Unreal Development Kit 3 Beginner's Guid - Moore_ Richard.pdf

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Unreal Development Kit 3
Beginner's Guide
A fun, quick, step-by-step guide to level design and creaing
your own game world
Richard Moore
BIRMINGHAM - MUMBAI
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Unreal Development Kit 3
Beginner's Guide
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmited in any form or by any means, without the prior writen permission of the
publisher, except in the case of brief quotaions embedded in criical aricles or reviews.
Every efort has been made in the preparaion of this book to ensure the accuracy of the
informaion presented. However, the informaion contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark informaion about all of the
companies and products menioned in this book by the appropriate use of capitals. However,
Packt Publishing cannot guarantee the accuracy of this informaion.
First published: August 2011
Producion Reference: 1180811
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-849690-52-2
www.packtpub.com
Cover Image by Richard Moore ( rich.2bdigital@yahoo.co.uk )
Credits
Author
Richard J Moore
Project Coordinator
Leena Purkait
Reviewers
Taylor Paschal
Jamie Telford
Dave Voyles
Patrick Coan
Proofreader
Samantha Lyon
Indexer
Tejal Daruwale
Acquisiion Editor
Steven Wilding
Producion Coordinator
Alwin Roy
Development Editor
Meeta Rajani
Cover Work
Alwin Roy
Technical Editor
Lubna Shaikh
Copy Editor
Laxmi Subramanian
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About the Author
Richard J Moore graduated in 2009 with a degree in video games design from Hull School
of Art and Design, but has expanded his creaivity by working as a web designer/illustrator
in Hull, East Yorkshire, and London for three years. He is very passionate about 3D modeling,
level design, concept drawing, web development, and graphical illustraions.
He has worked on a number of diferent projects with clients from diferent industrial
backgrounds, building an impressive collecion of stylish web templates, logos, brochures,
business cards, web banners, animated graphics, and e-mail markeing campaigns.
Through the clouds lies his passion for video game development, complete creaion of 3D
art including modeling, texturing and high resoluion rendering. He also dazzles in game
documentaion and conceptual drawings.
He will always take any opportunity to meet as many diferent people from the game
development community as possible, and as a result he has atended the Games Grads
career fair, paricipated in the Game Republic 2009 student showcase in Sheield and
Plaform 2010, Hull's 1st Digital and Gaming event where he won the award for best
character and a cheque for £100.
In March 2011, he was involved in Plaform Expo's 2011, Hull's second video game expo
where he entered in this year's video game showcase and won 2nd prize for his outstanding
contribuion to video game design and is now involved in Plaform Expo's 2012.
In July 2011, he volunteered as a markeing assistant/designer for an online-based video
games magazine, assising the editor-in-chief in designing templates for latest issues of
the magazine, wriing reviews on the latest video game itles, and talking to clients about
potenial adverising coverage within the magazine and online. In his spare ime he focuses
on freelance design and development work with upcoming companies. As a result, Richard
has had some impressive feedback from fellow designers and clients, and is very much
interested in staring up his very own design company, focusing on all the things he loves. He
has the ideas, the drive, and determinaion to put it together. 2011 is the start of something
big for this video games designer.
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