info { bg:0; } tiles { 3,2,3,3,8,10,2,3,2,7,2,19 3,0,0,0,16,18,0,0,4,11,6,3 3,0,0,0,20,22,0,0,8,9,10,3 3,0,0,0,8,10,0,0,12,13,14,3 2,0,0,1,8,10,0,0,0,0,0,2 2,0,0,1,8,10,1,0,0,0,3,3 3,0,0,1,8,10,1,0,0,0,0,3 3,0,0,0,8,10,1,0,0,0,0,2 3,3,0,0,8,10,0,0,0,0,0,3 3,0,0,0,16,18,0,0,0,0,0,2 2,0,0,0,20,22,0,0,0,0,0,3 3,3,3,2,8,10,3,3,3,3,2,2 } collision { (32,256),(64,256),(64,288),(32,288),(32,352),(352,352),(352,192),(320,192),(320,160),(352,160),(352,128),(256,128),(256,32),(32,32),(32,256) (128,128),(96,128),(96,224),(128,224),(128,288),(192,288),(192,256),(224,256),(224,160),(192,160),(192,96),(128,96),(128,128) } spawns { (0,320,320);(1,64,64) } waypoints { (224,64);(256,160);(256,224);(96,320);(64,160);(256,320);(320,224);(64,224);(224,320);(96,64) } guns { (17,320,320);(18,64,64);(11,320,288);(24,64,96) }
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