Army of Two Prima Official eGuide.pdf

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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court, Ste. 100
Roseville, CA 95661
www.primagames.com
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House,
Inc., registered in the United States. Prima Games is a division of
Random House, Inc.
PRIMA OFFICIAL GAME GUIDE
MICHAEL KNIGHT
© 2008 Electronic Arts Inc. EA, the EA logo and Army of Two
are trademarks or registered trademarks of Electronic Arts Inc.
in the U.S. and/or other countries. All Rights Reserved. All other
trademarks are the property of their respective owners. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval system
without written permission from Electronic Arts Inc.
CONTENTS
BASIC TRAINING . . 2
Interface . . . . . . . . . . . . . . . . . . . . .2
Movement. . . . . . . . . . . . . . . . . . . .3
GPS. . . . . . . . . . . . . . . . . . . . . . . . .4
Using Weapons . . . . . . . . . . . . . . . .5
TACTICS FOR TWO . . 7
Basic Tactics. . . . . . . . . . . . . . . . . . .7
Aggro . . . . . . . . . . . . . . . . . . . . . . .8
Giving Commands . . . . . . . . . . . . . .9
Interacting with Your Teammate . . .10
Co-op Actions. . . . . . . . . . . . . . . . .11
Playing Co-op . . . . . . . . . . . . . . . .15
TOOLS OF
THE TRADE . . . . . 16
Primary Weapons . . . . . . . . . . . . .17
Secondary Weapons. . . . . . . . . . . .27
Special Weapons . . . . . . . . . . . . . .33
Armor . . . . . . . . . . . . . . . . . . . . . .37
Weapon Damage . . . . . . . . . . . . . .38
SOMALIA. . . . . . . 44
Starting a Campaign . . . . . . . . . . .44
Ranger Training. . . . . . . . . . . . . . .46
Welcome to Mogadishu . . . . . . . . .50
AFGHANISTAN . . . 56
A Different World . . . . . . . . . . . . .56
Dropping In. . . . . . . . . . . . . . . . . .58
IRAQ. . . . . . . . . . 72
Rescue and Revenge . . . . . . . . . . .72
THE AIRCRAFT
CARRIER . . . . . . . 86
Trouble in the Pacifi c. . . . . . . . . . . . . . .86
Carrier Ops . . . . . . . . . . . . . . . . . .87
CHINA . . . . . . . . 98
MIAMI . . . . . . . . 114
Last Flight In . . . . . . . . . . . . . . . .114
Corporate Raid . . . . . . . . . . . . . .115
VERSUS MODE . 134
Types of Games . . . . . . . . . . . . . .134
General Tips . . . . . . . . . . . . . . . .134
China . . . . . . . . . . . . . . . . . . . . .137
Iraq . . . . . . . . . . . . . . . . . . . . . .140
Afghanistan. . . . . . . . . . . . . . . . .144
Somalia. . . . . . . . . . . . . . . . . . . .146
Versus Stats . . . . . . . . . . . . . . . . .150
APPENDIX. . . . . 151
Xbox 360 Achievement . . . . . . . .151
PREVIEW OF PRIMA’S
ARMY OF TWO: DIRTY
MONEY GRAPHIC
NOVEL. . . . . . . 152
Senior Product Manager: Mario De Govia
Senior Project Editor: Brooke N. Hall
Design & Layout: Winter Graphics North
Michael Knight has worked in the computer/video game industry
since 1994 and has been an author with Prima Games for ten
years, writing over 60 guides during this time. Michael has used
both his degree in Military History and experience as a high school
teacher to formulate and devise effective strategies and tactics for
hit titles such as the Tom Clancy’s Rainbow Six and Hitman series.
He has also authored several titles in the Star Wars universe including Star Wars
Republic Commando , Star Wars Episode III: Revenge of the Sith , Star Wars Battlefront
II , and Star Wars: Empire at War . Michael has also developed scenarios/missions and
written game manuals for SSI, Red Storm Entertainment, and Novalogic.
When he is not busy at work on an upcoming strategy guide, Michael likes to
spend time with his wife and four children at their home in Northern California.
It was with their help that Michael used his abilities and experience to write three
travel/strategy guides on Disneyland and Southern California, in which he developed
tips and hints to help vacationing families save time and money while maximizing
their fun.
Special thanks to Jonathan Browne, Matt Turner, and Heather Alekson.
We want to hear from you! E-mail comments and feedback to mknight@primagames.com.
Please be advised that the ESRB Ratings icons, “EC”, “E”, “E10+”, “T”, “M”,
“AO”, and “RP” are trademarks owned by the Entertainment Software Association,
and may only be used with their permission and authority. For information regarding
whether a product has been rated by the ESRB, please visit www.esrb.org. For
permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed
or implied, as to the accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher assume liability for damages, either incidental or
consequential, that may result from using the information in this book. The
publisher cannot provide information regarding game play, hints and strategies, or
problems with hardware or software. Questions should be directed to the support
numbers provided by the game and device manufacturers in their documentation.
Some game tricks require precise timing and may require repeated attempts before
the desired result is achieved.
ISBN: 978-0-7615-5837-8
Library of Congress Catalog Card Number: 2007936217
Printed in the United States of America
Time for Thought . . . . . . . . . . . . . .98
The Setup . . . . . . . . . . . . . . . . . . .99
08 09 10 11 GG 10 9 8 7 6 5 4 3 2 1
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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PRIMA OFFICIAL GAME GUIDE
1
BASIC TRAINING
INTERFACE
2
3
Before we start
the action, it is
vital that you
understand the
game screen. It
provides information on the status of both you and your
partner, your armament, and even the extent to which the
enemy perceives you as a threat.
4
t
v
5
g
p
6
Modern combat is extremely dangerous. In most cases,
you will be sent to fi ght in urban environments where the
enemy is armed with automatic weapons and can hide in any
number of places. Therefore, if you want to survive so you
can earn a paycheck for your efforts, it is important that you
know the basics. Although you may already be a veteran of
combat in various environments, this time you can only rely
on two people—yourself and your partner.
p
e
7
AGGRO METER
CHAPTER
8
9
CHAPTER
10
Located at the top-center of the screen, the aggro meter is
one of the most important tools you can use during combat.
This meter refl ects the amount of attention the enemy pays
to you and your partner. The names at either end of the
meter tell you which of you is getting the most attention.
Your aggro is to the left and your partner’s is to the right.
Aggro and its importance is explained in greater detail in the
following chapter.
HEALTH
Health is represented in two different ways. Your partner has
a health bar located on the upper right corner of the screen.
The bar begins full and green. As he takes damage, your
partner’s health bar begins to get smaller and turn yellow to
show that he is taking damage. As your battle buddy contin-
ues to take hits, the bar will shrink even more and turn red.
Your charcter does not have a health bar. Instead, both
audio and visual cues let you know when you are taking
damage. As you get hit, you will start to hear your
heart beat and the screen will take on a reddish hue.
PRIMAGAMES.COM
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CHAPTER
CHAPTER
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Modern combat is extremely dangerous. In most cases,
CHAPTER
CHAPTER
Located at the top-center of the screen, the aggro meter is
CHAPTER
Health is represented in two different ways. Your partner has
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If you keep taking more hits, the rate of the heartbeat
will increase and the hue deepens. If you take too much
damage, you can be incapacitated. Damage and healing is
also covered in more detail in the next chapter.
CO-OP CALL WHEEL
Hold down the co-op
button and the order wheel
changes to the co-op call
wheel. This allows you to
call for a co-op snipe mode
or to switch weapons with
your partner.
CHAPTER
2
AMMO
MMO
AM
3
CHAPTER
Your weapons do not come
with unlimited ammo. They
eventually run out of bullets
and don’t do you much
good. Keep an eye on the
ammo counter in the screen’s lower left corner. Like the
damage icons, you can choose to have the ammo counter
fade off the screen until you begin to get low. However, it
is usually a good idea to keep it up at all times. The ammo
counter is an icon with two numbers to its right. The top
number is the number of rounds you have remaining in the
weapon or clip. The bottom number is your total ammo
supply. When the top number reaches zero, your weapon
is empty and must be reloaded. When the bottom number
reaches zero, you are out of ammo and need to switch to
another weapon until you can fi nd some more ammo.
Yo
wi
eve
an
go
unter in the screen’s lowe
4
CHECKPOINT STATUS
5
ammo co
CHAPTER
6
7
When you reach a checkpoint during a mission, an informa-
tion box appears to the left of the aggro meter. This shows
the amount of money you currently have in your account
as well as the number of enemies killed by Rios and Salem
during the current mission is displayed. When playing co-op
with another player, this helps to determine who pulled more
weight during combat, or who deserves bragging rights.
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CHAPTER
ORDER WHEEL
Located in the lower-right corner of
the screen, the order wheel allows
you to give orders to your AI partner
when playing the single-player game.
Not only can you use this wheel to
order him to advance, regroup, or
hold, you can also order your partner
to act aggressively or passively.
Furthermore, you can call up a camera window along the
right side of the screen so you can see what your partner
is seeing.
Lo
th
yo
wh
No
or
ho
to
Furthermore you can call
CHAPTER
MOVEMENT
Although the battle occasionally comes to you, most often
you need to move around the operations area to complete
your objectives. As an Army Ranger and, later, a professional
military contractor, you do most of your moving on foot.
WALKING AND
RUNNING
You move around using the
left control stick. Since this is
an analog device, the amount
you move the stick deter-
mines your speed. A little
pressure on the stick causes
your character to walk slowly. To run, use full pressure
on the stick. The direction you move the stick is the
direction your character moves. He always turns
to move forward.
INVENTORY WHEEL
While holding down the
inventory button, the order
wheel changes to the inven-
tory wheel. This allows you to
change to various weapons.
You can select from primary
weapon, secondary weapon,
special weapon, or grenade.
Wh
inv
wh
tor
cha
Yo
we
sp e
To run, use full pressu re
3
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CHAPTER
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HAP ER
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PRIMA OFFICIAL GAME GUIDE
1
LOOKING AND
AIMING
While moving during combat, rolling is a good way to get
across open terrain while avoiding enemy fi re. While moving,
press the roll button to make your character roll in the direc-
tion you are moving—staying low while moving quickly. At
times, you must get over a low obstacle. Press the roll button
to make your character vault over the obstacle.
2
The right con-
trol stick allows
you to control
the camera
angle around
your character.
When shoot-
ing, the right
control stick also controls your aim for the current weapon.
3
CHAPTER
4
SLIDING INTO
COVER
5
CHAPTER
CROUCHING
6
Pressing the
left analog stick
causes your
character to
crouch down.
While you can’t
move as quickly
while crouched,
you make for a smaller target and are therefore harder for
the enemy to hit. Another advantage to crouching is it allows
you to hide behind cover. Crates, low walls, rocks, and other
objects can protect you from enemy fi re if you crouch down
behind them. Unless you need to move quickly, it is always a
good idea to move around in a crouch while in areas where
enemies can be expected. When you come across an obstacle
that you must duck under to advance, crouch down and walk
under it.
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8
9
If you are moving toward an object that can provide cover
for you, such as a wall or crate, press the roll button as you
approach the object to make your character slide toward the
cover and assume a crouched position behind the object at
the end of the slide. Use this move when advancing under
enemy fi re.
10
GPS
ROLLING AND
VAULTING
One of the most useful features, and one that is frequently
forgotten, is the GPS. Press the GPS button to bring up the
GPS view. The screen takes on a blue hue and a line of arrows
shows you the path to advance to your next objective. Your
current objectives are also listed on the screen. Use the
GPS to keep from getting lost. In addition, traps and
explosive devices appear in red while the GPS is active,
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T T T TTh
tr
yo
th
an
yo
W
in
control stick also controls your aim for the curre
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Pr
le
ca
ch
cr
W
m
w
you make for a smaller target and are therefore
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One of the most useful features, and one that is frequently
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