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PRIMA’S OFFICIAL STRATEGY GUIDE
Rick Barba
primagames.com ®
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Prima's Official Strategy Guide
Rick Barba
Prima Games
A Division of Prima Communications, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
www.primagames.com
Prima's Official Strategy Guide
Rick Barba
Prima Games
A Division of Prima Communications, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
800-733-3000
www.primagames.com
693627100.010.png
The Prima Games logo is a registered trademark
of Prima Communications, Inc., registered in
the United States and other countries.
Primagames.com is a registered trademark
of Prima Communications, Inc. in the
United States.
Acknowledgements
My first thanks go to the amazing people at Presto Studios
for not only bringing everyone such a fun, fabulous game,
but also for the indispensable help they provided to the
writing of this book. In particular, my deepest gratitude
goes to marvelous Mary DeMarle, the game's writer, and
Phil Saunders, creative director, for such prompt, patient
guidance despite the exigencies of their own crushing
deadlines.Thanks also to Greg Uhler, producer, for his
timely assistance as time got tight.
Grateful thanks go as well to the efficient, good-
natured folks at Game Studios for providing the best
support I've ever received from a game licensor. Special
acknowledgement to Dan Irish, producer, Daniel
Achterman, associate producer, and Ashley Bushore, assistant
producer, for their responsiveness and attention to detail. It
was truly a pleasure to work with these people.
Finally, eternal thanks go to my Prima editorial team
for their usual grace under fire and stellar support. Jennifer
Crotteau, David Mathews, and Terri Stewart—you are
simply the best in the business.
© 2001-2004 by Prima Games. All rights reserved. No part of
this book may be reproduced or transmitted in any form or
by any means, electronic or mechanical, including photo-
copying, recording, or by any information storage or retrieval
system without written permission from Prima Publishing.
© 2001 Presto Studios, Inc.The Presto Studios logo is a
registered tradmark of Presto Studios, Inc.
© 2001 Ubi Soft Entertainment S.A., and its licensors.
© 2001 Cyan, Inc. All rights reserved. Uses Miles Sounds
System. Copyright © 1991-2000 by RAD Game Tools, Inc.
Uses Bink Video Technology. Copyright © 1997-2000 by
RAD Game Tools, Inc. Myst, Riven and the Cyan logo are
registered trademarks of Cyan, Inc.
All products and characters mentioned in this book are
trademarks of their respective companies.
Rick Barba
Boulder, CO
April 3, 2001
Important:
Prima Publishing has made every effort to determine that the
information contained in this book is accurate. However, the
publisher makes no warranty, either expressed or implied, as
to the accuracy, effectiveness, or completeness of the material
in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result
from using the information in this book.The publisher
cannot provide information regarding gameplay, hints and
strategies, or problems with hardware or software. Questions
should be directed to the support numbers provided by the
game and device manufacturers in their documentation. Some
game tricks require precise timing and may require repeated
attempts before the desired result is achieved.
ISBN: 0-7615-3160-2
Library of Congress Catalog Card Number: 2001086278
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Table of Contents
Foreword
vii
Introduction viii
How to Use This Book. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii
The Golden Path Walkthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Soft Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Historian's Journal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x
Atrus' Journal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x
Chapter 1: Tomahna 1
Sun Room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Alternate Interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Atrus' Study . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Chapter 2: J'nanin—The Lesson Age 9
Observatory: Exterior (Top Floor). . . . . . . . . . . . . . . . . . . . . . . 11
Island Perimeter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
The Greenhouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Observatory: Interior (First Floor) . . . . . . . . . . . . . . . . . . . . . . . 16
The Elevator Puzzle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
The Lever-Weights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
The Crank-Wheel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
The Gear Switch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Rotational Gears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Observatory: Interior (Second Floor). . . . . . . . . . . . . . . . . . . . . 24
Linking Book Telescopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Getting From J'nanin to Voltaic:The Energy Puzzle . . . . . . . . . . 28
The Light Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
The Reflection Poles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
The Prism and the Color Wheel . . . . . . . . . . . . . . . . . . . . . . . . . . 33
The Voltaic Book Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Getting From J'nanin to Amateria:The Dynamic Forces Puzzle . . 36
Getting From J'nanin to Edanna:The Nature Puzzle . . . . . . . . . . 39
Chapter 3: Voltaic—The Age of Energy 45
The Small Isle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
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Prima’s Official Strategy Guide
Power Plant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Control Tower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Gear Platform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Waterwheel Corridor (Vanes) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Electromagnet Chamber . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
The Chasm. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Airship Dry Dock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Lava Chamber. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Airship Dry Dock (Valve Puzzle) . . . . . . . . . . . . . . . . . . . . . . . 69
Valve Tower (The Elevator). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Setting the Valves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
The Chasm Gantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
The Inlet Gantry & Pylons. . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Back to J'nanin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Chapter 4: Amateria—The Age of Dynamic Forces 82
Arrival: Pagoda Walkway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Balance Bridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
The Lookout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Weight Room. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Adjusting the Fulcrum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
The Resonance Ring Puzzle . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
How the Timer Works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Saavedro's Cave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Setting the Resonance Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Tu r ntable Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Tower Entry:The Hexagon Codes . . . . . . . . . . . . . . . . . . . . . 107
Tower Interior. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Switchyard Puzzle Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Back to J'nanin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Chapter 5: Edanna—The Nature Age 115
Deadwood Ridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Arrival: Middle Ridge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Upper Ridge. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
iv
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