Ship Modeling Simplified Part 1.pdf

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Ship Modeling Simplified
1
PART I
Setting Up Shop
SELECTING A KIT
choices. Although all kits provide certain
basic materials, there are significant dif-
ferences in type and quality. Here are
some things to keep in mind when
making a selection.
Take a look at the models on display at
your local hobby shop. Manufacturers
worldwide have produced a huge vari-
ety of kits, and that's a good sign. You'll
have no shortage of new projects to take
on as you gain experience. But where
do you start?
An enthusiastic beginner looking for
his first model is confronted with a fas-
cinating, but very confusing, array of
MAKING YOUR CHOICE
Choose a model that catches your eye,
but heed the limits facing a first-timer.
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Your decision will have a lot to do with
the mood you are in and the pleasure
you get from thinking about how the
finished model will look. Realistically,
though, as when choosing a new car, you
should consider several factors before
making the final decision. How much
money do you want to spend? How
much experience do you have? What
kind of display space will be available
for the finished model? What kind of ship
attracts you? Are the kits that interest you
of good quality? How much time can you
spend at the workbench?
Sound too involved? Well, it's not if
you're sensible. Think "simple" for your
first effort. Though you're looking for a
challenge, you're not looking for intense
frustration.
YOUR ABILITY
I have known many novices to buy kits
of the magnitude of the Sovereign of the
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Seas, San Felipe, or Amerigo Vespucci
ships with multiple decks, intricate or-
namentation, and complicated rigging
plans. They bought them, but they never
finished them. What I saw instead was
frustration, failure, and dejection — and,
of course, the abandonment of what
could have been a hap py and success-
ful pastime.
Choose a fairly small, simple, attrac-
tive but complete model, one that has a
bit of everything found in ships. Look for
a model with one deck, one or two masts
and simple rigging. A good example
would be a Baltimore Clipper from
around the time of the War of 1812, or a
fishing schooner such as Bluenose II.
Such a vessel will introduce the first-timer
to the art of building the hull (especially
the plank-on-bulkhead type). You'll
plank decks and build deck fixtures
(gratings, pumps, binnacles, fife rails and
pin rails, winches, capstans, ladders). If
you choose a Baltimore Clipper you'll
learn how to cut gunports and how to
assemble and rig guns in place. You'll
move on to building and rigging simple
spars and masts. Such a model, in other
words, will be sufficiently complex to
teach you many basic skills, but not so
much so that you never receive the sat -
isfaction of successfully completing it.
Some good kits that are simple
enough for beginners include Lynx, Gla-
dis, and Dallas by Pan Art; Bluenose II,
Harvey, and Mare Nostrum by Artesania
Latina; Flying Fish by Corel; America by
Mamoli; and Dandy II by Dikar.
PHOTO 1. A beginner's nightmare. The stern
ornamentation, the sheer of the hull, and the
multiple gun decks of the San Felipe spell
disaster for a first-time builder.
THE COST
It's always a good idea to shop around
before actually purchasing a kit: There's
a wide range of prices out there reflect-
ing quality, size, and production costs.
Prices vary from manufacturer to manu-
facturer for the same ship. For instance,
four or five manufacturers offer kits of
the Constitution at four or five different
prices. Throw in the vast differences
among hobby retailers and you can see
the need for comparison shopping.
My advice for a modeler looking for
his first project: Don't spend more than
$150.
When you get to the hobby shop,
bring with you all these considerations
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PHOTO 2. The simple hull line and rigging plan of the schooner Bluenose II
allow a beginner to learn and refine basic planking and rigging skills. The
exposed section shows the first layer of planking.
as well as your checkbook or charge
card. Leave some of your enthusiasm at
home where it will be waiting for you
when you arrive with your purchase. A
cool, knowledgeable shopper who
knows what he wants is the most likely
to get it.
to the types of models I've recommended
and go with whatever scale the manu-
facturer has decided to use.
Still, it's important to understand
what scale is. Scale is expressed as a ratio:
maybe 1/50 or 1:25 or 1/96. What does
that mean?
Say we're talking about a model in
which 1/4 inch represents one foot on
the full-size ship. The scale might be
called a 1/4-inch scale or, more likely, a
1:48 scale (1 foot — that's 12 inches —
divided by 1/4 inch equals 48); they're
both the same. In 1:48 scale the 143-foot
Bluenose II would be 35 1/2 inches long.
But there are other scales — and the
SCALE
Kits come in a number of scales — a way
of comparing the size of the model with
the size of the real ship. Scale will be-
come more important as you refine your
modeling skills. For now it's not some-
thing to worry a great deal about. Stick
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matter is complicated further by Euro-
pean kits, which use ratios expressed in
metric dimensions. Let's save ourselves
some headaches and compare three
common scales.
• A 1:96 scale is similar to a 1/8-inch
American scale: one foot on the full-
size ship is represented by 1/8 inch
or about 3 mm. (A three-foot-high
bulwark on the full-size ship would
be 3/8 inch or 9 mm on your model.)
• A 1:75 metric scale is similar though
not equivalent to a 3/16-inch Ameri-
can scale: one foot on the full-size
ship is represented by 3/16 inch or
4.5 mm. (A three-foot high bulwark
on the full-size ship would be 9/16
inch or 13.5 mm on your model.)
• A 1:48 scale is equivalent to a 1/4-inch
American scale: one foot on the full-
size ship is represented by 1/4 inch
or about 6 mm. (A three-foot-high
bulwark on the full-size ship would
be 3/4 inch or 18 mm on your
model.)
PHOTO 3. Universal ruler. The metric and the
inch scales face each other in the center—
no calculations necessary.
you have an American kit, think inches
and feet.
Sometimes you will need to convert
a measurement from inches to metric or
vice versa — and that takes time. I have
a way around that problem, a little gadget
I call my universal ruler. Go to an art
supply store and find two rulers, one in
inches and the other in metric — pref-
erably one with a righthand scale and
one with a lefthand scale.
If you can't find a righthand ruler,
cover the numbers on one ruler with
masking tape and re-write them from
right to left. With the metric and inch
scales facing each other, glue the two
rulers to a wooden base. Instant conver-
sion.
Don't think in abstract terms; apply
the scales to real-life situations and your
experience will be painless.
METRIC vs. INCHES . This brings up
another mildly troublesome problem.
When you're working with a European
kit do you try to convert everything to
inches? If you want to make extra work
for yourself go ahead. If you've pur-
WHAT TO LOOK FOR IN
A MODEL
You don't have to be an expert to choose
a good kit. All you have to do is look at
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