Basic Jewelry Modeling in Rhino.pdf
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Basic Jewelry Modeling
Basic Jewelry Modeling
in Rhino
ceros
®
BASIC JEWELRY MODELING IN RHINO
CEROS
Copyright © 2005 Robert McNeel & Associates. All rights reserved.
Rhino
ceros
is a registered trademark of Robert McNeel & Associates.
Revised 10 February 2005.
Tutorials provided by:
Alex Antich,
TechJewel
Giuseppe Massoni,
Massoni Design
Copyright © 2005 Robert McNeel & Associates.
ii
BASIC JEWELRY MODELING IN RHINO
CEROS
Table of Contents
1
Create a Ring with a Concave Top Surface .................................................5
Starting a Model with a Template .................................................................. 5
Modeling the Shank Outline .......................................................................... 6
Creating the Inside Shank Curve ................................................................. 10
Extruding Curves to Create the Solid Ring..................................................... 13
Cutting Out the Shank ............................................................................... 14
2
Create a Ring with Decorative Top Elements ...........................................16
Modeling the Shank................................................................................... 16
Creating the Inside Curve........................................................................... 24
Extruding Curves to Create the Solid Ring..................................................... 26
Cutting Out the Shank ............................................................................... 28
3
Create a Simple Band Ring.......................................................................29
Modeling the Shank Inner Curve ................................................................. 29
Creating the Shank Cross-Section Profile ...................................................... 31
4
Create an Eternity Ring with Claw Settings..............................................36
Modeling the Shank................................................................................... 36
Create the Claw to Array ............................................................................ 37
Create a construction circle for the outside of the shank ............................ 37
Create construction lines ...................................................................... 38
Arraying the Claw Profile Around the Ring ............................................... 42
Extruding the Curves to Create the Solid Ring ............................................... 42
Creating the Channel ................................................................................. 43
Cut the Channel........................................................................................ 45
5
Create a Ring with Gemstones .................................................................47
Draw the Initial Shank Outline Shape........................................................... 47
Adding Gemstones .................................................................................... 49
Importing a gemstone model ................................................................ 49
Place another gemstone ....................................................................... 50
Place the third gemstone ...................................................................... 51
Making the Finished Shank Curves............................................................... 53
Making the Interior Opening ....................................................................... 54
Edit the interior curve's shape ............................................................... 55
Making the Curves that Define the Exterior Shape.......................................... 58
Making the Exterior Surfaces ...................................................................... 62
Making the Interior Surface ........................................................................ 63
Making the Front and Back Surfaces ............................................................ 64
Copyright © 2005 Robert McNeel & Associates.
iii
BASIC JEWELRY MODELING IN RHINO
CEROS
Making a Solid to Cut the Opening in the Top Surface..................................... 65
Cut the Opening in the Top Surface ............................................................. 66
Copyright © 2005 Robert McNeel & Associates.
iv
BASIC JEWELRY MODELING IN RHINO
CEROS
1 Create a Ring with a Concave Top Surface
In this tutorial, you will learn how to make a
ring with a concave top surface.
You will learn how to:
•
Use
grid snap
and
object snaps
•
Use
layers
•
Make
circles
and
arcs
to define the shape
of the ring
•
Extend
arcs
•
Join
the arc segments into a single
polycurve
•
Offset
a polycurve to make a second
polycurve
•
Turn on and move
control points
•
Extrude
the 2-D curves to make solids
•
Use
zoom
commands to change the view
•
Use the
BooleanDifference
command to hollow the ring's interior
Starting a Model with a Template
When starting a model in Rhino you can select a template to begin the modeling
process. Templates contain information that helps you get started such as units,
layers, viewport layouts, and toolbars.
Selecting a default template sets the
units
for your model. For these examples, we
will be using millimeters as our units.
The templates include six predefined
layers
. Layers are a way of organizing objects so
you can manipulate them separately or keep track of them in some way. It may help
you to think of layers as transparent sheets where you can place different parts of
your model. The predefined layers have color properties that will let you distinguish
various parts more easily.
Modeling aids
can help you draw the 2-D geometry with more precision. In this
tutorial you will use the
snap
and
object snap
(osnap) modeling aids. You can find
the controls for modeling aids on the
status bar
at the bottom of the Rhino window.
When
Snap
is on, the marker "snaps" between grid snap points. In this template, the
grid snap is set at one-millimeter intervals to match the grid line intersections.
Object snaps
make it easy to snap precisely to various parts of the geometry. In this
tutorial, we will use the
End
object snap to attach geometry at the end of another
piece of geometry.
Note
Object snaps are crucial to accurate modeling. Never try to place things
visually on the screen; it is too difficult, and it is impossible to ensure
accuracy.
Copyright © 2005 Robert McNeel & Associates.
5
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