Cartograph_G_Renderer.exe This is the original Cartograph, made by Zombuster, tweaked to include new features. It has the old a graphical user interface, which can not be used with the new features. The command line interface can accept the old commands and these new human-readable lowercase-only commands: world #worldNumber# [options] or custom $pathToCustomMap$ [options] or folder $folderNameOfMinecraftSave$ [options] Options can be (in any order): normal: normal 2D map view (default) heightmapcolor: 2D map view showing height using colors heightmapgray: 2D map view showing height using shades of gray oblique: oblique view from above obliqueangled: 3D oblique view from an angle isometric: 3D isometric view cave: view underground spaces wooloscopy: all non-air blocks are wool, this shows the data values ignorewater: water is not rendered (might not work) nether: maps the Nether instead of normal world forcebrightness: forces all blocks to be bright asif in direct sunlight granularity #value#: sets render granularity from 0 (clear, default) to 8 (course) day: normal daytime brightness (default) night: nighttime brightness twilight: in between north: North is up (2D) or upper left (3D), like Earth maps east: East is up (2D) or upper left (3D), default for earlier Cartograph, view from spawnpoint. south: South is up (2D) or upper left (3D) west: West is up (2D) or upper left (3D) onlylayer #layer#: shows only the layer specified onlylayers #numberOfLayers# #layer1# [#layer2[...]] shows any number of layers specified notlayer #layer#: shows all layers except the layer specified notlayers #numberOfLayers# #layer1# [#layer2[...]] shows all layers excepy the layers specified onlyblock #block#: shows only the block specified onlyblocks #numberOfblocks# #block1# [#block2[...]] shows any number of blocks specified notblock #block#: shows all blocks except the block specified notblocks #numberOfblocks# #block1# [#block2[...]] shows all blocks excepy the blocks specified name $mapname$ sets the name of the map for output file names output $file$: forces the renderer to output the rendered file to specified file name alpha forces the renderer to only look for chunk files beta forces the renderer to only look for region files environment $folder$: sets the location of the minecraft save folder verbosity #value# sets the value of verbosity to report to problemTracker.txt, from 0 (none) to 3 (all) progress $filename$ sets the file name to which the progress percentage is to be written Cartograph_G_Post_Processor.exe A powerful image processing tool, written by Gameslinder to mitigate the mirror bug. It was expanded to include a larger number of useful features. There is no graphical interface. Usage: Cartograph_G_Post_Processor.exe INPUT $fileName$ [options] Or for multiple files: Cartograph_G_Post_Processor.exe MERGE #numberOfFiles# $fileName1$[$fileName2$[...]][options] Options: MIRROR HORIZONTALLY Switches left and right MIRROR VERTICALLY Switches up and down ROTATE #degrees# Rotates by given degrees clockwise OUTPUT $name$ Specifies name of output file DELETE Deletes input files COLOR $color$ Specifies background color If none given, background is transparent Supported colors: red, green, blue, yellow, white, black Cartograph_G.exe The main graphical interface, has no command line options. World: Select a world to render a map from or custom Custom path: Enter the path to a custom map folder Map name: Enter a name for the map (not file name, that's at Advanced Options) Style: Select the mapping style Orientation: Decides the top of the map (2D) or upper left corner (3D) Block filter: Specify how to filter for blocks The textfield below should not be edited by hand, the [Select...] button should be used. The block select screen allows for easy choosing which blocks to include or exclude and can filter the options to make some stand out. Layer filter: Specify how to filter for layers The textfield below should not be edited by hand, the [Select...] button should be used. The layer select screen allows for the input of layers which are to include or exclude from the render. When "Render each layer individually" is checked, each layer selected will be rendered individually to a different file, at high performance cost. Cave mode: View underground spaces Wooloscopy: All non-air blocks are wool, this shows the data values Ignore water: Water is not rendered (might not work) Nether mode: Maps the Nether instead of normal world Force brightness: Forces all blocks to be bright asif in direct sunlight Time: Specify at which natural lighting the map should be rendered Advanced options The stack and merge renders list contains a list of maps which will be merged with the post processor. Each item on the list is a complete settings configuration. The top job will be process first and stacked on top of the renders that follow. The buttons allow manipulation of the list, clicking an item selects it and its options. Save as default: Saves current render settings Clear default settings: Saves and sets "map 1 normal north" as default and current render Reset to default: Resets default values of currently selected render Advanced batch options Map format: Changes the map storage format to be used. Default (native): The renderer tries region files, otherwise falls back on chunks. Alpha Chunks (native): The renderer only looks for alpha chunks. Beta Regions (native): The renderer only looks for beta regions. Verbosity: Changes the amount of reports to write to problemTracker.txt Silent (default): Nothing is reported General progress: Only reports progress through the phases of the program Region-level reports: Adds information on each region file, its decoding and calculation Chunk-level reports: Adds information on each cunk, its decoding, calculation, ordering and rendering Disable logging: Do not add log reporting to the batch file Disable post processor: Do not post process and output with correct name Output file: Force the rendered images to be outputted to the specified directory and/or filename Advanced Post Processor options Suppress stacking: Do not stack the rendered images, post process each individually Suppress deletion: Do not delete the temporary renders Suppress auto mirroring: Do not automatically mirror 3D maps Mirror left and right: Mirror left and right, orientation is lost on 3D maps Background: Give a background color to rendered images Advanced Interface Settings Override Minecraft save folder settings: Select the directory in which worlds can be found. Allows selection between APPDATA, LOCALAPPDATA and a custom path. Do not load world folders disables loading any folder names, whatever path is chosen. Show Alpha folders adds "World1, World2" and such to the list. World name generation: Allows fine-tuning of automatic world name generation. Do not use folder name as world name leaves the name empty. Do not check for the existence of Level.dat disables checking. Do not parse IP periods to dashes leaves them as periods when using a server. Do not use server name prefix disables adding the server name as prefix. Custom path history Custom path history stores a list of used custom paths and allows manipulation of this list. Do not load custom path history clears the history on each restart. Do not save new paths to custom path history disables adding new paths to the list before rendering. Buttons Clear all files: Deletes all files that start their name with "renderJob" Close: Close settings screen Restart: Save and restart the main interface of Cartograph G, with settings applied.
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