[01-0106] High Tech(1).pdf

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HighTech.qxp
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Written by SHAWN FISHER, MICHAEL HURST, and HANS-CHRISTIAN VORTISCH
Additional Material by DAVID L. PULVER, SEAN PUNCH,
GENE SEABOLT, and WILLIAM H. STODDARD
Edited by SEAN PUNCH
Cover Art by ABRAR AJMAL and BOB STEVLIC
Illustrated by BRENT CHUMLEY, IGOR FIORENTINI, NATHAN GEPPERT,
BRENDAN KEOUGH, and BOB STEVLIC
ISBN 978-1-55634-770-2
1 2 3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
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C ONTENTS
5. W EAPONRY. . . . . . . . . . . . . . . . . 78
F IREARMS . . . . . . . . . . . . . . . . . . . . . . . . . . .78
Dirty Tech: Full-Auto Conversions . . . . 79
How to Treat Your Gun . . . . . . . . . . . . 79
Drawing Your Weapon . . . . . . . . . . . . . 81
Immediate Action . . . . . . . . . . . . . . . . . . 81
Shooting . . . . . . . . . . . . . . . . . . . . . . . . . 82
Reloading Your Gun . . . . . . . . . . . . . . . 86
Careful Loading . . . . . . . . . . . . . . . . . . . 86
Black-Powder Fouling . . . . . . . . . . . . . . 86
Air Guns . . . . . . . . . . . . . . . . . . . . . . . . . 88
Ranged Electric Stunners . . . . . . . . . . 89
Non-Repeating Pistols . . . . . . . . . . . . . 90
Revolvers . . . . . . . . . . . . . . . . . . . . . . . . 92
Dirty Tech: Improvised Guns . . . . . . . . 92
Semiautomatic Pistols . . . . . . . . . . . . . 97
Automatic Revolver . . . . . . . . . . . . . . . . 97
Disguised Firearms . . . . . . . . . . . . . . . . 98
Rocket Pistol . . . . . . . . . . . . . . . . . . . . . . 99
Shotguns . . . . . . . . . . . . . . . . . . . . . . . 103
Muskets and Rifles . . . . . . . . . . . . . . . 107
Drilling . . . . . . . . . . . . . . . . . . . . . . . . . 108
Minié Balls . . . . . . . . . . . . . . . . . . . . . . 109
The Kalashnikov . . . . . . . . . . . . . . . . . 114
Flechette Rifle . . . . . . . . . . . . . . . . . . . . 116
Caseless-Ammo Rifles . . . . . . . . . . . . . 119
Submachine Guns. . . . . . . . . . . . . . . . 122
The H&K MP5 . . . . . . . . . . . . . . . . . . . 123
Mechanical Machine Guns . . . . . . . . 127
Machine Guns and Autocannon . . . . 129
Water-Cooled Machine Guns . . . . . . . . 129
Electric Gatling Gun . . . . . . . . . . . . . . 135
Cannon . . . . . . . . . . . . . . . . . . . . . . . . . 138
Using Artillery . . . . . . . . . . . . . . . . . . . . 139
Grenade Launchers. . . . . . . . . . . . . . . 142
Grenade Launcher Ammo . . . . . . . . . . 143
Individual Combat Weapon . . . . . . . . 144
Mortars. . . . . . . . . . . . . . . . . . . . . . . . . 145
Light Antitank Weapons. . . . . . . . . . . 147
Backblast . . . . . . . . . . . . . . . . . . . . . . . 147
Vehicular Rocket Launchers . . . . . . . 150
Guided and Homing Missiles . . . . . . 150
F IREARM A CCESSORIES . . . . . . . . . . . . . . 153
Holsters, Scabbards, and Slings . . . . 153
Magazine Modifications and
Reloading Aids . . . . . . . . . . . . . . . 155
Sights and Aiming Aids . . . . . . . . . . . 155
Sound Suppressors . . . . . . . . . . . . . . . 158
Dirty Tech: Home-Built
Suppressors . . . . . . . . . . . . . . . . . . 159
Cinematic Silencers . . . . . . . . . . . . . . . 159
Stocks, Tripods, and Bipods . . . . . . . 160
I NTRODUCTION . . . . . . . . . . . . . . . . . 4
Publication History . . . . . . . . . . . . . . . . . 4
About the Authors . . . . . . . . . . . . . . . . . . 4
P ERSONAL D EVICES AND
C ONSUMER G OODS . . . . . . . . . . . . . . 30
Personal Accessories. . . . . . . . . . . . . . . 31
Appliances . . . . . . . . . . . . . . . . . . . . . . . 32
Foodstuffs . . . . . . . . . . . . . . . . . . . . . . . 33
Luxuries . . . . . . . . . . . . . . . . . . . . . . . . . 34
C OMMUNICATIONS . . . . . . . . . . . . . . . . . . . 35
Mail and Freight . . . . . . . . . . . . . . . . . . 35
Telegraph . . . . . . . . . . . . . . . . . . . . . . . . 36
Telephone . . . . . . . . . . . . . . . . . . . . . . . . 36
Radio . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Radio in Use . . . . . . . . . . . . . . . . . . . . . . 38
Other Communications . . . . . . . . . . . . 40
M EDIA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Audio Storage, Recording,
and Playback . . . . . . . . . . . . . . . . . . 40
Video Storage, Recording,
and Playback . . . . . . . . . . . . . . . . . . 42
Broadcast Radio . . . . . . . . . . . . . . . . . . 44
Television . . . . . . . . . . . . . . . . . . . . . . . . 44
S ENSORS AND S CIENTIFIC G EAR . . . . . . . 45
Active Sensors . . . . . . . . . . . . . . . . . . . . 45
Passive Visual Sensors . . . . . . . . . . . . . 47
Indirect Passive Sensors. . . . . . . . . . . . 48
Scientific Equipment . . . . . . . . . . . . . . 50
E XPEDITION G EAR . . . . . . . . . . . . . . . . . . . 51
Lights . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Navigation Instruments . . . . . . . . . . . . 52
Load-Bearing Gear . . . . . . . . . . . . . . . . 53
Climbing and Mountaineering Gear. . 55
Survival and Camping Gear. . . . . . . . . 56
Maritime Gear . . . . . . . . . . . . . . . . . . . . 59
Parachuting Gear . . . . . . . . . . . . . . . . . 60
1. T HE E QUIPMENT A GE . . . . . . . 5
T IMELINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
TL5: The Industrial Revolution . . . . . . . 6
TL6: The Mechanized Age . . . . . . . . . . . 6
TL7: The Nuclear Age. . . . . . . . . . . . . . . 6
TL8: The Digital Age . . . . . . . . . . . . . . . . 6
Dirty Tech . . . . . . . . . . . . . . . . . . . . . . . . . 6
B UYING E QUIPMENT . . . . . . . . . . . . . . . . . . 7
You Get What You Pay For . . . . . . . . . . 7
The Black Market . . . . . . . . . . . . . . . . . . 7
New Perk: Equipment Bond . . . . . . . . . . 7
Legality and Antiques . . . . . . . . . . . . . . . . 8
W EAR AND C ARE . . . . . . . . . . . . . . . . . . . . . 9
I NTEGRATING AND M ODIFYING
E QUIPMENT . . . . . . . . . . . . . . . . . . . . . 9
Combination Gadgets . . . . . . . . . . . . . . 10
E QUIPMENT S TATISTICS . . . . . . . . . . . . . . . 10
Tech-Level Specialization . . . . . . . . . . . . 11
2. C ORE T ECHNOLOGIES. . . . . . . 12
Dirty Tech: Batteries . . . . . . . . . . . . . . . . 13
P OWER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Batteries . . . . . . . . . . . . . . . . . . . . . . . . . 13
Generators . . . . . . . . . . . . . . . . . . . . . . . 14
Energy Collectors . . . . . . . . . . . . . . . . . 15
Fuel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Dirty Tech: Oil Refining . . . . . . . . . . . . . 16
I NFORMATION T ECHNOLOGY . . . . . . . . . . . 17
The Printed Page . . . . . . . . . . . . . . . . . . 17
Office Technology . . . . . . . . . . . . . . . . . 18
Computers . . . . . . . . . . . . . . . . . . . . . . . 19
Computer Networks . . . . . . . . . . . . . . . . 20
Computer-Based Research . . . . . . . . . . . 21
4. D EFENSES . . . . . . . . . . . . . . . . . 62
C LOTHING . . . . . . . . . . . . . . . . . . . . . . . . . . 62
A RMOR AND P ROTECTIVE G EAR . . . . . . . . 65
Body Armor . . . . . . . . . . . . . . . . . . . . . . 65
Shields . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Dirty Tech: Homemade Armor . . . . . . . 71
Environmental Protection . . . . . . . . . . 72
Biomedical Sensors (TL7) . . . . . . . . . . . 75
S TEALTH AND C AMOUFLAGE . . . . . . . . . . .76
Camouflage . . . . . . . . . . . . . . . . . . . . . . 76
Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . 77
3. G ENERAL E QUIPMENT . . . . . . 23
T OOLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Tool Kits . . . . . . . . . . . . . . . . . . . . . . . . . 24
Hand Tools. . . . . . . . . . . . . . . . . . . . . . . 24
Power Tools . . . . . . . . . . . . . . . . . . . . . . 26
Industrial Equipment . . . . . . . . . . . . . . 28
Rescue Tools . . . . . . . . . . . . . . . . . . . . . 29
GURPS System Design
STEVE JACKSON
Production Artists
ALEX FERNANDEZ and PHIL REED
Print Buyers
GURPS Line Editor
SEAN PUNCH
SHELLI GALEY
and MONICA STEPHENS
Marketing Director
Indexer
NIKOLA VRTIS
PHIL REED and JUSTIN DE WITT
Managing Editor
PAUL CHAPMAN
PHIL REED
Sales Manager
ROSS JEPSON
Production Manager
MONICA STEPHENS
Errata Coordinator
ANDY VETROMILE
Art Director
WILL SCHOONOVER
GURPS FAQ MAINTAINER
STÉPHANE THÉRIAULT
Research Assistance: Scott Biddle, Rupert Boleyn, Douglas Cole, Barry Cooper, Russel Hiatt, John Johnson, andi jones,
Matt Jones, François Marcadé, Nigel McCarty-Eigenmann, Kenneth Peters, and Richard Taylor
Lead Playtester: Douglas Cole
Playtesters: Rafael Acevedo, Daniel Boese, Rupert Boleyn, Frederick Brackin, Roger Burton West, Giuseppe Chiapparino, C. Lee Davis,
Matt Jones, Jonathan Lang, Jason Levine, MA Lloyd, Nigel McCarty-Eigenmann, Jeff Raglin, and Emily Smirle
Special thanks to the Hellions, especially andi jones
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. High-Tech , Pyramid, and the names
of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated,
or used under license. GURPS High-Tech is copyright © 1988, 1992, 1994, 1998, 2001, 2007 by Steve Jackson Games Incorporated. All rights reserved. Printed in Thailand.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal,
and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
2
C ONTENTS
Page Design
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Miscellaneous Accessories and
Modifications . . . . . . . . . . . . . . . . 160
A MMUNITION AND W ARHEADS . . . . . . . . 161
Calibers . . . . . . . . . . . . . . . . . . . . . . . . 161
Optional Wounding Rules . . . . . . . . . . 162
Propellants . . . . . . . . . . . . . . . . . . . . . . 163
Ammunition Classes . . . . . . . . . . . . . . 163
Black-Powder Locks . . . . . . . . . . . . . . . 164
Cartridge Conversions . . . . . . . . . . . . . 164
Ammunition Upgrades . . . . . . . . . . . . 165
Projectile Options . . . . . . . . . . . . . . . . 166
Adjusting Damage . . . . . . . . . . . . . . . . 166
Exotic Bullets . . . . . . . . . . . . . . . . . . . . 168
Multiple Projectiles . . . . . . . . . . . . . . . 172
Shot Sizes . . . . . . . . . . . . . . . . . . . . . . . 173
Projectile Upgrades. . . . . . . . . . . . . . . 174
Handloading and Reloading . . . . . . . . 174
Ammunition Tables. . . . . . . . . . . . . . . 175
L IQUID P ROJECTORS . . . . . . . . . . . . . . . . 178
Flamethrowers . . . . . . . . . . . . . . . . . . 178
Ammunition Interchangeability . . . . . 178
Dirty Tech: Improvised
Flamethrowers . . . . . . . . . . . . . . . . 179
Spray Guns and Aerosols . . . . . . . . . . 180
L ASER W EAPONS . . . . . . . . . . . . . . . . . . . 181
E XPLOSIVES AND I NCENDIARIES . . . . . . 181
Conventional Explosives . . . . . . . . . . 183
Dirty Tech: Skimming Nitro . . . . . . . . 185
Dirty Tech: Home-Cooked
Explosives . . . . . . . . . . . . . . . . . . . 186
Explosives Equipment . . . . . . . . . . . . 187
Incendiaries . . . . . . . . . . . . . . . . . . . . . 188
Land Mines . . . . . . . . . . . . . . . . . . . . . 189
Hand Grenades . . . . . . . . . . . . . . . . . . 190
Dirty Tech: Hand-Grenade
Booby Trap . . . . . . . . . . . . . . . . . . . 190
Dirty Tech: Improvised Grenades . . . . 191
Rifle Grenades . . . . . . . . . . . . . . . . . . . 193
Bombs . . . . . . . . . . . . . . . . . . . . . . . . . 194
Nuclear Weapons . . . . . . . . . . . . . . . . 195
M ELEE W EAPONS . . . . . . . . . . . . . . . . . . 196
Battleaxes. . . . . . . . . . . . . . . . . . . . . . . 196
Blades . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Bayonets . . . . . . . . . . . . . . . . . . . . . . . . 197
Clubs. . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Combination Weapons . . . . . . . . . . . . 198
Optional Rule: Sheaths . . . . . . . . . . . . 198
Electric Stun Weapons . . . . . . . . . . . . 199
Dirty Tech: Improvised Melee
Weapons . . . . . . . . . . . . . . . . . . . . . 199
M USCLE -P OWERED R ANGED
W EAPONS . . . . . . . . . . . . . . . . . . . . . 201
Bows and Crossbows . . . . . . . . . . . . . 201
Thrown Weapons . . . . . . . . . . . . . . . . 201
Encryption . . . . . . . . . . . . . . . . . . . . . . 210
Dirty Tech: Homemade
Surveillance Gear . . . . . . . . . . . . . . 210
Countersurveillance . . . . . . . . . . . . . . 211
D ECEPTION AND I NTRUSION . . . . . . . . . . 213
Burglary . . . . . . . . . . . . . . . . . . . . . . . . 213
Forgery and Counterfeiting . . . . . . . . 213
Disguise and Smuggling. . . . . . . . . . . 214
Mule Pills . . . . . . . . . . . . . . . . . . . . . . . 214
Computer Intrusion . . . . . . . . . . . . . . 215
E NFORCEMENT AND C OERCION . . . . . . . 215
Lie Detection . . . . . . . . . . . . . . . . . . . . 215
Forensics . . . . . . . . . . . . . . . . . . . . . . . 216
Restraints . . . . . . . . . . . . . . . . . . . . . . . 217
Bomb Disposal . . . . . . . . . . . . . . . . . . 217
7. M EDICAL AND H EALTH
T ECHNOLOGY . . . . . . . . . . . . 218
Overview: Medical Tech Levels 5-8 . . . 219
E MERGENCY E QUIPMENT . . . . . . . . . . . . 219
Airway . . . . . . . . . . . . . . . . . . . . . . . . . 219
Breathing . . . . . . . . . . . . . . . . . . . . . . . 219
Circulation . . . . . . . . . . . . . . . . . . . . . . 220
First Aid Kits and Doctor’s Bags . . . . 220
Miscellaneous Emergency
Equipment. . . . . . . . . . . . . . . . . . . 221
M EDICAL E QUIPMENT . . . . . . . . . . . . . . . 221
Outbreak! . . . . . . . . . . . . . . . . . . . . . . . 222
S URGERY . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Surgical Tools . . . . . . . . . . . . . . . . . . . 223
Anesthesia . . . . . . . . . . . . . . . . . . . . . . 224
Antisepsis . . . . . . . . . . . . . . . . . . . . . . . 225
Elective Surgery . . . . . . . . . . . . . . . . . 225
P ROSTHETICS . . . . . . . . . . . . . . . . . . . . . . 225
D RUGS AND P OISONS . . . . . . . . . . . . . . . . 226
Drugs . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Covert-Ops Drugs . . . . . . . . . . . . . . . . 227
Poisons . . . . . . . . . . . . . . . . . . . . . . . . . 227
6. C OVERT O PS AND
S ECURITY . . . . . . . . . . . . . . . 202
S ECURITY AND S URVEILLANCE . . . . . . . . 202
Barriers and Traps . . . . . . . . . . . . . . . 202
Security Systems . . . . . . . . . . . . . . . . . 205
Eye in the Sky . . . . . . . . . . . . . . . . . . . . 207
Surveillance and Tracking Devices. . . 208
Wire Rat Gear . . . . . . . . . . . . . . . . . . . . 209
About GURPS
Steve Jackson Games is committed to full support of GURPS players.
Our address is SJ Games, P.O. Box 18957, Austin, TX 78760. Please include
a self-addressed, stamped envelope (SASE) any time you write us! We can
also be reached by e-mail: info@sjgames.com . Resources include:
Pyramid ( www.sjgames.com/pyramid ). Our online magazine includes
new GURPS rules and articles. It also covers the d20 system , Ars Magica,
BESM, Call of Cthulhu, and many more top games – and other Steve Jackson
Games releases like Illuminati, Car Wars, Transhuman Space, and more.
Pyramid subscribers also get opportunities to playtest new GURPS books!
New supplements and adventures. GURPS continues to grow, and
we’ll be happy to let you know what’s new. For a current catalog, send us a
legal-sized SASE, or just visit www.warehouse23.com .
e23. Our e-publishing division offers GURPS adventures, play aids, and
support not available anywhere else! Just head over to e23.sjgames.com .
Errata. Everyone makes mistakes, including us – but we do our best to
fix our errors. Up-to-date errata sheets for all GURPS releases, including
this book, are available on our website – see below.
Internet. Visit us on the World Wide Web at www.sjgames.com
for errata, updates, Q&A, and much more. To discuss GURPS
with SJ Games staff and fellow gamers, come to our forums
at forums.sjgames.com . The GURPS High-Tech web page is
www.sjgames.com/gurps/books/high-tech .
Bibliographies. Many of our books have extensive bibliographies, and
we’re putting them online – with links to let you buy the books that inter-
est you! Go to the book’s web page and look for the “Bibliography” link.
Rules and statistics in this book are specifically for the GURPS Basic
Set, Fourth Edition. Page references that begin with B refer to that book,
not this one.
8. T RANSPORTATION . . . . . . . . . . 228
P ERSONAL C ONVEYANCES . . . . . . . . . . . . 230
Land . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Water . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Air . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
19 TH -C ENTURY S TAGECOACH . . . . . . . . . 232
WWI B IPLANE F IGHTER /B OMBER . . . . 233
WWI L IGHT T ANK . . . . . . . . . . . . . . . . . . 234
Inside a TL6 Tank . . . . . . . . . . . . . . . . 234
1930 S F LY I N G B OAT . . . . . . . . . . . . . . . . 235
1930 S S EDAN . . . . . . . . . . . . . . . . . . . . . . 235
WWII J EEP . . . . . . . . . . . . . . . . . . . . . . . 236
WWII M EDIUM P ROPELLER
F IGHTER . . . . . . . . . . . . . . . . . . . . . . 237
WWII M EDIUM T ANK . . . . . . . . . . . . . . . 238
WWII M EDIUM T RUCK . . . . . . . . . . . . . 239
C OLD W AR A RMORED C AR . . . . . . . . . . . 240
C OLD W AR L IGHT H ELICOPTE R . . . . . . . 240
C OLD W AR P ATROL B OAT . . . . . . . . . . . . 241
M ODERN HMMWV . . . . . . . . . . . . . . . . 242
M ODERN L IGHT M ONOPLANE . . . . . . . . 243
M ODERN M AIN B ATTLE T ANK . . . . . . . . 244
G LOSSARY . . . . . . . . . . . . . . . . . . . 245
B IBLIOGRAPHY . . . . . . . . . . . . . . . 247
A PPENDIX : G UNMEN . . . . . . . . . 249
I NDEX. . . . . . . . . . . . . . . . . . . . . . . 253
C ONTENTS
3
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GURPS High-Tech covers the technology available
from the late 18th century (TL5) to the present day and rel-
atively near future (TL8). It’s crammed with guns, explo-
sives, entry tools, climbing kit, scuba gear, radios, vehicles,
and everything else that a group of adventurers might need
– whether they’re exploring trackless wastes, pulling off a
heist, or running a spy ring. Most of the items it describes
are based on specific, historical devices . . . but the treat-
ment is intentionally generic, making the equipment useful
even in non-historical campaigns.
High-Tech doesn’t simply list technical specs and game
stats for the items it describes, though. It gives you every-
thing you need to use them in play. There are notes on how
to purchase equipment (legally and illegally), guidelines
for building and modifying gear, and new firearms rules,
techniques, and perks to support both ultra-realistic and
cinematic gunplay.
Most important, High-Tech is a book for heroes: danger-
ous men and women on secret missions . . . intrepid explor-
ers slashing a path through a sweltering jungle . . . iron-tough
adventurers braving the steely knives of an arctic blizzard. It
provides the finishing details that distinguish one mercenary
or super-spy from another. Attributes, advantages, and skills
may define the hero, but his possessions can be just as
important. A “Mare’s Leg” Winchester or a LeMat revolver
instead of the predictable Colt Peacemaker can make an Old
West gunslinger stand out from his peers!
Distinctive clothing, gear, and weapons can also help
make an adventurer an instantly recognizable icon in the
campaign world. Fiction is packed with examples of person-
ality going hand-in-hand with possessions: Indiana Jones’
fedora and bullwhip; Thomas Magnum’s Hawaiian shirt and
Ferrari 308; James Bond’s tuxedo and Walther PPK. In each
case, unique belongings support and complete the persona
of a quirky and memorable protagonist.
Thus, High-Tech takes the view that an adventurers’ kit
should be a reflection of his background and character traits
– a symbol of his upbringing, attitude, and personality – and
not just a collection of game stats and bonuses. Colombo
wears a grimy overcoat in balmy California; Sherlock
Holmes has his deerstalker cap and drop-stem pipe (details
added not by Doyle but by illustrators and actors later on).
Such touches make it easier to visualize characters who live
only in the players’ imagination, and provide “hooks” that
the GM can use throughout the campaign.
Covert Ops (2003). GURPS Old West, Second Edition (2000),
GURPS Cops (2001), and the entire GURPS WWII line
(2001-present) were also influential. Pyramid articles adapt-
ed for this work include “Autocannon,” “In Her Majesty’s
Service,” “The Long Arm of the Law,” and “Secret Weapons”
– all by Hans-Christian Vortisch. Finally, GURPS Ultra-Tech,
Fourth Edition (2007) and GURPS Vehicle Design (2007)
were developed concurrently with GURPS High-Tech, and
the authors exchanged ideas liberally.
The current volume is a new work, not a revision of any
of the above – they served primarily as sources of concepts,
references, and terminology, not text.
A BOUT THE A UTHORS
Shawn Fisher has a master’s degree in education and is
currently a technical writer with a major IT company. A for-
mer teacher and infantryman, he has over a decade of expe-
rience in private security and is a certified law-enforcement
firearms and defensive-tactics instructor. His previous works
include GURPS WWII: Dogfaces and GURPS WWII: Hand
of Steel, and contributions to GURPS Best of Pyramid 1,
GURPS Who’s Who 1, and Amarillo Design Bureau’s
GURPS Module Prime Alpha. Shawn has been an avid
gamer since the early 1980s, and devotes his spare time to
camping and recreational shooting. He lives in Searcy,
Arkansas with his wife, Jennifer, and their two daughters,
Elizabeth and Rachel.
Mike Hurst served as an artilleryman in Viet Nam. He has
also been a security officer (both uniformed and undercov-
er); a tank commander in the Texas National Guard; and
Captain of the Guard of the Barony of Bryn Gwlad. He is an
NRA-certified firearms instructor and holds a Texas Reserve
Police Officer certification. He possesses two dogs, an unde-
termined number of cats, and several thousand books, most-
ly history and science fiction. He has been a wargamer and
miniatures gamer for more than 20 years, and shows no sign
of reforming. On the other hand, his beloved wife, Brenda,
who shoots ambidextrously, insists he had better quit playing
and commence writing.
Hans-Christian “Grey Tiger” Vortisch, M.A., studied lan-
guages in Berlin and London, and is currently pursuing a law
degree. He began writing for GURPS as a freelancer in 2001.
He was author or co-author of GURPS Covert Ops, GURPS
Modern Firepower, GURPS Special Ops, Third Edition,
GURPS WWII: Motor Pool, and several e23 publications on
military topics. He wrote additional material for numerous
other GURPS books; translated, edited, or contributed to
several German Call of Cthulhu products; contributed to
d20 Modern Weapons Locker and d20 Mecha Military
Vehicles; and published many articles in American, British,
and German gaming magazines. Hans has been an avid
gamer since 1983. His non-gaming interests include science
fiction, history, cinema, and punk rock. He lives in Berlin.
P UBLICATION H ISTORY
This is the fourth edition of GURPS High-Tech. It
replaces GURPS High-Tech, Third Edition (1998) – itself
revised by David Pulver from earlier editions written by
Michael Hurst – and GURPS Modern Firepower (2002).
Inspirational GURPS Third Edition supplements include
GURPS Special Ops, Third Edition (2002) and GURPS
4
I NTRODUCTION
I NTRODUCTION
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