Catalyst 35602 - CBT - Jihad Turning Points - New Avalon OEF.pdf

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A JIHAD PLOT SOURCEBOOKS COMPANION
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©2009 WizKids Inc. All rights Reserved. Jihad Turning Points: New Avalon, Classic BattleTech, BattleTech, BattleMech,
’Mech, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other
countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
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THE SHOW MUST GO ON
HAMILTON CITY, BRUNSWICK
NEW AVALON, FEDERATED SUNS
12 APRIL 3074
few blocks to close on him behind cover, but he predicted her move and
again got the better of her in an exchange of PPC re.
Sweating more from apprehension than temperature, she jumped
again and again, but he shadowed her, landing in front of her. This time
she unleashed a quintet of laser re, some extended range, a pair regular.
Three connected but scattered over the Celestial while it returned re
with the heavy PPC and lasers. She spotted an alley just under a quarter
of a klick between them. Her IR display said the Grigori was running hot,
so if she could duck into the narrow alley, her greater ground speed
would let her get some distance from it. He seemed to sense her plan,
though, and came straight toward her, all his lasers ring. She pushed
her ‘Mech as fast as it would go, enduring the scattering of lasers as her
wireframe went from green and yellow to yellow and red. A mere few
dozen meters from her enemy, she cut hard to her right.
And slipped. Ferrocrete and aligned-crystal steel plating ground
together, sparks spraying everywhere. Like a base runner sliding into
second, Sparky cut the legs out from under the Grigori , bringing it crash-
ing down into her. More plating shattered on both ‘Mechs as they landed
in a tangled heap. The Robe tried to get away and disengage, but the
OmniMech’s gun barrels weren’t designed for hand to hand combat the
way the fully articulated arms of her Gri n were. She pulled the trig-
ger for the chest lasers while pounding with both sts on the enemy
‘Mech, ignoring the ine ective slaps of the larger machine. Chest plating
evaporated and shattered, exposing the guts. Natasha screamed as her
wireframe continued to degrade, the Grigori ring all its lasers while a
particle stream shot out of its head. She used Sparky ’s hands to rip out
innards, as if cleaning game after a hunt. All she could hear was her own
screams as she gutted the machine that had tried to hunt her down.
Silence. Her throat hurt as she realized that the Grigori was still. Drop-
ping crushed remains of gyro and structural support, she stared at the
polarized canopy of the enemy machine with its dim, dead eyes. She
hoped that were the positions reversed, he would have given her mercy
and allowed her to surrender. She hoped, though she didn’t o er the
same to him.
The battle was over. Everyone said it was, Avitue and her merry band
of cybernetic mis ts had been beaten out by some tourist trap. “Hooray,
the good guys won” stories dominated the newscasts a year ago.
That didn’t explain why Leftenant Natasha Ergen was in a dance of
death with a Blakist Grigori near the local StarSlab manufacturing center.
She had lost sight of it and desperately hoped it had lost sight of her.
The warehouses were over twenty meters tall, creating a ‘Mech-sized
maze. She contemplated igniting her jump jets and soaring on plasma
ames a block over, but that would make her an easy target. She urged
her Gri n to a 55 kph trot to the center of Broadway, the six-lane road
cutting through the middle of the warehouse district. Then she slowly
walked backwards until her opponent popped out between two giant
storehouses nearly 600 meters away.
Thanks to some mechanical correction from her advanced targeting
system, her extended range particle cannon scored a long welt into the
shoulder of the enemy machine, the super-heated air melting armor like
soft butter. The larger ‘Mech charged, trying to get into range to use his
own particle cannons. Natasha contemplated running but, worried about
skidding on the slick ferrocrete, she slammed the pedals to ignite the
plasma jets in the back of her ‘Mech, soaring 150 meters through the air
to an open intersection. Dual particle blasts impacted fty meters from
where she had been standing while her own shot went wide, tearing a
gash into one of the warehouses.
Taking a breath, Natasha savored the cool air. When the Corean techs
had rebuilt her mother’s machine, Sparky, they’d been able to keep her
cockpit comfortable despite the waste heat generated by jumping and
ring one of the hottest weapons in existence. It was bound to get hotter,
though, as the Grigori jumped in closer, using his better jump range to
close the distance. Dual beams cut through the air towards her, the larger
one stripping o fty percent more armor than her return shot did to the
enemy. With his heavy PPC, it was either stay away or get in close, and
she didn’t think he’d stick to Broadway.
She zigzagged her way over a
d her way over a
1
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some of the biggest campaigns of the Jihad.
The general information contained in the Atlas and Combatants sections gives players the tools they need to ght an in nite
number of engagements on New Avalon, while the Track information gives details on some of the larger and more pivotal battles of the
planetary struggle. The Track information can be used with the Chaos Campaign rules (originally found in Dawn of the Jihad , p. 132-138,
as well as Blake Ascending , p. 132-138, and in the Chaos Campaign ebook) as well as stand-alone games.
The Atlas section presents a global view followed by some quick facts about the world. This section includes terrain tables broken into
various categories. These tables can be used as a random chart to determine the maps used in the tracks, or simply as a guide to provide
ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types, environment, and
other rules that can be used to enhance your game experience.
All players should agree whether or not to use any or all of these features before play begins.
The Combatants section gives details on the units that participated in the con ict and can be used by players who wish to have an
authentic feel during their game.
The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to
incorporate these tracks into their Jihad campaigns should use the WarChest Points (WP) listed in the brackets. Optional points are
awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as they are
achieved, unless otherwise noted.
Players may run these tracks as a standalone campaign; if so, players begin with 500 WP.
Unlike previously published Tracks, there is no recommendation of force size for each track. Players have complete control over the
size of game they wish to partake in, from lance-on-lance engagements to full-blown BattleForce -scale re ghts. While forces are recom-
mended to be equal for a standard game, a campaign GM can adjust force sizes as they feel necessary to give a more authentic avor to
each track. All players should agree to force sizes before playing.
The Annex contains three o cial Record Sheets. The rst is the GRM-R-PR62A Grim Reaper Avitue , the command ‘Mech of Precentor
Avitue. The next is a custom-modi ed GRF-1E2 Gri n , the ‘Mech of Leftenant Natasha Ergen of the Fifth FedCom RCT. The last is the
prototype AS8-D Atlas , the command ‘Mech of General Marguerite McCa ee, commander of the Third Davion Guards. Finally, the three
WarShips discussed under Naval Support (see p. 5) are provided here for ease of use.
Please note that the jump points listed on the planetary map are abstractions of pirate points suited for strategic aerospace movement,
not geometrically correct inner system pirate points. The modi ers are based on the Strategic Operations non-standard Lagrange points
(see pp. 86-89, SO ); other modi ers may apply.
CREDITS
Project Development : Ben Rome
STAR LEAGUE ERA
CLAN INVASION ERA
INVASION ERA
JIHAD ERA
BattleTech Line Developer : Herb Beas
Writing : Ken’ Horner
Production Sta
Cover Design and Layout : Matt Heerdt
Evolved Faction Logos Design: Jason Vargas
Maps : Ray Arrastia
Record Sheets : David L. McCulloch
Factchecking/Playtesting : Joel Bancroft-Connors,
Rich Cencarik, Bruce Ford, Johannes Heidler, Mike
Miller, Andreas Randolph, Björn Schmidt, Chris
Smith, Roland Thigpen and Chris Wheeler
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
DARK AGE ERA
Special thanks : To Ken’ for tackling the capital of
the Suns; to Steve Mohan, Jr. for his inspiring Isle
of the Blessed series on BattleCorps.com; and to
Randall and Herb for the continuing opportunity to
direct major battles of the Jihad.
NOTE!
The last four pages of this PDF are sized for 11” x 17” paper. Please keep
that in mind when printing out the document.
2
W elcome to a continuation of the Turning Point series of campaign books, designed to give players the opportunity to ght in
WAR ERA
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NEW AVALON
Star Type (Recharge Time): G5V (186 hours)
Position in System: 4
Time to Jump Point: 7.47 days
Number of Satellites: 3 (Avatar, Galahad, Valiant)
Surface Gravity: 1.0
Atm. Pressure: Standard (Breathable)
Surface Water: 60%
Equatorial Temperature: 30 C (Temperate)
Highest Native Life: Mammals
Recharging Station: Zenith, Nadir
HPG Class Type: A
Population (3067): 7,212,000,000
Socio-Industrial Levels: A-A-C-A-A
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