move.options.version:1.0 # To manipulate the ladder climbing mode (pre version 2.7 was "smart") move.climb.ladder:free # To switch on/off free climbing move.climb.free:true # Climbing up speed factor relative to default climbing up speed (>= 0) move.climb.free.up.speed.factor:1 # Climbing down speed factor relative to default climbing down speed (>= 0) move.climb.free.down.speed.factor:1 # Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0) move.climb.free.horizontal.speed.factor:1 # Climbing N,S,E,W grabbing area (>= 90, <= 180, pre version 2.6 was 120) move.climb.free.direction.orthogonal.angle:90 # Climbing NW,SW,SE,NE grabbing area (>= 45, <= 180, pre version 2.6 was 120) move.climb.free.direction.diagonal.angle:80 # Whether the "grab" button will automatically be triggered while being on ladders move.climb.free.ladder.auto:true # Additional speed factor when climbing straight up on one ladder block (>=0) move.climb.free.ladder.one.up.speed.factor:0.71 # Additional speed factor when climbing straight up on two ladder blocks (>=1) move.climb.free.ladder.two.up.speed.factor:1.43 # Climbing over fences move.climb.free.fence:true # To switch on/off swimming move.swim:true # To switch on/off diving move.dive:true # To manipulate generic sprinting move.sprint:true move.sprint.factor:1.5 move.sprint.exhaustion:true # To switch on/off jumping move.jump:true # Horizontal jumping factor relative to actual horizontal movement (>= 1) move.jump.horizontal.factor:1 # Vertical jumping factor relative to default jump height (>= 0) move.jump.vertical.factor:1 # To switch in/off jump exhaustion move.jump.exhaustion:false # Relevant only if nether "move.jump" nor "move.swim" and "move.dive" are false (details see "move.jump.*") move.water.jump:true move.water.jump.horizontal.factor:1 move.water.jump.vertical.factor:1 move.water.jump.exhaustion:false # Relevant only if nether "move.sprint" nor "move.jump" are false (details see "move.jump.*") move.sprint.jump:true move.sprint.jump.horizontal.factor:2 move.sprint.jump.vertical.factor:1 move.sprint.jump.exhaustion:true # Relevant only if nether "move.sprint" nor "move.jump" nor "move.swim" and "move.dive" are false (details see "move.jump.*") move.water.sprint.jump:true move.water.sprint.jump.horizontal.factor:1 move.water.sprint.jump.vertical.factor:1 move.water.sprint.jump.exhaustion:false # Relevant only if "move.jump" is not false move.jump.charge:true # Maximum charge (counts up one per tick) (>= 0) move.jump.charge.maximum:20 # Jump speed factor when completely charged (>= 1) move.jump.charge.factor:1.3 # Whether to display the jump charge bar in the game overlay move.gui.jump.charge.bar:true # Maximum exhaustion to start a sprint (>= 0, <= "move.exhaustion.sprint.stop") move.exhaustion.sprint.start:50 # Maximum exhaustion to continue a sprint (>= 0) move.exhaustion.sprint.stop:100 # Exhaustion added every tick while sprinting (>= 0) move.exhaustion.sprint.gain:2 # Exhaustion removed when jumping (>= 0) move.exhaustion.jump.gain:10 # Exhaustion removed when jumping in water (>= "move.exhaustion.jump.gain") move.exhaustion.water.jump.gain:15 # Exhaustion removed when jumping while sprinting (>= "move.exhaustion.jump.gain") move.exhaustion.sprint.jump.gain:20 # Exhaustion removed when jumping while sprinting in water (>= "move.exhaustion.water.jump.gain", >= "move.exhaustion.sprint.jump.gain") move.exhaustion.water.sprint.jump.gain:25 # Maximum exhaustion to jump (>= 0) move.exhaustion.jump.stop:100 # Maximum exhaustion to jump in water (<= "move.exhaustion.jump.stop") move.exhaustion.water.jump.stop:100 # Maximum exhaustion to jump while sprinting (<= "move.exhaustion.jump.stop") move.exhaustion.sprint.jump.stop:100 # Maximum exhaustion to jump while sprinting in water (<= "move.exhaustion.water.jump.stop", <= "move.exhaustion.sprint.jump.stop") move.exhaustion.water.sprint.jump.stop:100 # Exhaustion removed every tick while walking (>= 0, <= "move.exhaustion.stand.loss") move.exhaustion.walk.loss:1 # Exhaustion removed every tick while standing or sneaking (>= 1) move.exhaustion.stand.loss:2 # Whether to display the exhaustion bar in the game overlay move.gui.exhaustion.bar:true # To manipulate crawling move.crawl:true move.crawl.factor:0.15 move.crawl.toggle:false # To manipulate standard sneaking move.sneak:true move.sneak.factor:0.3 move.sneak.toggle:false # Key code to toggle Smart Moving features in-game (default: 67 aka "F9") move.toggle.key:67
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