The Mind Unveiled - Enlightened Monk.pdf

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The Mind Unveiled
The Mind Unveiled:
Enlightened Monk
Author: Andreas Rönnqvist
Editor: Jeremy Smith
Proofreaders: Brian Faller, Michael Suttkus
Design / Layout: Jeremy Smith
Interior Illustrations: Trejo Ruelas, V. Shane
Cover Illustration: John Milner
Special Thanks: Playtesting team
This edition of The Mind Unveiled: Enlightened Monk is produced under version 1.0a, 5.0, and/or draft versions of the Open Game
License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will
incorporate later versions of the license and document.
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section
1(e) of the Open Game License, version 1.0a: Any and all Dreamscarred Press logos and identifying marks and trade dress, such
as all Dreamscarred Press product and product line names including but not limited to The Mind Unveiled, Untapped Potential:
New Horizons in Psionics, any specific characters, monsters, creatures and places; proper names and names of places, artifacts,
characters, countries, specific creatures, geographic locations, gods, historic events, organizations, and abilities; any and all stories,
storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and
cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the
d20 System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above
Product Identity is not Open Game Content.
Open Game Content: The entirety of this work with the exception of the above-mentioned Product Identity is designated as Open
Game Content.
Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999, 2000,
and 2001 Wizards of the Coast, Inc. The remainder of the Open Game Content portions of this book are hereby added to Open
Game Content and if so used, should bear the COPYRIGHT NOTICE “ The Mind Unveiled: Enlightened Monk” ©2007 Andreas
Rönnqvist, Jeremy Smith. This material is protected under the copyright laws of the United States of America. Any reproduction,
re-transmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written
permission from this book’s authors, except for purposes of review or use of Open Game Content consistent with the Open Game
License. The original purchaser may print or photocopy copies for his or her own personal use only.
This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
<http://creativecommons.org/licenses/by-nc-sa/3.0/>
Some images contained within copyright John Milner or V. Shane and are used with permission.
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Enlightened Monk
E NLIGHTENED M ONK
A Psionic Monk Variant
and traditions of enlightened monk. Some train
exclusively in unarmed combat, calling it the art
of the pugilist, while others train with the singing
sword and bone-breaking staff.
Culture sets enlightened monks apart from each
other as well - in some areas their martial arts are
trained as dances to the steady beating of drums,
in other areas they are taught from one master to
a student while in yet others they are a part of the
military, trained to become deadly assassins and
spies able to infiltrate enemies and kill with their
bare hands.
The one constant
among the vari-
ous schools, tradi-
tions and cultures
of monks is that they
have all found an inner
connection to the world
and can utilize it in and out
of combat by uniting their
mind and body. They be-
come immune to the frailties
of the mortal world, shaking off
disease, poison, and even age, as
if they were nothing but illusions
which their now sharp eyes can
pierce. Indeed, some even ascend to
become living embodiments of this
enlightenment and inner connection,
and are no longer bound by the laws
of this world.
Enlightened monks are paragons of intense
physical and mental training, joining the body and
mind into one complete being which utilizes the
strength of the two combined. They constantly train
and exercise, pushing their bodies to new platforms
of performance, while meditating upon the
mysteries of the world allows them to expand their
mind and unveil the secrets of the outer and inner
worlds. This not only makes them formidable
in combat, able to deftly avoid opponents and
deal stunning blows with their bare hands,
but also as teachers and advisors tempered
by an inner wisdom and an understanding
of the underlying forces of the world.
But their discipline yields other fruit,
making them masters of a power they
call Ki. This power arises from
their intense meditation and re-
peated physical and mental train-
ing, drawing from a deep inner
well of power connected to
almost all living beings.
Some beings refer to this
energy as Ki, some
as psionics or psi,
while others see
it as an extension
of the conscious
and subconscious
minds. The goal of all this practice is
to achieve full enlightenment, and
become one with themselves and the
world.
The traditions vary from monk
to monk, though; some are ascetic
warriors who train in solitude on mountaintops
accompanied only by the howling winds, repeating
their exercises and pushing themselves beyond
their limits. Some walk among the peasants and
the rich, acting as teacher and advisor to those who
seek their wisdom. Some dress in vivid colours
and shave their head to set them apart from the
common man, others prefer to live in the dirt and
squalor of the poor to learn of life’s true hardships.
Even so, these are only a few of the diverse schools
Alignment: Any.
Hit Die: d8.
An enlightened monk harnesses
psionic power as well as weapons
Class Skills: The enlightened
monk’s class skills (and the key
ability for each skill) are Autohypnosis (Wis),
Balance (Dex), Climb (Str), Concentration (Con),
Craft (Int), Diplomacy (Cha), Escape Artist (Dex),
Hide (Dex), Jump (Str), Knowledge (psionics)
(Int), Knowledge (religion) (Int), Listen (Wis),
Move Silently (Dex), Perform (Cha), Profession
(Wis), Sense Motive (Wis), Spot (Wis), Swim (Str)
and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier (or
four times this quantity as a beginning character).
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The Mind Unveiled
Class Features
All of the following are class features of the
enlightened monk.
Weapon and Armor Proficiency : Enlightened
monks are proficient with club, crossbow (light or
heavy), dagger, handaxe, javelin, kama, nunchaku,
quarterstaff, sai, shuriken, siangham, and sling.
Enlightened monks are not proficient with any
armor or shields. When wearing armor, using a
shield, or carrying a medium or heavy load, an
enlightened monk loses her AC bonus, as well as
her fast movement and flurry of blows abilities.
Ki Psionics : The enlightened monk’s internal
mastery brings forth her psionic potential in the
form of Ki. Through intense training and medita-
tion, she opens up more and more of her psionic
self. The enlightened monk gains bonus power
points from her Wisdom score as if her manifester
level was equal to her enlightened monk level.
These power points can be spent to fuel some Ki
styles, as well as allowing her to attain psionic fo-
cus, among other uses. Any class which increases
any specific monk class features, such as AC bonus,
unarmed damage, speed, or flurry of blows, stacks
with her enlightened monk levels for the purpose
of Ki psionics.
AC Bonus (Ex) : When unarmored and
unencumbered, the enlightened monk adds her
Wisdom bonus (if any) to her AC. In addition, an
enlightened monk gains a +1 dodge bonus to AC at
T ABLE 1: T HE E NLIGHTENED M ONK
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save Special
Flurry of Blows
Attack Bonus
Unarmed
Damage
AC
Bonus
Speed
Bonus
Level
Flurry of blows,
unarmed strike, ki
psionics, ki style
(bonus feat, lesser
style)
1st +0
+2 +2 +2
-2/-2
1d6
+0 +0 ft.
Ki style (bonus feat),
evasion
2nd +1
+3 +3 +3
-1/-1
1d6
+0 +0 ft.
3rd +2
+3 +3 +3 Still mind
+0/+0
1d6
+0 +10 ft.
Ki strike (magic),
catfall
4th +3
+4 +4 +4
+1/+1
1d8
+0 +10 ft.
5th +3
+4 +4 +4 Purity of body
+2/+2
1d8
+1 +10 ft.
Ki style (bonus feat,
greater style)
6th +4
+5 +5 +5
+3/+3
1d8
+1 +20 ft.
7th +5
+5 +5 +5 Wholeness of body +4/+4
1d8
+1 +20 ft.
8th +6/+1
+6 +6 +6
+5/+5/+0
1d10
+1 +20 ft.
9th +6/+1
+6 +6 +6 Improved evasion
+6/+6/+1
1d10
+1 +30 ft.
10th +7/+2
+7 +7 +7 Ki strike (alignment) +7/+7/+2
1d10
+2 +30 ft.
Diamond body,
greater flurry
11th +8/+3
+7 +7 +7
+8/+8/+8/+3
1d10
+2 +30 ft.
12th +9/+4
+8 +8 +8 Abundant step
+9/+9/+9/+4
2d6
+2 +40 ft.
13th +9/+4
+8 +8 +8 Diamond soul
+9/+9/+9/+4
2d6
+2 +40 ft.
14th +10/+5
+9 +9 +9
+10/+10/+10/+5
2d6
+2 +40 ft.
15th +11/+6/+1
+9 +9 +9 Quivering palm
+11/+11/+11/+6/+1
2d6
+3 +50 ft.
16th +12/+7/+2
+10 +10 +10 Ki strike (adamantine) +12/+12/+12/+7/+2
2d8
+3 +50 ft.
+10 +10 +10 Timeless body, tongue
of the sun and moon
17th +12/+7/+2
+12/+12/+12/+7/+2
2d8
+3 +50 ft.
18th +13/+8/+3
+11 +11 +11
+13/+13/+13/+8/+3
2d8
+3 +60 ft.
19th +14/+9/+4
+11 +11 +11 Empty body
+14/+14/+14/+9/+4
2d8
+3 +60 ft.
20th +15/+10/+5 +12 +12 +12 Perfect self
+15/+15/+15/+10/+5 2d10
+4 +60 ft.
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Enlightened Monk
5th level. This bonus increases by 1 for every five
enlightened monk levels thereafter (+2 at 10th, +3
at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch
attacks or when the enlightened monk is flat-footed.
She loses these bonuses when she is immobilized
or helpless, when she wears any armor, when she
wields a shield, or when she carries a medium or
heavy load.
Flurry of Blows (Ex): When unarmored, an
enlightened monk may strike with a flurry of
blows at the expense of accuracy. When doing so,
she may make one extra attack in a round at her
highest base attack bonus, but this attack takes
a -2 penalty, as does each other attack made that
round. The resulting modified base attack bonuses
are shown on Table 1: The Enlightened Monk.
This penalty applies for 1 round, so it also affects
attacks of opportunity the enlightened monk might
make before her next action. When an enlightened
monk reaches 5th level, the penalty lessens to -1,
and at 9th level it disappears. An enlightened monk
must use a full attack action to strike with a flurry
of blows.
When using flurry of blows, an enlightened
monk may attack only with unarmed strikes or
with special monk weapons (kama, nunchaku,
quarterstaff, sai, shuriken, and siangham). She
may attack with unarmed strikes and special monk
weapons interchangeably as desired. When using
weapons as part of a flurry of blows, an enlightened
monk applies her Strength bonus (not Str bonus ×
1½ or ×½) to her damage rolls for all successful
attacks, whether she wields a weapon in one or
both hands. The enlightened monk can’t use any
weapon other than a special monk weapon as part
of a flurry of blows.
In the case of the quarterstaff, each end counts
as a separate weapon for the purpose of using the
flurry of blows ability. Even though the quarterstaff
requires two hands to use, an enlightened monk may
still intersperse unarmed strikes with quarterstaff
strikes, assuming that she has enough attacks in her
flurry of blows routine to do so.
Unarmed Strike : At 1st level, an enlightened
monk gains Improved Unarmed Strike as a bonus
feat. An enlightened monk’s attacks may be with
either fist interchangeably or even from elbows,
knees, and feet. This means that an enlightened
monk may even make unarmed strikes with her
hands full. There is no such thing as an off-hand
attack for an enlightened monk striking unarmed.
An enlightened monk may thus apply her full
Strength bonus on damage rolls for all her unarmed
strikes.
Usually an enlightened monk’s unarmed strikes
deal lethal damage, but she can choose to deal
nonlethal damage instead with no penalty on her
attack roll. She has the same choice to deal lethal
or nonlethal damage while grappling.
An enlightened monk’s unarmed strike is treated
both as a manufactured weapon and a natural
weapon for the purpose of spells and effects that
enhance or improve either manufactured weapons
or natural weapons.
An enlightened monk also deals more damage
with her unarmed strikes than a normal person
would, as shown on Table 1: The Enlightened Monk.
The unarmed damage on Table 1: The Enlightened
Monk is for medium-sized monks. A small monk
deals less damage than the amount given there
with her unarmed attacks, while a large monk
deals more damage; see Table 2: Small or Large
Monk Unarmed Damage, below. An enlightened
O PTIONAL R ULE : W EAPON AND A RMOR P ROFICIENCIES
The weapon proficiencies mentioned here assume an oriental or Eastern type of monk using weapons
which are more or less unique to that culture and area, but this might not be the truth in the campaign
world of your choice. Perhaps a monk there learns how to fight with the singing sword (scimitar) and the
moon shield (light wooden shield) instead of the other exotic weapons? Our suggestion is that you can
exchange all the Asian weapons (kama, nunchuku, sai, shuriken, and siangham) for one martial or simple
weapon proficiency and one other exotic weapon proficiency, or that you exchange it for one martial
weapon proficiency and proficiency with light shields (only), which doesn’t interfere with her class
abilities like armor and shields would normally do. The Striking Serpent school teaches their monks to
fight with a longspear and bolas, while the dancing warriors of Kirali train with the scimitar and shield.
Regardless, this is a change which should be determined by the player and GM in co-operation.
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