map.txt

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info {
bg:0;
}

tiles {
3,2,3,3,8,10,2,3,2,7,2,19
3,0,0,0,16,18,0,0,4,11,6,3
3,0,0,0,20,22,0,0,8,9,10,3
3,0,0,0,8,10,0,0,12,13,14,3
2,0,0,1,8,10,0,0,0,0,0,2
2,0,0,1,8,10,1,0,0,0,3,3
3,0,0,1,8,10,1,0,0,0,0,3
3,0,0,0,8,10,1,0,0,0,0,2
3,3,0,0,8,10,0,0,0,0,0,3
3,0,0,0,16,18,0,0,0,0,0,2
2,0,0,0,20,22,0,0,0,0,0,3
3,3,3,2,8,10,3,3,3,3,2,2
}

collision {
(32,256),(64,256),(64,288),(32,288),(32,352),(352,352),(352,192),(320,192),(320,160),(352,160),(352,128),(256,128),(256,32),(32,32),(32,256)
(128,128),(96,128),(96,224),(128,224),(128,288),(192,288),(192,256),(224,256),(224,160),(192,160),(192,96),(128,96),(128,128)
}

spawns {
(0,320,320);(1,64,64)
}

waypoints {
(224,64);(256,160);(256,224);(96,320);(64,160);(256,320);(320,224);(64,224);(224,320);(96,64)
}

guns {
(17,320,320);(18,64,64);(11,320,288);(24,64,96)
}
Zgłoś jeśli naruszono regulamin