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Dead Ringer
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Dead Ringer
A Warhammer Fantasy Roleplay Scenario
by Chuck Morrison
TABLE OF CONTENTS
Introduction
... page 2
The Elder s Council ... page 13
Villagers ... page 14
Putting the Pieces Together ... page 14
In Morr s Garden ... page 15
South Averland Red ... page 15
Arrival of the Desperate ... page 16
Denouement
A Bit of History
... page 2
Along a Lonely Road
... page 3
Wolf Bait
... page 3
Welcome to Ehrtzhofen
... page 4
The Gr ü ndenfest
... page 4
So Many Questions
... page 5
... page 16
Winding Down
... page 7
Tying Up Loose Ends
... page 16
The Doktor is Out
... page 7
The Price of Failure
... page 17
A Terrible Scene
... page 7
Whence Augustin Vorster? ... page 17
Curious, Cadaverous Tattoos
... page 10
Experience
... page 17
Words
... page 10
Dramatis Personae
... page 18
Letters
... page 10
Acknowledgments
... page 19
Shapes
... page 11
Handouts
... page 20
Investigative Complications
... page 12
Strange Rumblings
... page 12
Cover and Map Pencils by TJ Adamowicz
Cover Colors by Alfredo Lopez, Jr
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.: Introduction :.
Dead Ringer begins just outside the town of Ehrtzho-
fen, which for the purposes of this scenario is located in
Talabecland and nestled against the Great Forest, but
with a bit of effort can easily be relocated to any remote
village in the Empire. It is a non-linear scenario that is
best run for a party of 3 to 6 Player Characters of any
experience level who have an investigative bent, strong
stomachs, and twenty-four hours to spare.
Everything was in place now, and only a single obstacle
remained: the current village physician, Augustin Vor-
ster. Bartenbach promptly fired Vorster, telling him that
his “term as village physician was up,” and he would be
replaced within the week. This devastated Vorster, who
loved Ehrtzhofen and had served it well for the past
dozen years. Bereft of his status in the community, his
position on the Elder’s Council, and the only occupation
he was trained to do, he sank into a deep and public
depression. Indeed, he would often be found at the
town tavern bingeing on every drop of alcohol available
until he passed out, only to begin the cycle anew the
next day when he regained consciousness. People whis-
pered he had gone mad.
A BIT OF HISTORY
Ehrtzhofen is a small village that can be found near the
Talabecland-Ostermark border, at the northern edge of
the Kölsa Hills and the southernmost reaches of the
Great Forest, just northeast of Kappelburg. It has been a
sleepy hamlet for most of its existence. Indeed, its vil-
lagers pride themselves on living in a town where noth-
ing of consequence ever happens. That is, until five
years ago, when a series of events was set into motion
that would change the tranquil village of Ehrtzhofen
forever.
During this time Paulin Wegener arrived from Freital
(by way of Talabheim, where he stopped briefly to pur-
chase medicinals) and took up his duties. He convinced
Halbgewachsen that he was suffering from a rare but
quite serious affliction that was only treatable with a
special elixir, which was to be administered daily. We-
gener hoped Halbgewachsen would die quickly, but the
old man was too hale and hearty, and a week of “ther-
apy” only served to weaken him enough to restrict him
to his bed. At this point Pfluger and Bolstetter, under
severe pressure from their creditors, told Wegener in no
uncertain terms to finish the job he was hired to do. The
next morning, Wegener dispensed five times his usual
dose, which should have been more than enough to kill
a normal man — but it only served to render Halbgewa-
chsen comatose. Wegener quickly declared him dead
and he was buried — alive — the next day.
Endris Pfluger was a poor merchant with lofty aspira-
tions when he moved to Ehrtzhofen eight years ago. By
taking out loans from a moneylender in Talabheim, he
realized his lifelong dream of owning and managing his
own bank. Unfortunately, the town of Ehrtzhofen did
not grow as quickly as Pfluger had hoped, and his
bank’s investments in the Talabheim market were dis-
astrous. He sank deeper and deeper into financial du-
ress until threats of debtor’s prison spurned him to an
otherwise unthinkable action: he would murder the
town’s wealthiest inhabitant, one Bertholdt Halbgewa-
chsen, and usurp his estate. He knew well that he could
not carry his plans to fruition alone, and so sought out
another inhabitant of Ehrtzhofen who was also in dire
financial straits: the town miller Cristoff Bolstetter, who
had approached Pfluger recently for a loan to repair his
decrepit mill. Bolstetter agreed to help if he could claim
a share of the profits. He knew of a physician in the
nearby town of Freital named Paulin Wegener who was
in need of a new job quickly, as he was in danger of los-
ing his current job for incompetence. Pfluger decided he
was the perfect person to carry out the poisoning of
Halbgewachsen, since he could do it under the auspices
of treating a vague malady, which Halbgewachsen was
perpetually fearful of contracting. Once Halbgewachsen
was dead, however, there would be the matter of dealing
with his estate, which would be overseen by the town
mayor, Eberlein Bartenbach. Fortunately Bartenbach
was amenable to the transaction, not because of any
arrears or financial necessity but simply out of greed.
Bartenbach announced shortly thereafter that Halbge-
wachsen had left no Last Will and Testament, and so his
estate had to be turned over to the village of Ehrtzhofen
for disposition. Another announcement came rapidly
after the first: Halbgewachsen was not as wealthy as he
appeared to be, but in reality was deeply in debt to
Talabheim creditors. The money that was left over after
all of the debts were satisfied would hardly even pay for
a Gründenfest (a semi-regular feast celebrating the
town’s founding), but in light of Halbgewachsen’s tragic
death, Pfluger would donate the rest. Pfluger acted as
host for that year’s festivities.
With the Gründenfest behind them, the ever-tenacious
town Bailiff Erschel Neunecker insisted on performing a
routine investigation of Halbgewachsen’s demise, de-
spite the claims of the physician and over the explicit
objections of the Elder’s Council. For lack of anything
else to do in the small town — indeed, this was the first
“real work” he had in months — Neunecker threw him-
self into the investigation body and soul. He had the
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body of Halbgewachsen exhumed, and made a horrify-
ing discovery that would terrorize the town: desperate
scratchmarks on the inside of the coffin lid meant that
Halbgewachsen was buried alive. Certain now that he
was hot on the trail of something big, Neunecker con-
tinued his investigative work. An obscure entry in one of
Halbgewachsen’s voluminous journals led to a safe-
deposit box in Talabheim, which contained his missing
Last Will and Testament. This document left everything
Halbgewachsen owned to Fritz Trubin, the “town fool”
with whom he struck up an unlikely but very close
friendship. Neunecker returned to Ehrtzhofen intent on
blackmailing Bartenbach.
to be released. The general consensus was that he left
Ehrtzhofen to escape reprisal from one or more
wronged citizens. Not long after he disappeared, angry
townsfolk tore down the jail and gallows.
The death of Halbgewachsen and the disappearance of
Neunecker snapped Vorster out of his melancholy. Re-
alizing something was terribly amiss, he retraced Neun-
ecker’s investigation, discovered Halbgewachsen’s will
and unraveled all of the information implicating the
Elder’s Council in the death of Halbgewachsen. Vorster
even discovered Neunecker’s corpse when he noticed
that the earth over a very old grave had been recently
disturbed. When he exhumed the coffin, he found the
corpse of a badly beaten Neunecker, struck about the
head with imprints that matched the mayor’s golden-
tipped cane. He then proceeded to exhume the body of
Halbgewachsen under cover of darkness and discovered
the true cause of his death: poison.
Attempting to blackmail the good mayor was Neun-
ecker’s first — and last — mistake. He left the original
will in its place in Talabheim and brought a copy with
him to threaten the mayor. Neunecker believed he was
safe because Bartenbach did not know where the origi-
nal will was kept, but he hadn’t counted on the Mayor’s
volcanic temper. Bartenbach crushed Neunecker’s skull
with his cane that night, and buried the body in a place
where he thought no one else would ever find it —
someone else’s grave. The Bailiff’s disappearance sur-
prised the town, but he was not well-liked and had
many enemies; Neunecker had a nasty habit of arresting
townsfolk under false pretenses and then requiring a fee
At this point, the last vestiges of Vorster’s melancholy
vanished and were replaced by a single goal: revenge
upon the Elder’s Council for ruining his life for their
own selfish gain. This thought consumed him day and
night until he constructed a complex plan to expose the
members of the Council for the murderous, avaricious
reprobates they really were.
.: Along a Lonely Road :.
It is dusk as Dead Ringer opens; the PCs make their
way along a nondescript dirt road flanked on each side
with overgrown grass giving way to isolated copses of
trees, which eventually thicken into a dark forest. A
slight breeze rustles the leaves and the area is filled with
a relaxing quiet. Smoke rises across the treetops some
distance away, indicating the presence of a nearby town.
In the distance, sharp-eyed PCs spot a cloaked man
walking in the same direction they are headed. In the
rapidly dwindling sunlight, on a successful Average
Perception Test , a PC can make out the glint of a sword
hilt and a pair of handcuffs.
of charge for their troubles. He appears to be wary of
spending time outdoors alone at dusk. If the PCs offer
to allow him to walk with them, he gratefully accepts,
telling them that he has walked the entire distance from
Talabheim alone, and would be greatly embarrassed
should any ill befall him less than a mile from his desti-
nation.
WOLF BAIT
Suddenly, the forest behind them shudders. Branches
snap and leaves fly as the PCs turn around just in time
to view a robed woman crashing through the trees. Al-
most upon her is a pack of Giant Wolves (see Old World
Bestiary, p. 96-97 or Dramatis Personae for an ap-
proximation) with at least one wolf per PC. The woman
is bleeding from what looks to be a serious leg wound,
and clutches a dirty leather bag close to her chest. She
trips on a branch and falls to the ground at the feet of
the PCs. With a look of terrified desperation, she cries,
“Help me, please! By Sigmar’s grace, save my life!”
If the PCs do not approach the man within a few rounds
(and take no precautions against being heard), he hears
them and turns, hand on his sword. He introduces him-
self as Albrecht Lutenschleger. He is to assume duties as
Bailiff of the town of Ehrtzhofen immediately upon ar-
rival, and claims he is protected by the town militia and
traveling Road Wardens — if he is harmed in any way,
the full might of Ehrtzhofen will fall upon those respon-
sible (these are false boasts, since Ehrtzhofen has no
militia and the Road Wardens are nowhere to be seen).
Once it is determined that the PCs do not pose him any
harm (if, indeed, they do not), he will offer to escort
them to town and provide them with a place to stay free
The PCs have no choice but battle; the Giant Wolves are
upon them in an instant. Lutenschleger draws his
weapon and plunges in, acquitting himself in battle to
the best of his ability. The wolfpack operates on a strat-
egy of separating the PCs from each other and attacking
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two wolves to one person. This will leave some of the
PCs free to strike, and others caught in the middle of a
torrent of snapping teeth and rending claws. If the bat-
tle goes badly (one wolf dies), the remaining wolves will
attempt to back the PCs up against the forest edge,
where two more Giant Wolves lie in wait. If the battle
goes very badly (more than two wolves die), the remain-
ing wolves will retreat into the forest and disappear to
lick their wounds.
part-time inventor in the town of Ehrtzhofen. She offers
take any wounded PCs to Vorster, who is sure to be
grateful, and may even reward them for their troubles in
addition to attending their wounds. Should the PCs
open Madalena’s bag themselves, they will find a hand-
ful of flowers and herbs, just as she said.
It is important that Lutenschleger does not die in this
battle, as he is integral in granting the PCs authority to
carry out investigations in his name in the next section.
He should be wounded, however — enough to be re-
stricted to bed (perhaps a deep leg wound or abdominal
wound would prevent him from being overly mobile).
This incapacitation will result in having to direct the
investigation from bed, which effectively makes the PCs
his agents, as they are the only ones in town he knows
or trusts.
The battle with the Giant Wolves should be strenuous,
but not life-threatening; ideally, at least one PC will
have suffered wounds. The woman that they saved in-
troduces herself as Madalena Precht and thanks them
profusely. She explains that she was gathering medici-
nal herbs and pretty flowers to decorate the garden of
her employer, Augustin Vorster, a retired physician and
.: Welcome to Ehrtzhofen :.
Ehrtzhofen is only a half-hour’s travel from the site of
the battle with the wolf-pack, tucked away within the
confines of the Great Forest. Inside the thick, cloying
branches that comprise the town’s boundary can be
found a single tavern, a forked river, a bank, a farm,
various hovels and even a few manors for the wealthy or
noble inhabitants. A gentle hill swells to the northeast
of the entry road, on top which lay a group of marble
seats clustered beneath a large pavilion. Ruins of an
abandoned jailhouse lay to the west, windows broken
and door askew, creaking noisily from a single function-
ing hinge. It is dark now, but the town is a bustle of ac-
tivity — crowds of people move to and fro, carrying lan-
terns and fussing around large tables as if in prepara-
tion for a festival. A few villagers can be seen lighting
torches on tall stakes to ward off the gathering dark-
ness.
Lutenschleger is carried by Vorster’s servants to a
nearby bed. While Vorster examines him, Maurice asks
the PCs to introduce themselves. Lutenschleger weakly
hands over papers identifying himself and his position.
“Town Bailiff, eh?” Vorster asks. “Haven’t had one of
those since our old one disappeared. What was it,
Madalena? Five years past?”
When the group has finished their introductions, Vor-
ster announces that he was planning a feast in honor of
the founding of the town (whose actual date has been
lost to the mists of time, and now acts as a convenient
excuse for whenever someone wants to host a large
party) — a “Gründenfest” — and he would be remiss if
he did not invite the PCs to be guests of honor. Indeed,
the feast is about to commence. He asks Madalena to
escort the PCs to the main table and seat them along-
side prominent members of the Elder’s Council under-
neath the hilltop pavilion. Vorster will join them as soon
as he is finished attending to the wounded Lutenschle-
ger.
Madalena limps in first, shouting out details of the PCs
glorious victory over the Giant Wolves of the Great For-
est. The raucous noise draws a sizable crowd about the
PCs, curious for more tidbits about the battle. Soon, the
crowd makes its way west of the jail to Vorster’s manor,
and Augustin emerges with a look of concern as he sizes
up Precht’s wound, but he quickly determines that the
extent of the wound is minor. Precht hands the leather
bag over to Vorster.
THE GRÜNDENFEST
As Madalena guides the PCs to their places, she relays a
brief history of the Gründenfest. It is a semi-regular
celebration of Ehrtzhofen’s founding, whose actual date
has been lost to history. She explains that the Elder’s
Council hosts the festival once a year, but prominent
members of the community (in other words, anyone
who can afford it) may announce a Gründenfest at any
time. As a matter of fact, this is the third Gründenfest
this year, and some years have seen up to eight. It is a
time of great celebration, where everyone in town is
invited to eat and drink to their heart’s delight. She
Vorster accepts the bag and says, “You must be more
careful Madalena, or these flowers shall be the death of
you.” At this point, Vorster notices that Lutenschleger
has lost a lot of blood and requires assistance. “Bring
that man into my home, and we’ll take care of him. You
can introduce yourselves inside. I owe each of you val-
iant people a great debt, one which I can begin to repay
now.”
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