Catalyst 35003 - CBT - Tactical Operations OEF.pdf
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35725 KB
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Tactical Operations
the AdvAnCed plAnetAry Conquest rules
A Core rulebook
Take your warfare to a whole new level of
excitement! Deploy under cover of exotic
weather and severe planetary conditions.
Surprise your enemy with your mastery
of new battleield tactics—from artillery
to command-level comms to mineields—
as well as cutting-edge, prototype
technologies! A daring commander can
take advantage of any or all of these….if
he’s brave enough to seize the moment!
Tactical Operations
is the one-source reference for
advanced rules that apply to on-world operations.
It includes new movement and combat options, an
extensive Advanced Weapons and Equipment section,
and the rules for playing and constructing advanced
Support Vehicles and Mobile Structures.
Under License From
©2008 WizKids, Inc. All Rights Reserved. Classic BattleTech Tactical Operations, Classic BattleTech, BattleTech, BattleMech, ’Mech,
and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.
WEBSITE: CATALYSTGAMELABS.COM
TACTICAL opErATIonS
•
CATALyST gAME LABS
•
CLASSIC BATTLETECH
CLASSIC BATTLETECH
TM
ES/ RH
The Fifth Free Worlds Guards battle the Second Donegal Guards in the blasted ruins of a factory complex.
Skidding
23
INTRODUCTION
8
Piloting Skill Rolls
23
Fumbles
23
Taking Damage
23
Advanced Rules
8
Leg Damage
24
Tactical Operations
8
Falling (Expanded)
24
Strategic Operations
8
Attempting to Stand
24
Interstellar Operations
8
Vehicles
24
Choose What You Like
9
Movement
24
Player Adjudication
9
Infantry
27
Fiction
9
Squad Deployment
27
Fiction Vs. Rules
9
Movement on Pavement
27
Fiction Vs. Art
10
Fast Movement
27
Components
10
Climbing
27
Support Vehicles
10
Movement Dice (Tips and Suggestions)
27
Mobile Structures
10
Planetary Conditions
28
Record Sheets
10
Expanded Movement Cost and Planetary Conditions Rules
28
Large Naval Vehicle Record Sheet
10
Base Terrain Types
30
Satellite Record Sheet
11
Buildings
30
Structure Record Sheet
11
Gravel Piles
30
Advanced Rules Record Sheets
11
Half Levels
31
Additional Record Sheets and Templates
13
Heavy Industrial Zone
31
Jungle
31
TACTICAL ANALYSIS
14
Level 1 Foliage
36
Magma
36
Planted Fields
38
ADVANCED GROUND MOVEMENT
18
Rough (Ultra)
39
Rubble (Ultra)
39
Movement Modes
18
Sand
39
Standing Still (Expanded: Movement Mode)
18
Sheer Clifs
39
Sprinting (Movement Mode)
18
Tundra
40
Evading (Movement Mode)
18
Woods (Ultra-Heavy)
40
Shielding (Movement Mode)
19
Terrain Modiications
40
Physical Defense (Movement Mode)
20
Black Ice
40
Crawling (Movement Mode)
20
Bug Storms
40
Hurried Movement
20
Deep Snow
41
Hull Down
21
Extreme Depths
42
Backward Movement (Expanded)
22
Fire
43
Climbing and Leaping
22
Smoke
47
Stacking (Expanded)
22
Geyser
48
Hazardous Liquid Pools
49
Missiles
102
Ice
50
Particle Projector Cannon (PPC)
103
Mud
50
Retractable Blade
104
Rapids
50
Heat
104
Rails
51
Avoiding Shutdown
104
Roads
51
Rerouting Heat Sink Coolant (’Mechs only)
105
IntroductIon
Swamp
51
Heat Sink Coolant Failure
105
Thin Snow
52
Vehicles
107
Torrent
52
Firing Arcs
107
Water Flow
52
Vehicle Efectiveness
107
Terrain Conditions
54
VTOL Special Attacks
107
Atmospheric Pressure (Density)
54
Infantry
108
AdvAnced
Ground MoveMent
Earthquake
55
Digging In
108
Electromagnetic Interference (EMI)
55
Conventional Infantry Squad Deployment
108
High/Low Gravity
55
Using Non-Infantry Units As Cover
108
Meteor Showers
56
Battle Armor Infantry
108
Tainted and Toxic Atmospheres
56
Weapon Resolution Dice (Tips and Suggestions)
109
Weather Conditions
57
AdvAnced
coMbAt
Fog
57
BOOM
110
Hail
57
Light
58
ADVANCED BUILDINGS
Snow
60
114
Wind
61
Structure Record Sheet
114
Misc.
62
AdvAnced
buIldInGs
Advanced Building Classiications
114
Blowing Sand
62
Building Classiications
116
Extreme Temperature
62
Bog Down Rules
62
Standard Rules Expansions
118
Moving Through Advanced Buildings
118
Careful Movement
62
Advanced Building Critical Damage
120
Heat Scale Modiiers
62
Armored Buildings
121
Terrain Factor Rules
62
AdvAnced
support
vehIcles
Attacking Buildings From Within
121
Planetary Conditions Tables
68
Construction Factor (Expanded)
121
Building Collapse (Expanded)
123
GLANCING BLOW
70
Scaled Damage
126
Building Construction
128
ADVANCED COMBAT
Building Basics
128
74
The Design Process
128
GenerAl
rules
Step 1: Establish Superstructure
128
General Rules
74
Step 2: Add Armor
130
Expanded Critical Hits and Damage
74
Step 3: Install Components
131
Fumbles
75
Step 4: Complete the Record Sheet
133
Floating Critical Rule
77
Advanced Building Equipment
133
Advanced Hit Locations
77
Automated Weapons
133
AdvAnced
support vehIcle
constructIon
Engine Explosions
77
Power Generators
133
Called Shots
78
Liquid Fuel/Chemical Storage Tanks
134
Weapons Attacks
78
Environmental Sealing
136
Line of Sight and Dead Zones
79
Heavy Metal Superstructure
137
Glancing/Direct Blows
80
High/Low Ceilings
137
Missed Shots
81
Industrial Elevators
137
Damage
83
Large Doors
138
AdvAnced
WeApons
And equIpMent
Advanced Firing
84
Open Space Construction
138
Partial Cover
87
Subsurface/Underwater Structures
140
Physical Combat
88
Tunnels
141
Weight Class Physical Attack Modiiers
88
Castles Brian Complexes
141
New Physical Attack Weapons
88
New Attack Types
88
BLOODY DIVIDENDS
144
Charging
91
Death From Above
91
ADVANCED SUPPORT VEHICLES
Index
Intentional Falls From Above
91
148
Picking Up and Throwing Objects
92
Picking Up Inanimate Objects
92
Satellites
148
Throwing ’Mechs and ProtoMechs
95
Movement (Outside of Game Play)
148
Picking Up and Throwing Vehicles
96
Movement (During Game Play)
148
Picking Up and Throwing Battle Armor
97
Rail
149
record sheets
Dropping or Setting Down Inanimate Objects
98
Movement
149
Dragging a ’Mech
99
Carrying Units
150
Other Combat Weapons and Equipment
99
Combat
153
Active Probes
99
Charging Rail Vehicles
154
Anti-Missile Systems
99
Accidental Falls From Above
154
Autocannons
100
Large Naval Vessel Support Vehicles
154
ECM Suites
100
Movement
154
Energy Weapons
102
Stacking
156
Gauss Weapons
102
Carrying Units
156
Machine Guns
102
Flight Decks
156
3
Rain
59
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