Paul Steed - 3DS Max Modeling a character.pdf

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Modeling a Character in
3DS Max
Paul Steed
Wordware Publishing, Inc.
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Library of Congress Cataloging-in-Publication Data
Steed, Paul.
Modeling a character in 3ds Max / by Paul Steed.
p. cm.
ISBN 1-55622-815-5 (pb)
1. Computer animation. 2. Computer graphics. 3. 3ds Max 4 (Computer file).
I. Title.
TR897.7 .S74 2001
006.6'96--dc21
2001035031
CIP
© 2002, Wordware Publishing, Inc.
All Rights Reserved
2320 Los Rios Boulevard
Plano, Texas 75074
No part of this book may be reproduced in any form or by
any means without permission in writing from
Wordware Publishing, Inc.
Printed in the United States of America
ISBN 1-55622-815-5
10987654321
0107
Product names mentioned are used for identification purposes only and may be trademarks of their respective
companies.
All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the
above address. Telephone inquiries may be made by calling:
(972) 423-0090
Contents
Contents
Introduction ..................................ix
Part I - Design
Chapter 1 Design Fundamentals ....................3
Limitations ................................4
Make It Cool ...............................7
Drawing Skills ..............................10
Proportions ...............................12
Reference Material ...........................16
Influences ................................17
Work Environment............................19
Chapter 2 Callisto Designed .....................21
Background ...............................22
Makeover ................................23
A Pose to Build By ............................24
Getting Her into the Computer .....................27
Step 1: Scan the Sketch ......................28
Step 2: Save It ...........................28
Step 3: Resize the Images in Photoshop ..............29
Step 4: Darken It..........................32
Step 5: Save it Again........................33
Part II - Modeling
Chapter 3 The Guide Objects .....................39
Step 1: Bring the Image into MAX .................40
Step 2: Create the Guideline Objects................42
Step 3: Attach the Lines ......................45
Step 4: Create the Rest of the Guidelines ..............47
Step 5: Scale the Guideline ....................49
Step 6: Make and Adjust the Head Reference Object ........54
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Contents
Chapter 4 The Head and Face.....................61
Step 1: Create a Geosphere ....................64
Step 2: Scale the Geosphere to Fit the Guide ............66
Step 3: Delete Half the Geosphere .................66
Step 4: Tweak the Shape of the Geosphere .............69
Step 5: Add Vertices By Dividing Edges ...............77
Step 6: Tweak the Shape Some More................82
Step 7: Switch Viewports and Tweak Some More ..........87
Step 8: Mirror the Head Half as a Reference Object ........94
Step 9: Shape the Mouth......................96
Step 10: Build the Eye Area ....................103
Chapter 5 The Hair .........................111
Step 1: Extrude Faces from the Head ...............114
Step 2: Move the Vertices to Match the Guide ...........116
Step 3: Add Vertices Using Edge Cut ...............121
Step 4: Weld Excess Vertices ...................126
Step 5: Just Match the Guide ...................128
Step 6: Weld the Two Halves Together...............129
Step 7: Make Final Face Tweaks .................130
Step 8: Shift-Drag Edges to Add the Bangs ............131
Step 9: Flip “Wrong” Facing Normals...............132
Step 10: Connect the Bangs to the Head .............134
Chapter 6 The Torso .........................139
Step 1: Create the Spline Cage Object ..............140
Step 2: Apply Surface Tools ....................145
Step 3: Move and Adjust the Vertices of the Spline.........147
Step 4: Delete Any Unnecessary Geometry ............150
Step 5: Create the Breast Shape .................154
Step 6: Boolean the Breast onto the Torso.............157
Step 7: Cap the Faces of the Torso ................157
Step 8: Perform the Boolean ...................158
Step 9: Clean Up the Boolean Result ...............160
Step 10: Add Some Clothing ...................166
Step 11: Use Soft Selection to Reduce the Chest Size .......173
Chapter 7 The Legs .........................177
Step 1: Make a Cylinder .....................178
Step 2: Shape the Cylinder to Match the Guide ..........179
Step 3: Boolean the Leg to the Torso ...............188
Step 4: Clean Up the Vertices of the Boolean Seam ........192
Step 5: Shape the Hip Area....................198
Step 6: Shape and Position the Rear for Attachment ........205
Step 7: Attach the Rear and Complete the Shape .........215
Step 8: Copy and Mirror the Lower Torso and Leg.........220
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