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The listings for the Telepath and Battle Mind are expanded to include the list presented here. Individuals who qualify may take the Artificer prestige class. However, they may only make psionic items and/or items with psionic powers stored within them.
The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible. A good Wisdom is recommended to allow access to higher level powers.
Requirements
To qualify to become a Psionic Agent, a character must fulfill the following criteria.
Base Attack Bonus: +2.
Skill: Hide 6 ranks, Move Silently 6 ranks.
Feat: Wild Talent.
Class Information
The following information pertains to the Psionic Agent advanced class.
Hit Die
The Psionic Agent gains 1d8 hit points per level. The character’s Constitution modifier applies.
Action Points
The Psionic Agent gains a number of action points equal to 6 plus one-half her character level, rounded down, every time she advances a level in this class.
Class Skills
The Psionic Agent’s class skills are as follows: Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge (current events, streetwise) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language (none), Search (Int), Sleight of Hand (Dex), Speak Language (none), Spot (Wis), Tumble (Dex).
Skill Points at Each Level: 3 + Intelligence modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Defense Bonus
Reputation Bonus
1st
+0
+2
Psionic skills, psionic powers
+1
2nd
+3
Psionic Focus, psionic powers
3rd
Bonus feat, psionic powers
4th
+4
Draw power, psionic powers
5th
Charged shot, psionic powers
6th
+5
7th
Combat Manifestation, psionic powers
8th
+6
Power penetration, psionic powers
9th
+7
10th
Deadly Aim, psionic powers
Class Features
The following features pertain to the Psionic Agent advanced class.
Psionic Skills
At 1st level, the Psionic Agent gains access to the Autohypnosis and Concentration skills, as described for the Battle Mind.
Psionic Powers
The Psionic Agent’s key talent is the ability to manifest psionics powers related to movement and detection.
A psionic power is a one-time psionic effect. Psionic powers require power points to use. Unlike arcane spellcasters, psionicists don’t have spellbooks and they don’t prepare powers ahead of time. A psionicist’s level limits the number of power points available for manifesting powers. In addition, a psionicist must have a key ability score equal to at least 10 + the power’s level to manifest a particular power. The Psionic Agent’s selection of psionic powers is extremely limited and tied both to detection and avoiding being detected. The Psionic Agent knows two 0-level powers (called talents) of your choice. At each level, the Psionic Agent discovers one or more previously latent powers, as indicated on the table below.
The DC for saving throws to resist a psionic power is 10 + the power’s level + the Psionic Agent’s key ability modifier.
Psionic Agent Level
Pts/Day
0
1
2
3
4
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