README.txt

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Cartograph_G_Renderer.exe

This is the original Cartograph, made by Zombuster, tweaked to include new features.
It has the old a graphical user interface, which can not be used with the new features.
The command line interface can accept the old commands and these new human-readable lowercase-only commands:

world #worldNumber# [options]
or
custom $pathToCustomMap$ [options]
or
folder $folderNameOfMinecraftSave$ [options]

Options can be (in any order):

normal: 		normal 2D map view (default)
heightmapcolor: 	2D map view showing height using colors
heightmapgray:		2D map view showing height using shades of gray
oblique:		oblique view from above
obliqueangled:		3D oblique view from an angle
isometric:		3D isometric view

cave:			view underground spaces
wooloscopy:		all non-air blocks are wool, this shows the data values
ignorewater:		water is not rendered (might not work)
nether:			maps the Nether instead of normal world
forcebrightness:	forces all blocks to be bright asif in direct sunlight
granularity #value#:	sets render granularity from 0 (clear, default) to 8 (course)

day:			normal daytime brightness (default)
night:			nighttime brightness
twilight:		in between

north:			North is up (2D) or upper left (3D), like Earth maps
east:			East is up (2D) or upper left (3D), default for earlier Cartograph, view from spawnpoint.
south:			South is up (2D) or upper left (3D)
west:			West is up (2D) or upper left (3D)

onlylayer #layer#:					shows only the layer specified
onlylayers #numberOfLayers# #layer1# [#layer2[...]]	shows any number of layers specified
notlayer #layer#:					shows all layers except the layer specified
notlayers #numberOfLayers# #layer1# [#layer2[...]]	shows all layers excepy the layers specified

onlyblock #block#:					shows only the block specified
onlyblocks #numberOfblocks# #block1# [#block2[...]]	shows any number of blocks specified
notblock #block#:					shows all blocks except the block specified
notblocks #numberOfblocks# #block1# [#block2[...]]	shows all blocks excepy the blocks specified

name $mapname$		sets the name of the map for output file names
output $file$:		forces the renderer to output the rendered file to specified file name
alpha			forces the renderer to only look for chunk files
beta			forces the renderer to only look for region files			
environment $folder$:	sets the location of the minecraft save folder
verbosity #value#	sets the value of verbosity to report to problemTracker.txt, from 0 (none) to 3 (all)
progress $filename$	sets the file name to which the progress percentage is to be written




Cartograph_G_Post_Processor.exe


A powerful image processing tool, written by Gameslinder to mitigate the mirror bug.
It was expanded to include a larger number of useful features.
There is no graphical interface.

Usage:
Cartograph_G_Post_Processor.exe INPUT $fileName$ [options]
Or for multiple files:
Cartograph_G_Post_Processor.exe MERGE #numberOfFiles# $fileName1$[$fileName2$[...]][options]

Options:
MIRROR HORIZONTALLY	Switches left and right
MIRROR VERTICALLY  	Switches up and down
ROTATE #degrees#   	Rotates by given degrees clockwise
OUTPUT $name$      	Specifies name of output file
DELETE           	Deletes input files
COLOR $color$      	Specifies background color

If none given, background is transparent
Supported colors: red, green, blue, yellow, white, black






Cartograph_G.exe


The main graphical interface, has no command line options.

World: 			Select a world to render a map from or custom
Custom path: 		Enter the path to a custom map folder
Map name:		Enter a name for the map (not file name, that's at Advanced Options)
Style: 			Select the mapping style
Orientation:		Decides the top of the map (2D) or upper left corner (3D)

Block filter:		Specify how to filter for blocks
The textfield below should not be edited by hand, the [Select...] button should be used.
The block select screen allows for easy choosing which blocks to include or exclude and can filter the options to make some stand out.

Layer filter:		Specify how to filter for layers
The textfield below should not be edited by hand, the [Select...] button should be used.
The layer select screen allows for the input of layers which are to include or exclude from the render.
When "Render each layer individually" is checked, each layer selected will be rendered individually to a different file, at high performance cost.

Cave mode:		View underground spaces
Wooloscopy:		All non-air blocks are wool, this shows the data values
Ignore water:		Water is not rendered (might not work)
Nether mode:		Maps the Nether instead of normal world
Force brightness:	Forces all blocks to be bright asif in direct sunlight

Time: 			Specify at which natural lighting the map should be rendered


Advanced options

The stack and merge renders list contains a list of maps which will be merged with the post processor.
Each item on the list is a complete settings configuration.
The top job will be process first and stacked on top of the renders that follow.
The buttons allow manipulation of the list, clicking an item selects it and its options.

Save as default:		Saves current render settings
Clear default settings:		Saves and sets "map 1 normal north" as default and current render
Reset to default:		Resets default values of currently selected render


Advanced batch options

Map format:			Changes the map storage format to be used.
	Default (native):	The renderer tries region files, otherwise falls back on chunks.
	Alpha Chunks (native):	The renderer only looks for alpha chunks.
	Beta Regions (native):	The renderer only looks for beta regions.
Verbosity:			Changes the amount of reports to write to problemTracker.txt
	Silent (default): 	Nothing is reported
	General progress: 	Only reports progress through the phases of the program
	Region-level reports: 	Adds information on each region file, its decoding and calculation
	Chunk-level reports: 	Adds information on each cunk, its decoding, calculation, ordering and rendering	
Disable logging:		Do not add log reporting to the batch file
Disable post processor:		Do not post process and output with correct name 
Output file:			Force the rendered images to be outputted to the specified directory and/or filename


Advanced Post Processor options

Suppress stacking:		Do not stack the rendered images, post process each individually
Suppress deletion:		Do not delete the temporary renders
Suppress auto mirroring: 	Do not automatically mirror 3D maps
Mirror left and right:		Mirror left and right, orientation is lost on 3D maps
Background:			Give a background color to rendered images


Advanced Interface Settings

Override Minecraft save folder settings:
	Select the directory in which worlds can be found.
	Allows selection between APPDATA, LOCALAPPDATA and a custom path.
	Do not load world folders disables loading any folder names, whatever path is chosen.
	Show Alpha folders adds "World1, World2" and such to the list.
World name generation:
	Allows fine-tuning of automatic world name generation.
	Do not use folder name as world name leaves the name empty.
	Do not check for the existence of Level.dat disables checking.
	Do not parse IP periods to dashes leaves them as periods when using a server.
	Do not use server name prefix disables adding the server name as prefix.
Custom path history
	Custom path history stores a list of used custom paths and allows manipulation of this list.
	Do not load custom path history clears the history on each restart.
	Do not save new paths to custom path history disables adding new paths to the list before rendering.
Buttons
	Clear all files:	Deletes all files that start their name with "renderJob"
	Close:			Close settings screen
	Restart:		Save and restart the main interface of Cartograph G, with settings applied.
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