ePSXe_en.txt

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calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================

Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
   3.1  Which files are necessary to run ePSXe?
   3.2. Controlling the emulator.
   3.3. GUI options
        3.3.1. File
        3.3.2. Run
        3.3.3. Config
        3.3.4. Options
        3.3.5. Cheat
        3.3.7. Help
   3.4. Configure the emulator
        3.4.1. Configuring the emulator
        3.4.2. Configuring the video options
        3.4.3. Configuring the CD-Rom
        3.4.4. Configuring the sound
        3.4.5. Configuring MDEC
        3.4.6. Choosing MemoryCards files
   3.5. Command line options
   3.6. Emulator patches
   3.7. Memory card support
   3.8. Savestates.
   3.9. Netplay plugins.
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?

Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff

****************************************************************************
0.  Introduction
****************************************************************************

ePSXe is a Sony Playstation emulator for your PC running under 
Win9x/2k/xp or linux.  It takes advantage of the popular PSEmu Pro 
plugin system.

****************************************************************************
1.  What's New?
****************************************************************************

ePSXe v1.7.0, released on 24.05.2008

- Multiple changes has been done in the Pad support. This version supports
  the Axis LRX, axis with +/-/full ranges, and a important bug in vibration
  support has been fixed avoiding crashes. In the sio emulation section,
  this version includes better DualShock protocol support, including
  vibration in more games, and adding 2 new pad types, "DualAnalog" and
  "Negcon". Finally thanks to the new Pete's gpu plugins, a new type of
  "visual vibration" has been included, shaking the image when the
  game triggers a vibration effect. (Note: if you are using epsxe 1.6.0
  or older, it could be necessary to reconfigure the pad plugin in this
  new version).

- The internal SPU plugin has been updated to the 1.7.0 version. This
  version includes new effects like better envelope, noise, interpolation,
  frequency modulation, reverb and better synchronization between the core
  and the sound. Thanks to this last fix, the following games work better now:
  Metal Gear Solid, Valkyrie Profile, Eithea. Besides the spu API now
  includes support for CDDA playing, getting better CDDA sound and core
  synchronization, and compatibility with Vib Ribbon.

- In this new version, the iso support code has been rewritten. Now it supports
  the formats BIN/CUE, BIN/CCD and MDS/MDF (and minor fixes to ISO/NRG
  support). Besides, due to the changes in the internal spu plugin, now
  the CDDA sound is supported even when you run a iso game.
  Advice!!!: The files BIN/CUE, BIN/CCD must have the same name and
  different extension or the games will not be loaded

- The MDEC decoder has been rewritten in the new version to get
  new games playable suach as Area 51, Novastorm, Eggs of Steel 
  and Maximum Force. It also fixes other minor bugs in other games 
  like Rayman and Metal Gear Solid SM.

- In 1.7.0, thanks to Pete's help and his gpu plugins, the framelimit 
  management has been changed. Now the framelimit is always
  enabled on startup and it can be toggled on/off with the F4 key.
  It is recommended that you update your GPU plugins to the
  version that will be released around the epsxe release date.

- In this new version, a new version of the Pete's Software Plugin is
  included in the plugins directory with the name "gpu.data. With the
  F7 key it is possible change on the fly between the selected gpu
  plugin and that gpu soft plugin. The software plugin "gpu.dat" can
  be configured in the GPU plugin configuration screen with the 3
  bottom buttons.

- The XA/CDDA support has been worked in this new version, fixing sound
  problems in the following games: Gamera 2000, The Putter Golf, Silverload,
  The Firemen 2 Pete & Danny, Iron & Blood - Warriors of Ravenloft,
  Chronicles of the Sword.

- Fixes to the CD-Rom decoder and the core, which made at least 50 more games
  playable like, for example, Brigandine, Need for Speed 1, Harry Potter I&II, 
  Danger Girl, Wacky Races, Kidou Keisatsu Patlabor, Shadow Madness,
  London Seirei Tantei-Dan, Monsters SA, Equestrian Showcase, Black Down,
  Paca Paca Passion 1/2/special, This is football 2, Formula 1 EA 2000,
  Winnie the Pooh, Formula one 99/2000/2001/arcade, Gegere No Kitarou,
  Konohana - True Report, Yukyu Gensokyoku 3 - Perpetual Blue, 
  Tama - Adventurous Ball In Giddy Labyrinth, Future Cop LAP, Virus 2000,
  Spot goes to Hollywood, Pop'n music disney Tunes, Cosmic Race,
  Super Gals Kotubiran, Koran Karon, WWF in your house, Tales of Fandom,
  Transformers best of wars, Simple 1500 vol57 - the maze, Initial D,
  Jounetsu Nekketsu Athletes, Rise of Robots 2: Resurrecion,
  Tora Tora Tora, Victory Boxing Championship Edition, Final Fantasy 4,
  Vampire Hunter D and otros.

- Note: for information about compatibility and games's configuration,
  it is recommended that you visit the "Playstation Datacenter" at
  http://psxdata.snesorama.us/. We want to thank Gladiator who has
  been a very important help in betatesting the new version.

ePSXe v1.6.0, released on 05.08.2003

- Fixed some cdrom emulation regressions, and more accurate cdrom emulation.
  Gran Turismo 2, Dance Dance Revolution series, Gear Fighter Deboh, 
  Hokuto no Ken, Gundam Battle Assault 2.

- Changes to cdrom emulation what does that modchips games works. 
  It includes Legend of Dragon US, Winning Eleven 2002, Um Jammer Lammy,
  Omega Boost JAP, Wild Arms 2nd Ignition JAP, Saga Frontier 2 JAP,
  Chocobo Racing JAP and possibly others.

- Added support for autopause when playing CDDA sound. It should fix the
  problems with music in games like Tomb Raider I.

- Added support for report mode when playing CDDA sound. It fixes 
  tekken 1 music and Lemmings 3D. (if you have problems with this change
  it can be disabled with the commandline -disablereportmode).

- Fixed some problems reading subchannel. (Harvest Moon)

- Minnor changes to change disc function. (Arc the lad 3)

- Now the memcards are autosaved on the fly. It should solve the
  problem of lost your memcards if the emulator crashes on gameplay.
  (Remember that it is a good idea, to backup your memcards sometimes)

- Added gun emulation using a mouse. (Time Crisis 1, 2)

- Now the mouse emulacion can be selected in the second gameport, anyway
  only 1 mouse is supported yet, so if you do enable it, it will be
  disabled in the first pad.

- It is possible now select analog, digital and disabled mode in every gamepad. 
  (Thanks to everybody who helped testing it :)

- Included multitap support. In this version only 1 multitap is 
  supported. If you select multitap, it will support 4 gamepads, what
  will be connected to the first gameport of the psx. Multitap only
  must be enabled in games what supports it, in the rest of the games
  will not work the gamepads if multitap is enabled.

- The keys F5 and F6 have in the new version a different function. F6 is
  used for select a pad, and F5 will toggles digital/analog mode in the 
  pad selected. (you need upgrade your gpu plugins to 1.73 or superior)

- The dos window what shows the info messages, can be enabled/disabled from GUI.

- Included support for CDI isos. (Discjuggler format)

- Fixes to the CD-Rom decoder and the core, which made some more games
  playable like, for example, Spyro 2 PAL, Spyro 3 PAL, Front Mission 3,
  Batman Gothan City Racer, Duke Nukem: Land of babes, Ridge Racer JAP,
  Nekketsu Oyako, Bust a Grove 2 JAP ...

ePSXe v1.5.2, released on xx.05.2002

- Fixed a bug which got into 1.5.2 regarding several gte flags 
  (Porsche Challenge, Tomb Raider).

- Partially rewrote the CD-Rom decoder, now it doesn't need custom flags 
  in order to run various games any more.

- Moved the subchannel read options to it's own window in the CD-Rom 
  configuration. Also added a new subchannel reading mode, which works 
  with various LG 852x cdrom drives.

- Fixed a bug in the internal SPU plugin, which has been there since v1.5.0! 
  It caused sound effects to repeat and several games to freeze 
  (BOF series, Soul Blade).

- Added support for the Nero ISO format (.nrg).

- Massive changes to the SIO emulation. It should have better timing now and 
  the F4 trick shouldn't be necessary that often any more. "SIO irq always on" 
  has been removed from the GUI, but you can still turn it on using the F4 
  key. (affects Silent Hill esp, Track & Field, Metalslugx, NFS5 PAL, Rapshody ...)

- Fixed a bug in the internal ISO reading routines, which prevented some of the 
  last sectors to be accessed.

- As the Chrono Cross trick isn't necessary any more, we have assigned a new 
  trick to the F7 key, for the Xenogears dreams sequence: Press this key at 
  the beginning of the scene, and once again after the end ;)

- Fixes to the CD-Rom decoder and the core, which made some more games 
  playable like, for example, Theards of Fate, NBA Basketball 2000, 
  Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series, 
  Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...

ePSXe v1.5.1, released on xx.03.2002

- Included partial support for libcrypt games. Libcrypt is a protection
  scheme used very often in PAL games. It uses data in subchannel Q.
  In order ...
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