info { bg:8; } tiles { 7,8,8,8,8,8,8,8,8,8,8,6 8,8,8,8,8,8,8,8,8,8,8,8 8,8,8,8,8,8,8,8,8,8,8,8 8,8,8,4,3,3,3,3,5,8,8,8 8,8,8,3,3,3,3,3,3,8,8,8 8,8,8,3,3,3,3,3,3,8,8,8 8,8,8,3,3,3,3,3,3,8,8,8 8,8,8,3,3,3,3,3,3,8,8,8 8,8,8,6,3,3,3,3,7,8,8,8 8,8,8,8,8,8,8,8,8,8,8,8 8,8,8,8,8,8,8,8,8,8,8,8 5,8,8,8,8,8,8,8,8,8,8,4 } collision { (352,0),(384,32),(384,352),(352,384),(32,384),(0,352),(0,32),(32,0),(352,0) (96,128),(96,256),(128,288),(256,288),(288,256),(288,128),(256,96),(128,96),(96,128) } spawns { (0,320,352);(0,288,352);(0,352,320);(0,352,288);(1,96,32);(1,32,96);(1,64,32);(1,32,64) } waypoints { (64,64);(64,320);(320,320);(320,64) } guns { (23,96,32);(23,32,64);(23,64,32);(23,320,352);(23,288,352);(23,352,320);(23,32,96);(23,352,288) }
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