Tricks of the Java Programming Gurus.pdf
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CONTENTS -- Tricks of the Java Programming Gurus
CONTENTS -- Tricks of the Java Programming Gurus
Tricks
of the
Java Programming
Gurus
by Glenn L. Vanderburg. et al.
C O N T E N T S
Introduction
Chapter
1
Communication Between Applets
l
getApplet: The "Official" Mechanism
l
Static Variables and Methods
l
Network Communication
l
Thread-Based Communication
l
Summary
Chapter
2
Using the Media Tracker
l
Java Media Objects and the Internet
l
Keeping Up with Media Objects
l
The MediaTracker Class
l
Tracking Images with the Media Tracker
l
Tracking Other Types of Media
l
Summary
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CONTENTS -- Tricks of the Java Programming Gurus
Chapter
3
Exploiting the Network
l
Retrieving Data Using URLs
l
Posting Data to a URL
l
Communication Using Sockets
l
Summary
Chapter
4
Using Java's Audio Classes
l
Digital Audio Fundamentals
l
Java Audio Support
l
Playing Audio In Java
l
The Future of Java Audio
l
Summary
Chapter
5
Building Special-Purpose I/O Classes
l
Stream Classes
l
Non-Stream I/O Classes
l
Highly Structured Files
l
Summary
Chapter
6
Effective Use of Threads
l
Using Threads
l
Performance
l
Inside Threads
l
Summary
Chapter
7
Concurrency and Synchronization
l
Concurrency
l
Monitors
l
Advanced Monitor Concepts
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CONTENTS -- Tricks of the Java Programming Gurus
l
Synchronization
l
A Thread Coordination Example
l
Advanced Thread Coordination
l
Summary
Chapter
8
All About GridBaglayout and Other
Layout managers
l
Automated Layout and the AWT Layout Manager
l
Basic Layout Classes
l
The GridBagLayout Class
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Creating Your Own Layout Manager
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Summary
Chapter
9
Extending AWT Components
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Components-an Overview
l
New Components from Old
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A Self-Validating TextField
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A Multi-State Toggle Button
l
Overview
l
Summary
Chapter
10
Combining AWT Components
l
Component, Container, Panel
l
E Pluribus Unum: Out of Many-One
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Panels Are Components Too
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Layouts
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Whose Event Is It Anyway?
l
The Panel as a Component Manager
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A Scrolling Picture Window Example
l
Overview
l
Class Construction
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CONTENTS -- Tricks of the Java Programming Gurus
l
Event Handling
l
Summary
Chapter
11
Advanced Event Handling
l
Basic Event Handling
l
The Event Class
l
Key Events
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Mouse Events
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Displaying Events
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Events with Methods
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Generating Events
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Fixing Broken Event Handling
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A Complete Example
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Major Surgery to the Event Model
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Summary
Chapter
12
Image Filters and Color Models
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Understanding Color
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Color Images in Java
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Color Models
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The Color Model Classes
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Working with Color Models
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Image Filters
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The Image Filter Classes
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Writing Your Own Image Filters
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Using Image Filters
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Summary
Chapter
13
Animation Techniques
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What Is Animation?
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Types of Animation
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Implementing Frame Animation
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CONTENTS -- Tricks of the Java Programming Gurus
l
Eliminating Flicker
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Implementing Sprite Animation
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Testing the Sprite Classes
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Summary
Chapter
14
Writing 2D Games
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2D Game Basics
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Scaling an Object
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Translating an Object
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Rotating an Object
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2D Game Engine
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The Missile Class
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Asteroids
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The Asteroids Applet Class
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The Asteroids
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The Ship
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The Photons
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Final Details
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Summary
Chapter
15
A Virtual Java-Creating Behaviors in
VRML 2.0
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Going Beyond Reality
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Making the World Behave
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Overview of VRML
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The VRML Script Node
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VRML Datatypes in Java
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Integrating Java Scripts with VRML
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The Browser Class
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The Script Execution Model
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Creating Efficient Behaviors
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Dynamic Worlds-Creating VRML on the Fly
file:///G|/ebooks/1575211025/index.htm (5 of 18) [11/06/2000 7:37:51 PM]
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