2 Reading skills
1.3 Knowledge: set patterns
2.1 Beginners (from 30k to 15k)
2.2 Intermediate (from 15k to 1k)
2.3 Advanced (dan level)
3.1 SGF readers/editors/organizers
3.2 Fuseki/joseki & pattern analysis
3.3 Various utilities
3.4 Go servers
Ang-Yue Go School Study Guide
http://www.aygoschool.com/
1.
Study material
We thought it would be relevant to first present the various study tools
available. We chose to sort them according to which aspect of the
game it allows to improve: theory & principles , reading skills and
knowledge of fixed patterns/openings .
1.1 Theory & principles
This aspect of the game is what determines your perception of the game, this
is what opens your mind and places you in a position in which you will be able
to play a deeper game. It builds your capacity to reflect on a position; it
teaches you the language of go, but alone doesn’t allow you to play at a high
level directly. The main sources of theory & principles include:
¾ Introductory books
¾ Theme books: attack and defense, using and playing against influence,
choosing the moves in the opening, strategy in handicap go, etc.
¾ Deep analysis of games
¾ Online or offline lectures on specific subjects.
Where to find those resources?
For the books we recommend that you read David Carlton’s Go
For deep analysis of games, we recommend our own Detailed Reviews .
Beginners can find many general principles on The Go Teaching Ladder :
http://gtl.xmp.net/ , even though the quality and the accuracy of the
information is not guaranteed. Also, in China, there are many books with
very deep analysis of pro games, pro games being used to explain the
fundamentals of the game, but such thorough books don’t appear to exist
in English / .
For the lectures, once again we recommend our own Private Lessons , in
which you can ask for a lecture on a specific subject, our Group Lessons
and our Go Questions . We also recommend the KGS Plus Lectures .
The wiki website Sensei’s Library can also be very useful.
Ang-Yue Go School Study Guide
http://www.aygoschool.com/
1.2 Reading skills
Reading itself is the ability to see ahead of time what can happen. Effective
reading implies mastering the principles and theory, because they guide the
reading, they help you determine what you should read; reading everything on
the board would take forever. Reading is very important, but just like theory &
principles, alone it won’t allow you to play at a very high level. Apart from
playing, reading can be improved through the following activities:
Solving life & death and tesuji problems.
Memorizing (pro) games: the more the mind gets used to seeing stones
being combined, the easier it becomes to read ahead in a real game. We
recommend that you memorize pro games, because not only do they
allow you to get used to the mechanism of the stones, they also help
you improve your opening and your shapes greatly: if you memorize
low level games, you will remember bad shapes and bad openings.
Where to get the problems and the games?
You can find problems on our website here , on www.goproblem.com ,
on Sensei’s Library and in problems books.
For the pro games, for a small collection there is our website and for a
bigger one, we recommend Moyo Go’s free pro games collection . For
more links, see Sensei’s Library .
1.3 Knowledge: set patterns
Mastering theory & principles and having a deep reading will allow you to
play at a high level, but go is so complex that researches have been carried on
for centuries to find sequences that offer an even result for both players,
josekis and openings. Knowing such patterns, knowing them and how to use
them, will allow you to play at an even higher level; also, knowing what the
most common moves are in a specific situation will make it easier for you to
determine what there is to read.
For these set patterns, there are books, programs and some databases
available on the internet.
¾ For the books, once again we recommend Sensei’s Library for a list.
¾ For the programs, see our Go programs section.
¾ For some online databases, we recommend Sensei’s Library again.
Ang-Yue Go School Study Guide
http://www.aygoschool.com/
2.
Study plans
Now that you know what you can study and where to find it, let’s
see some possible daily and weekly schedules according to the
level of play: beginners , intermediate and advanced players .
2.1 Beginners (from 30k to 15k)
Each day:
1. Solve ten L&D (life & death) problems (a problem that suits your
own level is one that you can solve within FIVE minutes. If it takes
more than that, the level is too high and we don’t think it will
really help you).
When solving problems, don’t look at the solution until you have come up with
an answer you think is good, because the objective being to improve your
reading, you have to read the variations by yourself first, otherwise this is not
very useful.
2. Solve ten tesuji problems; this will help you know more about
shape.
3. Play at least one game on 19x19 and three games three games on
13x13 or 9x9. This will allow you to practice what you have
learned.
Each week:
1. Take 1-3 lesson(s) with a qualified teacher * to learn from your
mistakes and be properly guided so that you will be able to
progress more rapidly.
* We recommend a qualified teacher to make sure that fundamentals are being properly explained; this is
very important because this is what your go will be based on, its foundation, it has to be solid.
Ang-Yue Go School Study Guide
http://www.aygoschool.com/
 
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