TSR 1090 Cardmaster Adventure Design Deck.pdf
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Adventure Design Deck
By Richard Borg
Contents
Card Decks
....................................
3
The Location Deck
.................................
3
The Monster Deck
.... ..... ..... .......
..
..... .....
3
The Treasure Deck
.... ..... .........
..
.............
4
Visual Play Aids
...................
.
................
5
Cardmaster Fastplay
........
....
..........
.......
.
5
Getting Started
... ..... ......... .
.
................. .
..
5
General Course of Play
.....
.......
...........
....
5
Entering a New Location
..._
_......
The
... ..... ........
6
EncounteringMonsters
......
......
.............
.
.
6
Fighting Monsters
...... ........
..
..
.
...... ... .....
7
Monster
Stab,
7
Fighting in
Ranks,
7
First Attack, 8
Options,
8
Attacking, 8
Assigning Attacks, 8
Taking Hits,
9
Fleeing, 9
Magic
...................................................
9
Traps
...................................................
11
Treasure
.............................................
11
Magical Healing
.......... ..... .....
..
.... ........
..
12
Concluding the Adventure
....
..
.... ........
..
.
13
Credits
Designed
by
Richard
Borg
Edited
by
Doug
Stewart and Steve Winter
Cover Photo
by
Charles Kohl
Location Card illustrations
by
Val-;-
v-'..--~
Typography
by
Angelika Lokotz
Rules
....................................
14
Short Games
.......................................
......... ..... .... .
14
Secret Doors
..........................................
14
Converting AD&PCharacters
.
....
........ ..
14
Designing New Quests
_.._.
14
Laying Out the Dungeon
__.
.
,
........
__.
.
._.
.........
15
Playing With AD&D
or
D&PGame Rules
.... ....
,
TSR,
Ir
M)B
7:
LakeG
WI
531
U.S.A
TSR
Ltd.
120Church End
Cherry
Hinton
Cambridge
CBI 3LB
United
Kingdom
Playing With a DM
........_
__
_..
...
16
L.
i6
.e"e"a
47
,
1090
ISBN
1-56076612-3
TSR
logo
are
trademark
owned by
TSR,
Inc.
AU
TSR characm,
character
names,
and
the
distinctive
likens- thereof
are
trademarks owned by
TSR.In~.QIW3TSR.lnc.All
tightrrerwed.PnntedmLheUSA.
Random
House
and
ib
affiliate companieshave worldwide
dishibution
tigflb
In
the bmk trade for
Engli3h
language pmduca.
I)lshlbuted
to
the
book
and hobby
wade in the
United
Khgdan
by
TSR,
LM.
Dktnbuled
to
the
toy
and
hobby
trade
by
regional
dknhuton.
This
odwt
is
moteded
under the
co~m%eht
TSR.
Inc.
CARDMASTER, DUNGEON MASTER, DM, MONSTROUS
lawof
the
United
Slates
of
America.
Any
re~rcducdon
or
other unnuthmiradme
of the
material
herpin
is
orohibiled
without
Optional
WanderingMonsters
........ __.
,
.....
.._.
,
......
15
...
15
ADVANCED DUNGEONS
h
DRAGONS, ADkD.
and
DkD
are
reglatered
trademark
owned
by
COMPENDIUM,
and
the
The AD&PCARDMASTERTMAdventure Design Deck is both an exciting tool
for
Dungeon Masters
and a complete game for players. With the Adventure Design Deck, the DM can create tough, chal-
lenging group adventures, players can go adventuring without a DM, and even solo adventures can
be played, just by shuffling the cards.
one or several players explore a randomly created dungeon in search
a Dungeon Master can use
the
cards to create a random dungeon whLc
auuut5
of color and drama; or, a DM can use the cards to lay
01
acters explore it, eliminating the need
for
mapping and
hys: CARDMASTER Fastplay let!
of treasures or a specific goal;
01
ilr.
nAA:..-I.:-
s
-rl.
-__..._
L-,
it a previously designed dungeon as the ch
record-keeping.
Cards
54
CARDMASTER Treasure Deck Cards
2 Visual Play Cards
1
Adventurer's Party Marker
1
CARDMASTER Rules
Book
1 Card of Visual Play Aids
Deck
allows
u.-
uyL.6cvLL
I..oL1Ic.
".
Lu
crcarr?
a
three-level dungeon or castle setting. Each level
is
color coded-green is the easiest level, blue
is
medium, and red
is
the most dangerous.
(In
AD&Pgame terms, pencorresponds to dungeon level
3, blue to
4,
and red to 5.). The higher the adventure level, the stronger the monsters become, and the
greater the challenge and treasures will be for the charatcters.
The CARDMASTER Adventure Design
The CARDMASTER Adventure Design Deck can be
used
several wa
L
-.__
uwll ruuL.lLc~
ar-
Deck
This
Set
Contains:
108
CARDMASTER Location Deck Cards
54 CARDMASTER Monster
The Card
Decks
The CARDMASTERTM Adventure Design Deck actually has three decks
of
cards: a location deck, a
monster deck, and a treasure deck.
The
Location Deck
There are
two
different kinds of cards in the location deck Mom cards and corridor cards
Room
Cards picture a room with a variety of furnishingsand a number of doors.
Corridor Cards show a narrow hall with doors at either end. Corridor cards are normally just
empty passages that connect rooms.
The colored circle in the lower left corner
of
a location card indicates the card’s level. In this
CARDMASTER
set,
green
rooms
are
on
the
3rd
level, blue Moms are on
the
4th level, and red rooms
are on the 5th level.
The colored bands above each door indicate to which level
of
the dungeon or castle that particular
door will lead.
The Monster Deck
There are four different kinds of cards in the monster deck: monster cards, character cards, trap
cards, and one wandering monsters card.
Monster Cards show the type of monster, the number
of
monsters, and the monster’s vital statis-
tics: Hit Dice, Armor Class, THACO,
and
whether the monster has treasure.
3
'
This monster has treasure.
0
This monster might have treasure.
'
This
monster has no treasure.
The color of the monster's Hit Dice circle indicates the level where the monster is usually found.
A
Hit Dice circle with a white background indicates that the monster can be found on any level.
Some monster cards have a number and
a
slash before the monsters' name. The number indicates
how many of these monsters the party has run into.
For
example,
if
a card listing "2/Gargoyle"
is
drawn, two gargoyles are encountered.
Wandering Monsters Card. There is only one of these in the monster deck. When this card is
drawn, reshuffle the discards back into all three decks and then draw the top two monster cards. The
Monsters on these cards surprise the adventurers and attack, no matter what level the characters are
on. And wandering monsters always get the first attack!
Character Cards show
a
character and list his
or
her vital statistics: Hit Points, Level, Armor Class,
and THACO. These may be other adventurers exploring the dungeon
or
evil mercenaries working
as
guards. Characters always have treasure.
Trap Cards depict either a skeleton impaled on a bed of stakes or a foot about to fall through a trap.
The card lists the type of trap and how many dice the players roll to resolve the trap's effect. Most
traps have a white circle background indicating that the trap may be found on any level.
The
Treasure
Deck
Two different types of cards are in the treasure deck treasure cards and trap cards.
Treasure Cards show
a
picture of the treasure. Also listed
is
the treasure's experience point value
or
its value in gold pieces, and an indication of who can use the treasure and how it is used in
CARDMASTERTM
Fastplay.
4
.)i,
;.,
The
colored circle in the lower left comer of
a
treasure card indicates the
level on which the treasure can be found.
Plik z chomika:
Sauron82
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