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CitiesShallFall_Pt2
An Apocalypse/Cities of Death Campaign
Welcome to the second part of our Warhammer 40,000
campaign! Will Inquisitor Ilthaman’s plan to defeat Warlord
Ptar succeed, or will his gamble cost the Imperium another
world to the forces of Chaos?
ast month, in the first part of the Cities
Shall Fall campaign, we presented the
battle of the 13th Parallel, in which the
hordes of Chaos surged into the city of
Cor Hydrae.
The Imperial force’s high commander,
Inquisitor Ilthaman, planned to draw the
forces of Chaos into the heart of the city,
where his armies could grind them to dust
amidst the dense terrain, before the
Inquisitor himself would join the fray and
take on Warlord Ptar in single combat. If
Ilthaman could entrap the Chaos horde in
his city, he could surround them, and
destroy them utterly. Or so he planned…
Ilthaman’s Gambit
Even as the Shock Troopers of the Cadian
74th A, B and E companies sold their lives
dearly at the 13th Parallel, the remainder
of the regiment redeployed further towards
the centre of Cor Hydrae. The manoeuvre
was a trying one, for an orderly retreat in
the face of an enemy is amongst the
hardest of military endeavours. But these
men were Cadians, and death held no fear
for them. With the sounds of the Chaos
hordes giving chase behind them, the
Cadians fell back to their prepared
positions at Martyr’s Square.
Having manned the defences prepared
for them mere days before, the Cadians
prepared to hold the square until ordered
to fall back once more. Few men of the
lead companies expected anything other
than to stand and die, just as the other
companies had at the 13th Parallel. They
saw this action as a fitting repayment to
those who had died that day.
Watching tensely across the wide
square for the first signs of Chaos forces,
the Cadians were surprised to see a single
Rhino crash through a ruined wall and
head towards their lines. As the transport
slewed to a halt in front of the Cadian
positions, heavy shells began to fall,
massive explosions wracking the square
and scarring it with ragged craters. The
Rhino’s ramp slammed down, and the
Cadians were astonished to see a Space
Marine Chaplain disembark. The Cadians
gave voice to a mighty cheer as another
figure emerged. It was their commanding
officer, Colonel Kaze. He had somehow
survived the action to draw the forces of
Chaos across the 13th Parallel, and had led
the lead elements of Ptar’s force directly
into the killing ground of Martyr’s Square.
Even as the Colonel was greeted by his
jubilant men, battle was joined…
The high commander of the Imperial
forces on Malin’s Reach, Inquisitor
Ilthaman is a man noted for his
ruthlessness, even amongst his peers in
the Ordo Malleus. He has faced Warlord
Ptar, the so-called “Execrator of Dolonis
VII”, on several occasions, and the two
harbour a grudge for one another that has
yet to be settled. Ilthaman is prepared to
go to any extreme to defeat his nemesis,
even to sacrifice an entire world to
entrap and destroy the Chaos warlord.
Ilthaman intends to surround Ptar and his
forces in the heart of Cor Hyrdae, and to
face the warlord in single combat. Only
then, having slain Ptar by his own hand,
will Ilthaman’s mission be complete.
Ilthaman will take to the field in
Mission 3 – use an Inquisitor model from
the Witch Hunters or Daemonhunters
ranges, and follow the rules from the
appropriate Codex.
This campaign uses both the
Cities of Death and
Apocalypse expansions for
Warhammer 40,000.
An expansion gives you
all the rules and information
you need to play games in
different and exciting new
ways – like fighting in a dense
urban environment or using
truly massive armies.
warlord pta r
The Execrator of Dolonis VII has carved a
bloody path across at least a dozen of the
Imperium’s worlds, and has the blood of
millions on his hands. Following the
victory at Dolonis, Ptar’s horde grew still
larger, and he dared to imagine himself
worthy of the greatest of rewards a loyal
servant of the Ruinous Powers might
receive – apotheosis to Daemonhood. To
that end, Ptar has sealed a terrible pact
with his patron gods. He will offer up to
them the world of Malin’s Reach, and he,
in return, shall become a Daemon Prince
of Chaos!
Warlord Ptar will take to the
battlefield in Mission 2 – the Battle of
Martyr’s Square, and Mission 3 – the
Battle of the Pious Heart. If you wish to
field him, then you could use the new
plastic Chaos Lord in Terminator Armour
model and the rules from Codex: Chaos
Space Marines.
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Inquisitor ilthaman
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Imperial deployment zone
OBJECTIVES
Artillery deployment
ST JERRON’S HILL
Brother Lysil of the Blood
Angels Chapter gazed out
across Martyr’s Square.
He knew the enemy
would soon come into sight.
He could almost smell their
evil upon the hot, cordite-
laced winds.
“Sir?” Lysil turned to
face the man who addressed
him. It was a trooper of the
Malin’s Reach Planetary
Defence Force. “Speak,
trooper,” Lyslil replied.
“Sir. If we survive this,
my lord, what will become
of us?”
Lysil considered the
man’s question for a
moment. Across the square
rose the crump of explosions
and the grinding sound of
tracks crushing rubble.
“What matter if we
survive this?” the Blood
Angel answered, hefting his
bolter and checking the
sights in readiness for the
inevitable assault.
“What matter?” the
trooper replied, confusion
writ large across his face.
“Yes, trooper,” Lysil
replied. “So long as we do
our duty to Emperor and
Primarch, our deaths shall be
a glorious thing.”
The trooper nodded, and
lifted his own weapon to his
shoulder. Space Marine and
Defence Force trooper stood
side by side as the forces of
Chaos advanced into the
open. As battle was joined,
the bark of Lysil’s bolter
and the sharp crack of the
Imperial Guardman's lasgun
merged into one.
No-man’s Land
Chaos deployment zone
MARTYR’S SQUARE
Scenario 2: The Battle of Martyr’s Square
The Battle of Martyr’s Square was the
second of Inquisitor Ilthaman’s bold actions
to draw the forces of Warlord Ptar into the
centre of Cor Hydrae. The Chaos forces
were forced to cross the wide-open space
of the square before getting to grips with
their foes; the Cadians’ fire taking a
fearsome toll upon them as they did so.
The Shock Troopers knew that they had to
hold the line and not give an inch, so that
the enemy might be punished for every
step of the Imperium’s city they gained.
Despite their fate, the Cadians knew
that they were fortunate indeed to have a
detachment of Space Marines bolstering
their lines. The example of these stoic
defenders of Humanity was one the
Cadians would emulate even as the enemy
bore down upon them. Each man prayed
not for survival, but that he might do his
duty to the Emperor and take with him
enough of his foe to save Cor Hydrae, and
Malin’s Reach itself.
Armies
Defending the positions hastily erected
across Martyr’s Square is a mixed force of
Imperial Guard and Space Marines. The
Imperial Guard army should amount to
around 5000 points, and the Space
Marines around 2000 points.
In addition, the Cadians are now in
range of their medium heavy artillery. This
consists of up to 500 points of Imperial
Guard artillery pieces such as Basilisks, or
any of the Forge World models capable of
indirect fire.
The Chaos army should be of an equal
size (approximately 7500 points). In
addition, the Chaos army has a further
2000 points of units held in Strategic
Reserve, dispatched by Warlord Ptar to
replace the inevitable casualties his force
will take crossing the open ground of
Martyr’s Square in the very teeth of the
Cadian gun positions.
The Battlefield
This battle is fought on two tables. One
represents Martyr’s Square, while the other
represents Saint Jerron’s Hill, on which the
Cadians have emplaced their artillery in
support of their units in the square.
Martyr’s Square should be set up on a
6' x 8' gaming area. The photo above
provides an example of how to set up the
battlefield, though you will need to adapt
this according to your own terrain
collection. Most importantly, the City Ruins
are only placed around the table edges,
leaving most of the table open.
Saint Jerron’s Hill is located only a mile
or so from Martyr’s Square, and the summit
of the hill is represented by a 4' x 4' table,
which you should set up near to your main
table. This battlefield should use any urban
terrain you have available, and may be set
up by the Imperial side.
Time Limit
Agree on a time limit appropriate to your
group. You should be able to play this
game over the course of a single day, but
be prepared to run into the evening.
Cityfighting Stratagems
Imperium: Fortifications on the Martyr’s
Square table, Obstacles on both tables.
Chaos: Deep Strike on both tables.
Apocalypse Strategic Assets
Imperium: Minefields on the Martyr’s
Square table, Disruptor Beacon on the
Saint Jerron’s Hill table.
Chaos: Strategic Redeployment and Blind
Barrage on both tables.
Deployment
The Imperium must set up first, in the areas
indicated above. They have 30 minutes in
which to do so.
The Imperium deploys its main force in
its deployment zone in Martyr’s Square. No
Imperial Guard indirect-firing artillery (such
as Basilisks) may be set up in the square –
these must be assigned to the Saint Jerron’s
Hill table. The Imperial side may assign up
to 1000 points of its army to defend the
artillery at Saint Jerron’s Hill, and these are
deployed along with the artillery there, in
the area shown.
The forces assigned to Saint Jerron’s
Hill are also set up at this time, within the
deployment time limit.
The Chaos Space Marines also have 30
minutes to set up. Any number of units
may be held in Strategic Reserve, but only
those able to Deep Strike may enter play
on the Saint Jerron’s Hill table.
Objectives
Just as in the first battle, the objectives
are all set up on one side of the table, as
shown above. There are six in all, and
they are captured in the manner
described in the Apocalypse
expansion. Note that there are no
objectives on the Saint Jerron’s Hill
table – the motivation for fighting
there is explained in the Special
Rules below.
Who Goes First?
The Imperium has the first turn.
Special Rules
Fire Support: The artillery placed
on Saint Jerron’s Hill may fire upon
the Martyr’s Square table. If any
Imperial Guard Command Squad
containing a vox or master vox has
line of sight to a target, then the
scatter dice may be re-rolled.
Victory or Defeat
If the Imperium wins, every model in
the army will be Stubborn in the next
game. If Chaos wins, they gain the
Ambush asset next game.
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“Colonel!” Kaze turned
at the shout. “Duck!”
He did so without
thinking, trusting the
instincts of the trooper
who had called his name.
As he slammed to the
rubble-strewn ground, he
felt something impossibly
hot pass overhead, the hairs
on the back of his neck
beginning to melt in its
backwash.
Forcing himself to
open his eyes, Kaze rolled
back over. Whatever had
passed overhead was gone,
but it had left a boiling
contrail through the air,
leading all the way back to
the centre of the
Imperium’s lines.
And there, on the steps
of the Chapel of the Pious
Heart, Kaze saw Ilthaman
locked in combat with a
beast from a terrible
nightmare. Rearing above
the Inquisitor was a winged
giant, its face leering and
demonic, its claws were
mighty blades from which
roiling energies spat.
Kaze could see that the
Inquisitor had but minutes
to live.
“To me!” he bellowed
above the roar of battle.
“Cadians! To me!”
In moments, a score of
men surrounded him. He
spared an instant to look
each in the eye, before
pointing towards the chapel
and the titanic battle being
played out on its steps.
Twenty pairs of eyes
followed his gesture.
The colonel and his
men stood, all
understanding what must be
done. Kaze knew that no
hollow speech was required.
These men would follow
him into the very Eye of
Terror, for they were
Cadians, beyond reproach,
loyal to the last, with fire
in their hearts.
“Charge!” bellowed
Kaze. The colonel and his
hastily formed detachment
broke from cover, running
– oblivious to the bolter
and las-fire around them –
towards the Inquisitor and
the vile monstrosity. None
made it to the chapel, but
Kaze had never been more
proud of his men.
Scenario 3: The Battle of the Pious Heart
Apocalypse Strategic Assets
Imperium: Flank March, Null Field
Generator (the altar)
Chaos: Supreme Headquarters, Vortex
Grenade (Ptar).
Deployment
The Imperium must set up first, in the area
indicated above. They have 30 minutes in
which to do so.
The Chaos Space Marines also have 30
minutes to set up, in the areas indicated on
the map.
Objectives
Ptar is attempting to seal his pact with the
Ruinous Powers by enacting a ritual of
desecration at the altar of the Pious Heart.
To do so, he must move into base contact
with the altar, and will then achieve
apotheosis as described in the special
rules, right. If Ptar has achieved apotheosis
and is alive at the end of the game, Chaos
wins the game, and the campaign. If Ptar
has not achieved apotheosis or has been
killed, then the Imperium wins the game.
Who Goes First?
Roll a D6 to determine which side gets the
first turn – the winner decides.
Special Rules
Apotheosis! If Ptar comes in base contact
with the altar in the Chapel of the Pious
Heart, then at the beginning of the
following turn, the model is replaced by a
Daemon Prince.
Grey Knight Intervention: The Imperium’s
Grey Knights are held in Strategic Reserve,
and will deep strike onto the table at the
beginning of the next Imperial turn after
Ptar’s apotheosis is achieved. They will
deep strike to any point within 12" of him,
and will not scatter.
The End?
So, did Ptar succeed in his blasphemous
ritual and become a Daemon Prince of
Chaos? Or did Inquisitor Ilthaman
finally kill his enemy, thus ending his
lifetime’s obsession? Either way, we
hope that you’ve enjoyed this simple
campaign, and feel inspired to create
one for yourself. The obvious place to
start is to continue the story. If he
survived, what foul deeds will the new
Daemon Prince perform in his service of
the Ruinous Powers? And if Ilthaman
survived, what terrible steps will the
Inquisitor Lord be driven to in his quest
to stymie Ptar’s ambition? Over to you!
Following the Battle of Martyr’s Square,
Ilthaman’s forces were successful in
drawing Ptar’s hordes into the centre of the
city, at terrible cost to both sides. The
Inquisitor Lord himself took to the
battlefield, determined that he would face
the vile Chaos warlord in combat, and
defeat him once and for all.
Every last warrior in the city gathered to
do battle at the Chapel of the Pious Heart.
Ilthaman deployed the bulk of his forces
around the chapel, while keeping the
remainder back to encircle his enemy’s
army. Here, in the very centre of Cor
Hydrae, the decades-old battle between
the Inquisitor and his nemesis would be
settled, one way or another.
Armies
Both armies are of the same size – use as
many models as you can get your hands
on! In addition, the Imperium has a single
squad of Grey Knight Terminators, up to
the points value of any such models you
have available.
The Battlefield
You will need a 6' x 8' gaming area. The
photo below provides an example of how
to set it up, though you will need to adapt
this according to your own terrain
collection. If you have appropriate terrain
to represent the Chapel of the Pious Heart
(such as any Sanctum Imperialis or Chapel
of Sanctuary pieces), these should be
concentrated in the centre of the table. A
suitable terrain piece, or some manner of
counter, should be used to indicate the
altar of the Chapel of the Pious Heart.
Time Limit
Agree on a time limit appropriate to your
group. You should be able to play this
game over the course of a single day, but
be prepared to run into the evening.
Cityfighting Strategems
Imperium: Obstacles, Booby Traps, Sacred
Ground (the Chapel).
Chaos: Deep Strike, Infiltrate, Sewer Rats.
Imperial deployment zone
OBJECTIVES
No-man’s Land
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Chaos deployment zone
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