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The Lure Of The Basilisk – Dus 01
LawrenceWatt-Evans
Book One of the Lords of Dûs Series
Copyright 1980 by Lawrence Watt-Evans
PROLOGUE
"I am weary of all this death and dying."
The speaker was a huge armor-clad figure almost seven feet in height, standing at the narrow mouth
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of a small cave near the top of a snowy and rubble-strewn hillside. Even from a distance an observer
would have seen the fading light of the setting sun glinting a baleful red from his eyes, marking him as
something other than human. He was speaking to a bent, crouching creature clad in tatters who stood
inside the cave's mouth, at the edge of the impenetrable gloom of the interior, her face and form only
faintly visible in the dim twilight. She was hunched and humpbacked, shriveled and bent with age. Her
face was twisted and broken, her teeth gone, one of her golden eyes squinted horribly, yet she was
plainly of the same race as the tall warrior.
"Death is everywhere;" the decrepit creature replied.
"I know that, Ao; I would it were not so." The hag addressed as Ao merely shrugged, and the
warrior continued: "It makes life pointless-to know that I and all I know will die and pass away, as if I
had never been." He paused briefly, then went on. "I wish that it were possible for me to perform some
feat of cosmic significance, to change the nature of things, so that all would look back millennia from now
and say, 'Garth did this.' I wish that I could alter the uncaring universe so that even the stars would
respond to my passing, so that my life would not be insignificant."
Ao moved uncomfortably. "You are a lord and a warrior whose deeds will be recalled for a
generation."
"I am known to a tiny corner of a single continent; and even there, as you yourself say, I will be
remembered only for a century or two, an instant in the life of the world."
"What would you have of us, my sister and myself?"
"Is it possible for a mortal being to alter the way things are?"
"That, it is said, is the province of the gods; if the gods are the baseless myth some believe them, then
it is the role of Fate and Chance."
Garth had apparently expected this reply; there was only the slightest pause before he said, "I would
have it, then, that if I cannot change the world, at the least the world shall remember me. I would have it
that my name shall be known as long as anything shall live, to the end of time. Can this be?" He stared at
the misshapen hag, his usually expressionless face intent.
She gazed back impassively and answered slowly, "It is your desire that you be known throughout
history, from now until the end of the world?"
"Yes."
"This can be done." Her tone seemed curiously reluctant.
"How?"
"Go to the village called Skelleth, and seek there the Forgotten King; submit yourself to him, obey
him without fail, and what you have wished will be."
"How am I to find this king?"
"He is to be found in the King'sInn , clad in yellow rags."
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"How long must I serve him?"
Ao drew a deep breath, paused, and said, "You weary us with your questions; we will answer no
more." She turned and hobbled out of sight into the darkness of the cave, the darkness that concealed
her sister Ta and their humble living facilities.
The warrior stood respectfully motionless as the oracle withdrew, then turned east, toward where the
last rays of sunlight lit the iced-inportofOrdunin and the cold sea beyond, and started thoughtfully down
the hillside.
CHAPTER ONE
ThevillageofSkelleth was the northernmost limit of human civilization, a perpetually starving huddle of
farmers and ice-cutters. It shrank with each succeeding ten-month winter. Its existence depended equally
on the goats and hay of the farmers and on the declining trade in ice to cool the drinks of wealthy nobles
to the south. This trade brought to the decaying community those many necessities they could not obtain
from their own land, but was less each year as fewer of the ice-caravans survived the ravages of brigands
and bankruptcy.
Although Skelleth was universally acknowledged as the limit of human civilization, both humans and
civilization could be found further north. The humans, however, were either the goat-herding nomads of
the plains and foothills or the barbaric hunters and trappers of the snow-covered mountains, who were all
too fond of banditry and murder and could hardly be called examples of civilization; the civilization was
that of the overmen of the Northern Waste, driven there by the Racial Wars of three centuries before,
and they were most assuredly not human.
It was because of these last that the Baron of Skelleth had seen fit to make the North Gate the only
portion of the crumbling city wall to be guarded, although none of Skelleth's meager trade passed through
the North Gate, even the wild trappers preferring to use the more accessible gates to east and west on
their rare trading expeditions. At any hour, night or day, one of Skelleth's three dozen men-at-arms could
be found huddled over a watch-fire in the shelter of the one remaining wall of the fallen
gatehouse-assuming that the man assigned had not deserted his post. This cold and unrewarding duty
made a convenient punishment for any guard who chanced to run afoul of the moody Baron's whims, and
so was usually the lot of the younger and more cheerful among the company, as the Baron was prone to
consider it a mortal offense should anyone be happy when he himself was sunk in one of his frequent and
incapacitating fits of black depression.
Thus it was that Arner, youngest and most daring of the guard, was ordered to stand twenty-four
hours of guard duty without relief at this unattractive spot; and it was scarcely surprising that the youth
should abandon his post and be asleep in his sweetheart's arms when, for the first time in memory,
someone did approach Skelleth down the ancient Wasteland Road.
Thus it was that Garth rode into Skelleth unannounced and unopposed, astride his great black
warbeast, past the wide ring of abandoned, ruined homes and streets into the inhabited portion, his steel
helmet glinting in the morning sunlight, his crimson cloak draped loosely across his shoulders. His gaze
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was fixed straight ahead, ignoring the ragged handful of villagers who first stared and then ran as he
appeared in their midst.
Although Garth's noseless, leathery-brown face and glaring red eyes were enough to evoke horror
among humans, it was quite possible that some of the villagers did not even notice him at first but ran
from his mount, thinking it some unnatural monster of the Waste. It stood five feet high at the shoulder
and measured eighteen feet from nose to tail, its sleekfurred feline form so superbly muscled that the
weight of its armored rider was as nothing to it. Its wide, padded paws made no more sound than any
lesser cat's and its slender tail curled behind it like a panther's. Like its master, the warbeast did not spare
so much as a glance from its golden slit-eyes or a twitch of its stubby whiskers for the terror-stricken
townspeople, but strode smoothly on, unaffected, with the superb grace of its catlike kind, triangular ears
flattened against its head. Its normal walk was as fast as a man's trot, and the relentless onward flow of
that great black body moving in utter silence through the icy mud of the streets was as terrifying in itself as
the three-inch fangs that gleamed from its jaw.
As the screams and shouts of the fleeting villagers increased, a faint frown touched Garth's thin-lipped
mouth, though his gaze never wavered; this noisy reception was not what he wanted. He slid back his
cloak, revealing the steely gray breastplate and black mail beneath, and slid his double-edged battle-axe
from its place on the saddle, carrying it loosely in his left hand. His right hand still held the guide-handle of
the beast's halter, a guide that was more a formality than a necessity for a well-trained warbeast. Garth
knew that his mount was the finest product of Kirpa's breeding farms, the end result of a thousand years
of magically assisted crossbreeding and careful selection. Still, he kept the handle in hand, preferring to
trust no creature save himself.
As Garth approached the market-square at the center of town, he found himself the object of a
hundred curious stares. His lack of offensive action thus far had allowed the villagers to gather their
nerve, and they now lined the street to watch him pass, their earlier shouting giving way to an awed
silence; he was by far the most impressive sight Skelleth had seen in centuries. They gawked at the size of
his mount, at his own seven-foot stature, at the gleaming axe in his hand, at the dull armor that protected
him and, incidentally, hid the black fur that was one of the major differences between his race and
humanity. He could not hide his lack of facial hair, his lack of a nose, nor the hollow cheeks and narrow
lips which all combined to give his visage, to human eyes, much the appearance of a red-eyed skull.
Garth was not impressed with Skelleth. It certainly failed to live up to the ancestral tales of a mighty
fortress standing eternally vigilant, barring his race from the warm, lush south. Although the outer wall had
plainly once been a serious fortification, he had seen several gaps in it as he approached, crumbled
sections wide enough for a dozen soldiers to walk through abreast if they were willing to clamber over
loose stone. He could see why the wall went unrepaired; the village guarded by this quondam barrier was
scarcely worth the trouble of taking that walk. Quite aside from the foolishness of the crowd, even in the
parts not utterly ruinous, the half-timbered buildings that sagged with long years of harsh weather and ill
care were no better than the poorest sections of his native Ordunin-rather worse, in truth, and the people,
dirty, ragged, and flea-bitten, were worse still. But then, they were merely humans.
There was a murmur among the villagers as half a dozen men-at-arms belatedly appeared, their short
swords drawn. Garth looked at them in mild amusement, dropping his gaze at last, and halted his mount
with a soft word.
To the northerner, this pitiful sextet appeared as harmless as as many geese; he had feared he would
be confronted by cavalry in plate armor, or at the very least a few pikemen, not a handful of farmers in
rusty mail shirts carrying poorly forged swords half the length of the broad blade that hung at his side.
Surely his ancestors had fought mightier foes than these? It was clearly not just the wall that had decayed
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over the years since the overmen had withdrawn into the Northern Waste. Still, these were plainly the
town authorities or their representatives, and it was necessary to treat them diplomatically if he were to
go on about his business unhindered. It being the guest's duty to speak before the host, he said,
"Greetings, men of Skelleth."
With some hesitation, the squad's captain-at least, Garth assumed he was captain, since his helmet
was steel rather than leather-replied, "Greetings, overman."
"I am Garth of Ordunin. I come in peace."
"Then why is your axe unsheathed?"
"I was unsure of my reception."
Hesitating once more, the captain said, "We have no quarrel with you."
Garth slid the axe back into its boot. "Then could you direct me to the King'sInn ?"
The man gave directions, then paused, unsure of what to do next.
"May I pass?" Garth asked politely.
Well aware that, should the warbeast decide to pass, he and his men would have no chance of
stopping it, the captain motioned his subordinates aside, and Garth continued on his way to the
broken-down tavern that had been known for longer than anyone could recall as the King's Inn, despite
the utter lack of any connection with any known monarch.
As the guard captain watched the looming figure of the overman recede, it struck him that he had not
yet fulfilled his whole duty; two details remained. "Tarl, Thoromor, we must inform the Baron at once," he
said. Ignoring the unhappy expressions of the two chosen to accompany him, he pointed to those not
named and went on, "And you three will go see whether that monster killed Arner or whether the young
fool deserted his post, and report back to me" The trio saluted and marched off as the captain cast a final
glance at Garth's back, sparing himself a moment to envy the overman's armor and weapons before
hurrying toward the Baron's mansion. The pair he took with him followed reluctantly, muttering over the
unpleasant likelihood that their lord would be in one of his notorious fits of depression.
It was a sign of Skelleth's poverty that the Baron could afford neither palace nor castle, but made do
with a house that was referred to as a mansion largely out of courtesy, facing the market-square and
blocking a few winding streets that perforce ended in a short cross-alley along the rear of the Baron's
home. Once these streets had been thoroughfares leading into the square when Skelleth had a less
immediate government; but the first Baron had erected his domicile and seat of government with an utter
disregard for anything except the appearance of its unbroken façade. Thus the alley that had once been
an unimportant cross-street became even less important as the streets leading into it were cut off, and
sank into a state of filth and disrepair unequaled anywhere in thekingdomofEramma . It was on this alley
that the King'sInn faced.
Garth's face, having no nose to wrinkle, showed no sign of disgust at his unhygienic surroundings as
he led his mount into the stable beside the tavern, but he was disgusted nevertheless; no community of
overmen, he told himself, would ever allow such feculence. Trying to ignore his environment, he made
sure the warbeast was as comfortable as could be managed, removing the battle-axe from the saddle to
prevent chafing where its haft slapped the creature's flank and cleaning the beast's catlike ears with the
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