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FRONELA
Credits
Contents
Introduction
Author
Lawrence Whitaker
RuneQuest Logo
Anne Stokes
2
A History of Fronela
4
Editor
Nick Robinson
Interior Illustrations
Andrew Dobell, Carlos
Martins, German Ponce, Leonel
Domingos da Costa, Marco
Morte & Phil Renne
Lands of the West
8
Layout
Will Chapman
Loskalm
18
Janube City States
42
Special Thanks
Greg Stafford, Roderick
Robertson, Mike Dawson, Jeff
Richard, David Hall, Jamie
‘Trotsky’ Revell & Adam
Gullwell
Charg and Golaros
61
Cover Art
Iñaki Gonzalez Ormaetxea
The Hsunchen Lands
70
Cover Design
Bob Cram, Dan Howard &
Jeff Koch
Cults of Fronela
77
All Thanks to the Martyr
88
Index
102
Copyright Information
Fronela ©2009 Mongoose Publishing. All rights reserved. Reproduction of of this work by any means without the written
permission of the publisher is expressly forbidden. All signifi cant characters, names, places, items, art and text herein are
copyrighted by Mongoose Publishing subject to its licence from Issaries, Inc.
This game product contains no Open Game Content. No portion of this work may be reproduced in any form without written
permission. To learn more about the Open Game License, please go to www.mongoosepublishing.com.
This material is protected under the copyright laws of the United Kingdom. This product is a work of fi ction. Any similarity to
actual people, organisations, places or events is purely coincidental.
RuneQuest is a trademark (TM) of Issaries, Inc. Produced under license from Issaries. All rights reserved. Printed in the USA.
3
F R O N E L A
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INTRODUCTION
It is quite something to encounter the peculiar ways
of those who think all men are equal or should be
made that way. A cursory perusal of the Abiding
Book shows this to be a borderline heresy as it is
quite clear that the Invisible God did not intend
men to be equal, and nor does he seek for men
to establish any kind of equilibrium under their
own devices. Nature and myth exist because of
hierarchies; because of superiorities. Some may
delude themselves into believing that equality offers
some form of divine state of being, but, ultimately,
they are fools who will wreck themselves in pursuit
of their own egalitarianism.
Chapter Three – Loskalm and Junora
A gazetteer detailing the western region of Fronela;
the kingdom of Loskalm and its semi-independent
neighbour, Junora. This is the Fronelan heartland;
civilised, sophisticated, but coming to terms with a
new era after the God Learner retreat.
Chapter Four – The Janube City States
A gazetteer detailing the diverse city states of the
Janube river valley, including Sog City and Galastar.
The Janube City States are diverse and confused – a
potential crucible for unrest as residual God Learner
and EWF interests compete for this infl uential region.
Chapter Five – Charg and Golaros
The Orlanthi regions of Fronela, both Old Ways
Traditionalist and Draconic are detailed in this chapter.
The Orlanthi are relative newcomers to Fronela, and have
faced their fair share of diffi culties as a conquered people:
fi rst by the EWF, then by the Carmanians, and now with
the threat of the Galininni Horse People from Ralios.
There is no such thing as equality. There is no such
thing as perfect balance. If there was, we would
have found it by now and, most likely, broken it.
Prince Ullmal of Jrustela: ‘The Unorthodox
Orthodoxies’ (Sog City Edition)
Chapter Six – The Hsunchen Lands
Rathorela, Tastolar and Winterwood, home to hsunchen
tribes of Fronela, are detailed here. The beast people of
the north are wild and reclusive; this chapter overviews
their society and the tribes of the forests and tundra.
This book describes the realm of Fronela, the lands
north of Ralios and west of Peloria. This extensive
region is home to Malkionist, Hrestolists, Wyrmfriends
and Orlanthi and is contested to a lesser extent by all
although none has the appetite to make Fronela a
front for concerted warfare. These westerns lands are
fi lled with city-states, isolated kingdoms, vast forests
and peculiar ruins that harken back to the God Time.
Fronela is, at once, divorced from and wedded to the
greater imperial confl icts of Second Age Glorantha,
yet caught in its own, strange, idealistic miasma.
Chapter Seven – Fronelan Cults
New cults covering the Hrestoli religions, draconic
mysticism and draconised Orlanthi.
Chapter Eight – All Thanks to the Martyr
In which the characters fi nd themselves on a quest
to retrieve the bones of the martyr, Galastar, but fi nd
themselves caught up in the agendas of the remaining
God Learner factions of the Janube city states.
An overview of the book’s contents, chapter by
chapter, follows.
Chapter One – A Brief History of Fronela
From the Dawn Age to The Closing – an overview of
Fronelan history and timeline of its key events.
What Else Do I Need?
To make the most of Fronela , access to the following
other RuneQuest books will be helpful:
Players Guide to Glorantha
Cults of Glorantha volumes I and II
Magic of Glorantha
RuneQuest Spell Book.
Chapter Two – Lands of the West
An overview of the major lands, peoples and cultures of
Fronela. Essential information pertaining to the region.
4
I N T R O D U C T I O N
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Introduction
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A HISTORY OF FRONELA
Loskalm is founded on heresy. When
Hrestol was butchered in Sog City, the
world was favoured that day. All those that
revere his name should be similarly treated.
Akem was formed in the south of Fronela, arising from
fragmented Junora and assimilating the small kingdoms
around the Ozur Bay. Akem could have become the
prevailing nation across Fronela, uniting all under its
banner, and, for 265 years, it was a powerful seat of
Malkionist and Hrestolic belief. However, sorcerous
experiments opened the Gate of Banir in Akem, which
allowed Gbaji to enter the kingdom, and, for almost
two centuries his agents work tirelessly to establish
Gbaji as the challenger to order and the Invisible God.
Gbajists turn Akem’s benevolent rule into a tyrannical
power intent on subjugation along the Janube. Heroes
working from outside and inside Akem, such as
Varganthar and Talor, eventually closed the Gate of
Banir and defeated the Gbajists, but at a terrible price:
Akem ceases to exist as a kingdom and is absorbed
into the relatively new kingdom of Loskalm.
Fluilea Gencourt, Proselytizer of Dangk
In the Dawn Age, the land that came to be known as
Fronela was in turmoil. Barbarians ruled from the
forests of Winterwood and Rathorela, through the
Janube Valley and down to the Nidan Mountains. The
land was in a constant fl ux of war and murder, with
hundreds of pagan gods driving their tribes to acts of
mindless slaughter. Life was short; true belief was
lacking. Civilisation? None that could be discerned.
Fronela was a land of perpetual war. Pockets of civility
existed; Agria in the north, Sog City at the mouth of
the Janube, but elsewhere there was turmoil.
Loskalm represented an alliance of small states who
opposed the tyranny of Akem. As others joined its
cause, its territories increased, coming to include Junora
and, following the closing of the Gate of Banir, Akem.
Following Akem’s demise, Loskalm ruled peacefully
for two hundred years but it eventually plunged into
its own, introverted mess as the Wars of Succession
threatened to wreck the kingdom completely. Noble
families struggled for the throne of Loskalm and even
though peace was reached, after 25 years of war, it
was at considerable cost. One faction had accepted the
support of the God Learners; this secured them power,
but also cemented God Learner infl uence into western
Fronela. Loskalm joined the Middle Sea Empire in 727,
forcing some generals of the Wars of Succession out
of Fronela completely. One such exile was Syranthir
Forefront, a challenger for Loskalm’s crown who was
forced, by Jrusteli forces, across the Janube valley and
out through Charg. Leaving Fronela forever, Syranthir
eventually reached Peloria and formed Carmania,
becoming its fi rst Shah.
Things changed when Hrestol, a prince of the Seshneg,
experienced the revelations of the Invisible God and
decided to unite the western lands through union with
the Invisible God. Hrestol’s task was to teach Solace in
Glory to the heathen masses and he undertook several
great pilgrimages, undergoing further revelations along
the way. His teachings invigorated the stale, static
Malkionist cults that were scattered in the midst of the
pagan gods, and they began to see order emerging from
the disruption. As Hrestol preached, he was accepted
as the Prince, the Judge and the Prophet. His ideas
spread; idealism replaced stagnation; the word of the
Invisible God challenged and replaced the pagan gods,
who faltered and died. Hrestol’s ideas of chivalry
and unswerving devotion to the Law of the Invisible
God replaced the chaos of unchecked war. Kingdoms
coalesced and found direction; logic through worship
replaced undirected political ambition. Steadily,
Fronela became civilised.
The God Learners ruled for 140 years, launching
campaigns along the Janube and replacing Hrestolism
with the True Malkioni Church. At fi rst, Jrusteli
infl uence was benign, but as the Middle Sea Empire
consolidated its power across Glorantha, and prevailed
Following Hrestol’s martyrdom in Sog City, Hrestolism
as a religion took hold across Fronela. The kingdom of
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A H I S T O R Y O F F R O N E L A
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