REM **************************************************************************** REM Campaigns Consolidation Project for KeeperFX strategy game. REM **************************************************************************** REM Script for Level Embattled formation (å››é¢æ¥šæŒ) REM Campaign: Twin Keepers REM Authors: Original author unknown REM KeeperFX CCP Team REM Date: 31 Jul 2005 - 20 Jan 2011 REM Copying and copyrights: REM This program is free software; you can redistribute it and/or modify REM it under the terms of the GNU General Public License as published by REM the Free Software Foundation; either version 2 of the License, or REM (at your option) any later version. REM **************************************************************************** START_MONEY(PLAYER0,10000) START_MONEY(PLAYER1,10000) START_MONEY(PLAYER2,10000) START_MONEY(PLAYER3,10000) COMPUTER_PLAYER(PLAYER1,0) COMPUTER_PLAYER(PLAYER2,0) COMPUTER_PLAYER(PLAYER3,0) ALLY_PLAYERS(PLAYER1,PLAYER2) ALLY_PLAYERS(PLAYER2,PLAYER3) ALLY_PLAYERS(PLAYER1,PLAYER3) SET_GENERATE_SPEED(300) SET_FLAG(PLAYER0,FLAG0,0) MAX_CREATURES(PLAYER0,30) MAX_CREATURES(PLAYER1,30) MAX_CREATURES(PLAYER2,30) MAX_CREATURES(PLAYER3,30) ADD_CREATURE_TO_POOL(BUG,20) ADD_CREATURE_TO_POOL(TROLL,20) ADD_CREATURE_TO_POOL(DEMONSPAWN,20) ADD_CREATURE_TO_POOL(SORCEROR,20) ADD_CREATURE_TO_POOL(BILE_DEMON,20) ADD_CREATURE_TO_POOL(SPIDER,20) ADD_CREATURE_TO_POOL(ORC,20) ADD_CREATURE_TO_POOL(TENTACLE,20) ADD_CREATURE_TO_POOL(HELL_HOUND,20) ADD_CREATURE_TO_POOL(SKELETON,20) ADD_CREATURE_TO_POOL(FLY,20) ADD_CREATURE_TO_POOL(DARK_MISTRESS,20) ADD_CREATURE_TO_POOL(VAMPIRE,20) CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,TENTACLE,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1) ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1) ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0) ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0) ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0) ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0) TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0) TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0) TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0) IF(PLAYER0,TOTAL_CREATURES > 0) IF(PLAYER0,GAME_TURN <= 10) LOSE_GAME ENDIF ENDIF IF(PLAYER0,GAME_TURN > 10000) SET_FLAG(PLAYER0,FLAG0,1) ENDIF IF(PLAYER0,GAME_TURN > 20000) SET_FLAG(PLAYER0,FLAG0,2) ENDIF IF(PLAYER0,GAME_TURN > 30000) SET_FLAG(PLAYER0,FLAG0,3) ENDIF IF(PLAYER0,GAME_TURN > 40000) SET_FLAG(PLAYER0,FLAG0,4) ENDIF IF(PLAYER0,GAME_TURN > 50000) SET_FLAG(PLAYER0,FLAG0,5) ENDIF IF(PLAYER1,DUNGEON_DESTROYED == 1) IF(PLAYER0,FLAG0 == 1) ADD_CREATURE_TO_LEVEL(PLAYER2,BILE_DEMON,2,5,4,500) ADD_CREATURE_TO_LEVEL(PLAYER3,BILE_DEMON,3,5,4,500) ENDIF IF(PLAYER0,FLAG0 == 2) ADD_CREATURE_TO_LEVEL(PLAYER2,HELL_HOUND,2,5,6,500) ADD_CREATURE_TO_LEVEL(PLAYER3,HELL_HOUND,3,5,6,500) ENDIF IF(PLAYER0,FLAG0 == 3) ADD_CREATURE_TO_LEVEL(PLAYER2,DRAGON,2,5,8,500) ADD_CREATURE_TO_LEVEL(PLAYER3,DRAGON,3,5,8,500) ENDIF IF(PLAYER0,FLAG0 == 4) ADD_CREATURE_TO_LEVEL(PLAYER2,ORC,2,5,9,500) ADD_CREATURE_TO_LEVEL(PLAYER3,ORC,3,5,9,500) ENDIF IF(PLAYER0,FLAG0 == 5) ADD_CREATURE_TO_LEVEL(PLAYER2,DARK_MISTRESS,2,5,9,500) ADD_CREATURE_TO_LEVEL(PLAYER3,DARK_MISTRESS,3,5,9,500) ENDIF ENDIF IF(PLAYER1,DUNGEON_DESTROYED == 1) IF(PLAYER2,DUNGEON_DESTROYED == 1) IF(PLAYER0,FLAG0 == 1) ADD_CREATURE_TO_LEVEL(PLAYER3,DRAGON,3,5,5,500) ENDIF IF(PLAYER0,FLAG0 == 2) ADD_CREATURE_TO_LEVEL(PLAYER3,SKELETON,3,10,6,500) ENDIF IF(PLAYER0,FLAG0 == 3) ADD_CREATURE_TO_LEVEL(PLAYER3,DARK_MISTRESS,3,5,8,500) ENDIF IF(PLAYER0,FLAG0 == 4) ADD_CREATURE_TO_LEVEL(PLAYER3,VAMPIRE,3,5,10,500) ENDIF IF(PLAYER0,FLAG0 == 5) ADD_CREATURE_TO_LEVEL(PLAYER3,HORNY,3,5,9,500) ENDIF ENDIF ENDIF IF(PLAYER2,DUNGEON_DESTROYED == 1) IF(PLAYER0,FLAG0 == 1) ADD_CREATURE_TO_LEVEL(PLAYER3,BILE_DEMON,3,5,4,500) ADD_CREATURE_TO_LEVEL(PLAYER1,BILE_DEMON,1,5,4,500) ENDIF IF(PLAYER0,FLAG0 == 2) ADD_CREATURE_TO_LEVEL(PLAYER3,HELL_HOUND,3,5,6,500) ADD_CREATURE_TO_LEVEL(PLAYER1,HELL_HOUND,1,5,6,500) ENDIF IF(PLAYER0,FLAG0 == 3) ADD_CREATURE_TO_LEVEL(PLAYER3,DRAGON,3,5,8,500) ADD_CREATURE_TO_LEVEL(PLAYER1,DRAGON,1,5,8,500) ENDIF IF(PLAYER0,FLAG0 == 4) ADD_CREATURE_TO_LEVEL(PLAYER3,ORC,3,5,9,500) ADD_CREATURE_TO_LEVEL(PLAYER1,ORC,1,5,9,500) ENDIF IF(PLAYER0,FLAG0 == 5) ADD_CREATURE_TO_LEVEL(PLAYER3,DARK_MISTRESS,3,5,9,500) ADD_CREATURE_TO_LEVEL(PLAYER1,DARK_MISTRESS,1,5,9,500) ENDIF ENDIF IF(PLAYER2,DUNGEON_DESTROYED == 1) IF(PLAYER3,DUNGEON_DESTROYED == 1) IF(PLAYER0,FLAG0 == 1) ADD_CREATURE_TO_LEVEL(PLAYER1,DRAGON,1,5,5,500) ENDIF IF(PLAYER0,FLAG0 == 2) ADD_CREATURE_TO_LEVEL(PLAYER1,SKELETON,1,10,6,500) ENDIF IF(PLAYER0,FLAG0 == 3) ADD_CREATURE_TO_LEVEL(PLAYER1,DARK_MISTRESS,1,5,8,500) ENDIF IF(PLAYER0,FLAG0 == 4) ADD_CREATURE_TO_LEVEL(PLAYER1,VAMPIRE,1,5,10,500) ENDIF IF(PLAYER0,FLAG0 == 5) ADD_CREATURE_TO_LEVEL(PLAYER1,HORNY,1,5,9,500) ENDIF ENDIF ENDIF IF(PLAYER3,DUNGEON_DESTROYED == 1) IF(PLAYER0,FLAG0 == 1) ADD_CREATURE_TO_LEVEL(PLAYER1,BILE_DEMON,1,5,4,500) ADD_CREATURE_TO_LEVEL(PLAYER2,BILE_DEMON,2,5,4,500) ENDIF IF(PLAYER0,FLAG0 == 2) ADD_CREATURE_TO_LEVEL(PLAYER1,HELL_HOUND,1,5,6,500) ADD_CREATURE_TO_LEVEL(PLAYER2,HELL_HOUND,2,5,6,500) ENDIF IF(PLAYER0,FLAG0 == 3) ADD_CREATURE_TO_LEVEL(PLAYER1,DRAGON,1,5,8,500) ADD_CREATURE_TO_LEVEL(PLAYER2,DRAGON,2,5,8,500) ENDIF IF(PLAYER0,FLAG0 == 4) ADD_CREATURE_TO_LEVEL(PLAYER1,ORC,1,5,9,500) ADD_CREATURE_TO_LEVEL(PLAYER2,ORC,2,5,9,500) ENDIF IF(PLAYER0,FLAG0 == 5) ADD_CREATURE_TO_LEVEL(PLAYER1,DARK_MISTRESS,1,5,9,500) ADD_CREATURE_TO_LEVEL(PLAYER2,DARK_MISTRESS,2,5,9,500) ENDIF ENDIF IF(PLAYER3,DUNGEON_DESTROYED == 1) IF(PLAYER1,DUNGEON_DESTROYED == 1) IF(PLAYER0,FLAG0 == 1) ADD_CREATURE_TO_LEVEL(PLAYER2,DRAGON,2,5,5,500) ENDIF IF(PLAYER0,FLAG0 == 2) ADD_CREATURE_TO_LEVEL(PLAYER2,SKELETON,2,10,6,500) ENDIF IF(PLAYER0,FLAG0 == 3) ADD_CREATURE_TO_LEVEL(PLAYER2,DARK_MISTRESS,2,5,8,500) ENDIF IF(PLAYER0,FLAG0 == 4) ADD_CREATURE_TO_LEVEL(PLAYER2,VAMPIRE,2,5,10,500) ENDIF IF(PLAYER0,FLAG0 == 5) ADD_CREATURE_TO_LEVEL(PLAYER2,HORNY,2,5,9,500) ENDIF ENDIF ENDIF IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1) WIN_GAME ENDIF
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