Heaven Sourcebook.PDF
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Sourcebook
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HEAVEN
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by Bas Suverkropp
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The Abyss presents Heaven written by Bas Suverkropp, a sourcebook from The Abyss. This electronic version of
Heaven may be used provided you charge no fee and do not alter its contents or layout. If you wish to distribute
this or copies of this digital document in any other format please contact Jason Just for written permission.
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The following material developed for the contemporary horror roleplaying game, Kult (Target Games), is made
available in this format by The Abyss, and are not authorized or endorsed in any way by Target Games or any
other publisher of Kult. Neither Target Games or any other publisher of Kult is in any way responsible for the
content of this sourcebook. Heaven © The Abyss, All Rights Reserved.
Cover/images/design © Jason Just. Images may be used provided no fee is charged and or modified.
Contact just.faction@clear.net.nz
Reccommended for Mature audiences.
www.kult-rpg.org
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Bas Suverkropp
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Heaven
Author: Bas Suverkropp
Cover/Design/Graphics: Jason Just
A Publication from The Abyss
Made for the Kult Roleplaying Game
For Mature Readers
"The Abyss is a not-for-profit worldwide corporation whose aim is to
encourage a new publishing company to buy the rights to the Kult role-playing
game and bring it back into print. We run an extensive outreach campaign to
attract new gamers, and we produce high-quality new material and distribute
it for free on the Internet in order to keep gamers interested."
~
www.kult-rpg.org ~
Copyright 2000
NOTE: The Abyss stands by artists who contribute to The Abyss and will aid them and provide legal defense
should a breach of copyright be made. The Abyss claims no copyright of author/artist material. Any parties
interested in reprinting the content contained within Heaven or any other Abyss release should contact the
author/artist for agreement. In these cases The Abyss can act as liason for said parties.
~1~
Bas Suverkropp
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Heaven
Some ideas for Heaven in KULT
This description of Heaven is based on the ideas of the original KULT rules and the Legions of Darkness sourcebook.
The cosmology described in the Metropolis sourcebook doesn't appeal to me. I think that almost everything in Kult shows
that the Demiurge never was particularly benevolent to mankind. Just look at the servants he created. Based on this, I
have made a Heaven which was once very pleasant but still made for some dark purpose. Now the Demiurge has
disappeared, and his Heaven is coming apart at the seams.
What is Heaven?
I do not agree with the idea put forward in the newer KULT books that our earth, Elysium, was once Heaven. Our reality
is a cage, and it was never meant to be a pleasant one. Also, it is said that Malkuth fashioned our prison from her own
body. What, then, is Heaven? I think Heaven is the citadel of the Demiurge, which has of course disappeared from
Metropolis, but it does still exist (a temporal paradox too complicated for us poor unawakened). This was the place where
the Demiurge gathered his direct servants and those of humanity willing to serve him. Before our imprisonment, people
came to Heaven voluntarily, and could leave there too. When the Illusion was created, Heaven was also changed so those
humans coming there would not awaken. Why a large number of people was kept in Heaven is unclear. Maybe the
Demiurge saw them as a kind of reserve force, untainted by the machinations of Astaroth's minions and his own prison
wardens, who could be used if Astaroth made a bid for ultimate power. Maybe the Demiurge had pity on part of humanity
and offered them a respite from the Illusion, although he would not release them. Or the humans in Heaven are simply a
cruel joke: they think they are chosen, but in fact the Demiurge can enjoy the submissiveness of those who once
threatened his own power. Or it might just be a place, as has been suggested elsewhere, where peoples memories are
erased by endless eventlessness before they are reborn.
How does one reach Heaven?
How would a character reach Heaven? Once, the gates of the Demiurges' citadel stood open for all those who would
enter, so reaching Metropolis was the first step in reaching Heaven. Now only the Abyss is left. However, several ways to
enter Heaven still exist:
Becoming a mystic. Mystics may partially live in Heaven, and eventually stay there. Becoming a mystic is basically
increasing your mental balance until you reach really high levels (150+). By studying religious doctrine and having
ecstatic experiences, the mind may be moved to Heaven, and eventually the body too. Christian mysticism will work, but
mystic traditions from other religions also work, as long as these religions assume the existence of a Heaven. Taoist
practices seem to be especially suitable. The first glimpses of Heaven will not reveal that there is anything wrong, so the
Mystic will usually be encouraged to continue. Very critical mystics may spot the increasing decay of Heaven, a very
shocking experience which will usually make them depressed and lose a lot of MB. Reaching Heaven by becoming a
mystic takes a lot of time, and is not much of a game option.
A few artifacts can be used to enter Heaven. The Holy Grail is one example. These artifacts are either very, very obscure or
very well guarded. The obscure artifacts were made or found by someone who did not tell anybody about them but quietly
slipped into Heaven, leaving the artifact behind for someone else to use, with no clues about its powers. Some artifacts
from legend have the power to open a gate to Heaven, too. Many powerful cults and beings try to get possession of these,
so they are always well hidden and guarded. If you would be able to steal one of these, the original owners will do
everything to get it back, and many other interested parties will also appear and try to take it from you. It is said that some
Russian icons have this power, but with the large number of them in existence, trying this theory would take a lot of work.
~2~
Bas Suverkropp
g
Heaven
If you can follow the path of a saint or martyr, you may be able to enter Heaven without dying. You will need as many
possessions and relics of the person you will imitate. Then, you will spend every waking moment meditating upon the
martyr or saints thoughts and teachings. When your own ego starts to fade, and you start to identify more and more with
your object of worship, you will then imitate the most famous deeds of the saint (preferably physically strenuous ones) or
the martyrs torture. Hallucinations will start to occur, showing you glimpses of Heaven, and if they are strong enough, the
Illusion will crack and you will have arrived in Heaven. Reaching Heaven this way will take months in the least and
success will not be guaranteed. Focussing on a saint is easier for people with positive MB and focussing on a martyr is
easier for people with negative MB. Even if unsuccessful, your actions may have a strong effect on your MB. Some of the
people who re-enact the Crucifixion of Christ in Jerusalem ended up in Heaven this way.
Some of the Angels that roam the Illusion still know how to find Heaven. Generally, it is painful for them to return,
because Heaven reminds them sharply of the fact that the Demiurge has abandoned them. As a result, it is very rare for an
Angel to return. If it does, it could be followed. Angels will never guide anyone to Heaven by their own initiative, you will
have to ask them. You must either convince the Angel that you have a very compelling reason to go to Heaven (almost
impossible) or force the Angel to guide you. Physical torture will not work on Angels, but magic or blackmail (threatening
to kill or injure others) might. Note that doing this will certainly lower your MB. Once you’ve reached Heaven, there is no
way you can compel the Angel. Sometimes, no matter what you try to coerce the Angel, you will fail, because many of the
Angels in the Illusion have forgotten how to reach Heaven. Using a ‘portal to the passions’ spell on them might work,
though. Some religions and magical traditions describe methods to summon Angels or celestial beings, to serve as a source
of insight or divine knowledge. Most don’t work at all, but those that do were designed in a time when the Demiurge was
still present. If attempted now, most likely the Angel summoned will be deranged and will have little to give but despair. If
you die, believe in Heaven, and have a positive MB, you are likely to end up in Heaven. Suicide usually doesn’t work,
however, since most religions frown upon this. If you arrive in Heaven because you have died, you will not be able to
leave.
The Landscape of Heaven
Heaven is a open, green landscape of shrubs, small groups of trees and clumps of flowers, but somewhat dry, not unlike
Southern Italy. Here and there you will see magnificent white marble buildings, in a style between classical Roman and
modern architecture, with beautiful white statues. The first thing which goes through your mind when you see this is
"Wow!" The setting looks very inviting. But soon the Arcadian landscape starts getting to you. The sky is somewhat
overcast, dark clouds gathering in the distance like there will be a thunderstorm. The sun looks somehow weak, like it is
faltering and dying. You feel vaguely threatened, though you don't know by what. The solitude of the landscape soon
becomes oppressive. Anybody with knowledge of biology or gardening will see that the plants do not belong to any known
species. The flowers lack reproductive organs. There are no animals, not even insects. If you reach one of the buildings,
you will find that they are in a state of disrepair, and mostly empty. A few pieces of furniture, scattered in large halls, or a
single curtain, flapping in a window, only emphasize this feeling of loneliness and emptiness. The buildings seem to have
no function, they consist of halls, rooms and stairways, but no functional places like kitchens or bathrooms will be found.
Small plants have started to creep up on the buildings, making cracks in the marble. If you stand on one of the terraces or
balconies of the building, you have a grand view over the landscape, which stretches to the horizon in gentle, rolling hills,
all green, with some dramatic mountains far of in the distance. It is quite monotonous, and although you can see more
buildings, some in ruins, and maybe a seashore, you start to feel that it will bring you nothing if you reach them, just more
emptiness. Sometimes, you can see buildings burn, far away, but if you reach them, there are only ruins left. It never gets
dark, but the dark clouds never completely lift either. (Actually, the landscape paintings of Dutch magic-realist painter
Karel Willink perfectly convey the atmosphere described here. He said of one of his own paintings: "A sunny landscape,
once the symbol of pastoral peacefulness, can be an unbearable menace." Examples are his paintings The Terrace of
Hercules, Job, and The Stylite). There are only dust roads, and some stone roads of the Roman type. All roads start at
buildings but lead nowhere.
~3~
Plik z chomika:
ronin717
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