Heroes of Might and Magic V Prima Official eGuide.pdf

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PRIMA OFFICIAL GAME GUIDE
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
1-800-733-3000
www.primagames.com
Fletcher Black
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other
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© 2006 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or
by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of Random House, Inc.
Product Manager: Todd Manning
Editors: Amanda Peckham, Kate Abbott
Layout: Scott Watanabe
© 2006 Ubisoft Entertainment. All Rights Reserved. Heroes, Might and Magic, Heroes of Might and Magic, Ubisoft, and the Ubisoft
logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by Nival Interactive. Software platform logo
TM and © IEMA 2003.
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Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher
assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher can-
not provide information regarding gameplay, hints and strategies, or problems with hardware or software. Questions should be directed to
the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and
may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-5286-3
Library of Congress Catalog Card Number: 2005909501
Printed in the United States of America
06 07 08 09 DD 10 9 8 7 6 5 4 3 2 1
Fletcher Black has been playing
video games since his parents
fi rst set an Atari 2600 down
on the orange shag carpet of
their suburban paradise. While
peers declared their desire to
be fi refi ghters or astronauts,
Fletcher set his sights on all
things pixilated. Similarly,
Fletcher earned a journalism
degree from the University of
Oregon, but while the other students wanted to expose political corruption or corporate
scandal, Fletcher sought to reveal greater truths, such as how to beat Bowser, fi nd all
the pieces of the Tri-Force, and collect every single Pokémon. When not waist-deep in
a video game, Fletcher enjoys writing, movies, travel, and shepherding his animal army.
His Prima guides include FEAR, Perfect Dark Zero , Ghost Recon Advanced Warfi ghter ,
and Heroes of Might and Magic V .
We want to hear from you! E-mail comments and feedback to fblack@primagames.com.
Table of Contents
A Hero Returns ........................... 2
Legends & Lore .......................... 7
Factions and Fanatics ................... 15
Ashan Survival Guide................... 24
Creature Compendium ................ 46
Heroic Upgrades ......................... 81
Artifact Catalog ........................... 103
Urban Planning ........................... 110
Map Features............................... 133
Walkthrough................................ 142
Single Scenarios ........................... 287
Multiplayer .................................. 316
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A Hero Returns
Back from Beyond
Hail, adventurer, and welcome to the world of Ashan!
Heroes of Might and Magic V is the resurrection
of one of the most popular game franchises of all time,
with fans numbering in the millions. The series has
earned the respect of hardcore role-playing and strategy
gamers with its smart presentation of resource manage-
ment, enthralling battle sequences, and storylines that
rival some of the great works of fantasy fi ction.
With that historical foundation, Ubisoft and
Nival now introduce new monsters to command in
war, a mature storyline full of plot twists, and a 3-D
interface that brings this enchanting universe to life.
Ubisoft and Nival have kept the core game-
play of Heroes of Might and Magic intact. Fans who
enjoyed picking heroes from a variety of factions
will fi nd no fewer than six factions (Haven, Inferno,
Sylvan, Academy, Necropolis, and Dungeon), each
telling a key segment of the story. The game begins
with the human-based Haven faction attempting to
turn back a monstrous demon incursion, but the tale
includes chapters told from the perspective of the
death-obsessed necromancers (Necropolis faction), the
knowledge-hungry wizards (Academy faction), and
the nature-embracing elves (Sylvan faction).
Resource manage-
ment remains in place:
Heroes must scour the
landscape for important
materials to build cit-
ies. Recruiting certain
creatures into armies requires cities, so you must
keep an eye out for special features on the overworld
map—like gold mines and lumber mills—to turn
quaint towns into thriving city-states that churn out
glorious warriors.
Magic and artifacts are still very important aspects
of gameplay; battles can be won or lost based on the
possession of enchanted items. Sometimes the luck of
a Four-Leaf Clover is enough for an underdog force to
rise up against a thundering foe.
Guiding this great struggle to a victory takes skill
with a sword and the foresight of a brilliant planner.
In the “Artifact Catalog,” you will fi nd expert tips to
help you get the most resources out of the maps and
fi nd artifacts that can change the course of battle. The
“Creature Compendium,” detailing every creature in
the world of Ashan, will not only help you plan your
personal army, but it will also give you advance knowl-
edge about your enemies’ mounting forces.
You can read up on more than 200 special
abilities you can assign to your heroes, and map out
the kind of character advancement you desire in the
“Character Upgrade” section. You’ll even fi nd a time-
line of historical events, from the birth of the universe
to the present-day war chronicled within the game’s
six campaigns, so you’ll understand the motives be-
hind each faction’s movements.
Will you restore Ashan to its once-peaceful state?
Or will you allow the followers of the primordial
Dragon of Chaos, the demented deity who created
the demon army that threatens the planet, to cast the
world into unending darkness? The future of Ashan
rests in your hands.
New Friends, New Features
Ubisoft and Nival have created a completely new
universe for this game, re-envisioning everything from
the creatures that stock each faction to the way battles
unfold between rival armies.
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Battles play out on grid-based
battlefi elds, where you can
direct troop movements and
launch attacks from differ-
ent angles for maximum
advantage.
Heroic Growth
There are more than 200 special abilities to teach your
hero as he or she levels up. Heroes level up quickly,
allowing you to bestow your characters with a host of
upgrades.
Multiplayer
This game includes both LAN and Internet play for
turn-based games, and now you can make adjustments
to your hero and territories while your opponents
make their movements. You can challenge players to
quick matches that last approximately 20 minutes, or
engage them in all-day battles on giant maps.
Watch battles come to life with
individual animations for
every creature.
Earn resources by capturing
special buildings, like this Gem
Pool, which produces precious
jewels every turn.
A Storied History
This game is the latest in a long line of the Heroes
of Might and Magic series—there are no fewer than
24 previous releases, including games from the main
canon, expansion packs, ports to the Mac, and new
releases on consoles. The catalog of games in the series
reveals the development of key features, such as mon-
ster recruitment and resource management. Over time,
the visuals have become more complex, the catalog of
recruitable creatures has grown, and new multiplayer
features have allowed gamers to challenge friends over
home networks and the Internet.
Storyline
All six factions now feature a driving storyline that fi ts
into an overall tale, culminating in a stunning conclu-
sion. Story elements are now pushed forward through
a series of in-game cinematics that let you hear the
heroes speak and interact.
New Battle System
The dynamic battle system keeps the action on the
fi eld moving briskly, with a simple drag-and-drop
interface for positioning units before the battle. Simply
click on the grid-based battlefi eld to move units. Turns
fl y by as each side attacks and volleys, and the action is
chronicled through a new series of animated scenes.
Main Canon
While there have been many chapters since the series’
inception in 1995, four remain the main canon. Ex-
pansion packs accompany some of these, adding new
units and adventures, and some have been released
again in compilations and premium packages that
bundle the main game with extra packs.
Resource Management
The resource management element is deeper than in past
games: Seven materials, such as timber and ore, must be
sought out and protected. Only by successfully acquiring
resources can players build any of the 24 city enhance-
ments, such as the Monument to Fallen Heroes, which
supports the training of creatures. Adding some buildings
to your city also unlocks the ability to recruit specifi c mon-
sters, like royal griffi ns and paladins for the Haven faction.
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Heroes of Might and Magic
Released: 1995
Developer: New World Computing
Publisher: 3DO
The game that started it all is Heroes of Might and Magic .
This initial chapter introduces all the main features of the
series, such as strategy and exploration, empire-building,
and factions. You can choose a hero from one of four
main groups: Squire, Barbarian, Sorcerer, and Warlock.
Once you’ve selected your faction, you start exploring
the lands around your main city. Only through explora-
tion can you earn the resources required to build new
parts of town, which in turn unlock new creatures for
induction into your growing army.
This fi rst chapter also introduced the turn-based
battles that are a hallmark of the series. This game
uses a hexagonal map instead the grid that is found in
Heroes of Might and Magic V . Heroes can use more
than 25 spells to affect battles, making magic a major
part of gameplay.
Heroes of Might and Magic III:
The Restoration of Erathia
Released: 1999
Developer: New World Computing
Publisher: 3DO
This game spins the yarn of a murdered king, resur-
rected as an undead warlord, who leads a power-
thirsty charge of demons and monsters against his
former kingdom. Only his daughter, Catherine, can
stop the fallen king. You assume the role of Catherine
and take control of her Erathian army. Her mission is
to drive back the shambling horrors under her father’s
will, discover who murdered the former king, and set
his tormented soul to rest.
New to this chapter are the Inferno and Fortress
factions, and new creatures for every other faction.
New magical items also come into play. It also takes
a much darker turn than previous games, which is
refl ected in the art style.
Heroes of Might and Magic IV
Released: 2002
Developer: New World Computing
Publisher: 3DO
The last canonical game before Heroes of Might and
Magic V , this game further refi ned gameplay con-
cepts set up in the previous three games. Heroes are
selected from six factions: Order, Chaos, Life, Death,
Might, and Nature. Towns play a pivotal role in the
game, with new features like the ability to direct
growth. Towns allow players to recruit certain mon-
sters, but changing a town’s structure allows for the
procurement of new creatures—and sometimes means
ceasing production of the previous creature.
The fourth chapter also introduces a new feature
to speed up combat, grants certain creatures mon-
ster-specifi c magic, and interjects wandering monster
encounters on the overworld map. One of the biggest
changes, though, is that now heroes can enter combat
directly and engage the enemy alongside the creatures
in their army.
Heroes of Might and Magic II:
The Succession Wars
Released: 1996
Developer: New World Computing
Publisher: 3DO
This game begins with the death of Lord Ironfi st, a
peaceful ruler who kept evil in check. After the king’s
death, his two sons disagree on who deserves the
vacant throne, throwing the kingdom into civil war.
This sets up the thrilling epic, which also introduces
Necromancers and Wizards as available factions.
The Succession Wars offers several engaging
improvements, such as the ability to build moats and
other protective measures to defend against enemy
sieges. Heroes receive access to secondary skills, which
affect gameplay and battles, and creature dwellings
can be upgraded, allowing players to draft stronger
monsters and soldiers into their armies.
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