Lord_of_the_Rings_to_Return_of_the_King_-_zasady.pdf

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Ca r c a s s o nne – L o t R : T he R et u r n o f t he K i ng
L o t R : T he R et u r n o f t he K i ng
1
Ca r c a s s o nne
Lo rd o f t h e R i n g s 3 : Th e R e t u rn o f t h e K i n g
Lo rd o f t h e R i n g s 3 : Th e R e t u rn o f t h e K i n g
A Carcassonne Central expansion by meepleater
Many have wondered where the legendary ‘Middle-Earth’ lies. Few indeed now
remember that it is, in fact, in France…
E XT RA
P I ECES
I ECES
XT RA P
8 quest tiles
4 other tiles (2 Paths of the Dead, 2 Barad Dur)
1 herb trade token
3 round tokens (1 pennant, 1 Cathar, 1 Eye of Sauron)
A DDI T I O N AL
R U LES
U LES
DDI T I O N AL R
Pr e par ati on
If not using the fan-made Mountains expansion, set aside the Cirith Ungol tile. If using the River and/or River II expansions,
use the Grey Havens tile instead of the lake at the end, but if using the fan-made Fishermen expansion, shuffle the Grey
Havens tile into all the other tiles. If not using either the River and/or the River II, or the Fisherman expansion, do not use
the Osgiliath or Grey Havens tiles. Shuffle the remaining tiles in with the rest. This expansion may be combined with the
LotR1 and/or LotR2 expansions.
1. Place a ti le
8 of the tiles are quest tiles. T hey co ntain the arrow shown to the left. The first quest tile drawn may be placed
anywhere in accordance with the normal rules of Carcassonne . From then on, each quest tile must be placed in the
direction the arrow on the previous quest tile is pointing to, i.e. if the last quest tile to be placed was pointing to the
left, the next quest tile must be placed somewhere directly to the left of that tile 1 . If a quest tile may not be placed
there, it must be placed orthogonally 2 to the previous quest tile. If it still cannot be placed, then the tile is set aside and a new
one drawn.
This tile is the las t quest tile played.
The next ques t tile drawn mus t be
placed in the same row or column to
where the arrow is pointing.
1 It does not matter which direction the arrow on the current tile is pointing when it is placed.
2 Orthogonally meaning horizontally or vertically.
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Ca r c a s s o nne – L o t R : T he R et u r n o f t he K i ng
L o t R : T he R et u r n o f t he K i ng
2
Ca r c a s s o nne
2. Place a F ol low e r /Sc or e
Each tile has an effect on scoring/follower placement:
A Palantir
As soon as this tile is played, all of the followers on the surrounding 8 tiles are removed from
the board and given to the respective players. Then, going clockwise, starting with the player
on the left of the placing player, each player places 1 of their removed followers (if any) onto
any unclaimed uncompleted feature. Any followers left unplaced are returned to that player’s
supply.
Dunharrow
If the fan-made Mountains expansion is not being used, this tile may be set aside . The cliff
separates this tile into 2 separate fields.
Osgiliath
When this tile is placed, the placing player chooses which city receives the Cathar
symbol, and which city receives the pennant. The appropriate tokens are placed onto
the white cir cles . If Cathars/Siege expansions are being used, both tokens must be
placed. The city with the Cathar symbol is place d under siege. If Cathars/Siege is
not used, the Cathar symbol is not place d. The pennant acts at all times as a normal
pennant (for scoring, and also counts as a pennant when deter mining the strength of a
mayor) and must always be placed.
Minas Tirith
The castle on this tile acts as a manor, in accordance to the rules for the fan-made Lord of the
Manor expansion. If this is not used the castle may be ignored.
Cirith Ungol
Each tower block placed on the tower foundation shown here counts as 2 tower blocks. If the
Tower expansion is not being used the tower foundation may be ignored.
The Houses of Healing
The garden in the centre of this tile allows the field to continue from the top to the bottom as one field,
and the city also runs from left to right as one city. The apothecary shown on this tile is a normal
apothecary, in accordance with the rules for fan-made Apothecaries and Tithes expansion, it may be ignored
if not using this expansion.
Mount Doom
If the Princess and Dragon expansion is being used, then the volcano acts as a normal volcano. If either
of the fan-made Dragon Riders and Slayers or Dual Dragon expansions are being used, then both dragons
are moved to this volcano, regardless of where either is on the board. If none of these expansions are being used
then the volcano may be ignored.
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Ca r c a s s o nne – L o t R : T he R et u r n o f t he K i ng
L o t R : T he R et u r n o f t he K i ng
3
Ca r c a s s o nne
The Grey Havens
If you are not using any of the River or River II expansions, or the fan-made Fisherme n expansion,
this tile is set aside and not used in the game.
Paths of the Dead (2 tiles)
When the first tile depicting the Paths of the Dead is drawn, the Paths of the Dead may be claimed by a follower. When the
second tile is drawn, the Paths of the Dead shown on this tile may only be claimed if there are no followers on the first Paths
of the Dead tile. Both Paths of the Dead tiles may never be claimed at any given time. A follower on the Paths of the Dead
cannot be eaten by the dragon, captured by a tower or removed by the catapult. At the end of the game, the follower is
considered to be a farmer in the field the Paths of the Dead are in. If both Paths of the Dead tiles are in different fields, then
the follower on the Paths of the Dead counts as a farmer in each field surrounding the Paths of the Dead tiles. If both Paths
of the Dead tiles are in the same field, then the follower only counts as 1 farmer in the field.
Barad Dur (2 tiles)
The first of these two tiles drawn may be placed anywhere on the game area, however no tile
may be placed beside the side of the tile without the black wall. When the second Barad Dur
tile is drawn, it mus t be placed with the first tile in a way that the sides without a black
wall are connecte d. Barad Dur is now complete, and has 3 sections as shown in the diagram below:
The Eye of Sauron chit should be placed outside these three sections as shown above. Now that Barad Dur is complete, players may place 1 follower
into some or all of the three sections either now or at any future point. This happens ins tead of placing a follower, barn, pig or builder, tower block or
moving the fairy. These followers are immune to the dragon, towers and the catapult, and may not be taken back or moved to a different section by
their respective players. When the next ques t tile is drawn the eye moves to the road section. Any player with a follower in the road section of Barad
Dur may move any 1 of their thieves currently on a road onto any other uncompleted road, provided there are no other followers. This happens in a
clockwise direction star ting from the player whose turn it is currently. This can occur in addition to placing a follower, barn, pig or builder, tower
block or moving the fairy. From now on whenever a quest tile is drawn, the eye moves to the next section of Barad Bur in the order: road, city, cloister ,
road etc. Each time the Eye of Sauron is in the same section of Barad Dur as a player’s follower, the owner can move any of his followers in play on
a corresponding feature to another feature of the same type. A follower inside of Barad Dur may not be moved in this manner .
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Ca r c a s s o nne – L o t R : T he R et u r n o f t he K i ng
L o t R : T he R et u r n o f t he K i ng
4
Ca r c a s s o nne
V e r s i on H i s tor y
1.0
A few slight changes and final version.
0.4
One final edit (thanks to Gwommy)
0.3
Made more edits (thanks to Gwommy)
0.2
Made some edits (thanks to Gwommy and elmendalerenda)
0.1
First draft
Ack n ow le dge m e n ts
Posters
on
Carcassonne
central
who
contributed
towards
this
expansion,
especially
Gwommy
and
elmendalarenda .
Ckorfmann for the original idea for the expansion.
Novelty for drawing the mountains tile, and the fishermen series, and Novelty and Scott for the forests series, and for
the time spent on uploading and organising fan-made expansions just as this.
Gantry Rogue (Gantry) for creating the Carcassonne Central web site where this fan-made expansion was
developed and hosted, and for his comments, which contributed to the development of this expansion.
Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.
Scott (Scott) for inspiring this terrific template, and Jonathan Warren (Joff) for making the original template upon
which this one was based.
www.carcassonnecentral.com
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