Eclipse Phase - Corebook.pdf

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Eclipse Phase Third Printing
The Roleplaying Game of Transhuman Conspiracy and Horror
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Your mind is software.
Program it.
Your body is a shell.
Change it.
Death is a disease.
Cure it.
PROGRAM.
Extinction is approaching.
Fight it.
CHANGE.
CURE.
FIGHT.
Eclipse Phase created by Posthuman Studios
Eclipse Phase is a trademark of Posthuman Studios LLC. Some content licensed under a Creative Commons License (BY-NC-SA); Some Rights Reserved. © 2009–2011
The Sandstorm logo is a trademark of Sandstorm Productions, LLC.
eclipsephase.com
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PROGRAM.
CHANGE.
CURE.
FIGHT.
PROGRAM.
CHANGE.
CURE.
FIGHT.
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LACK
6
FACTIONS
70
THINGS CHARACTERS USE 124
Identity 124
Social Networks 124
Cred 125
Rep 125
Gear 125
Implants 126
Psi 126
Game Rules Summary 127
CHARACTER CREATION AND
ADVANCEMENT 128
CHARACTER GENERATION 130
Character Concept 130
Choose Background 131
Choose Faction 132
Spend Free Points 134
Spend Customization Points 135
Purchase Gear 137
Choose Motivations 138
Final Touches 138
Example Motivations 138
STARTING MORPHS 139
Biomorphs 139
Pods 142
Synthetic Morphs 143
Infomorphs 145
TRAITS 145
Positive Traits 145
Negative Traits 148
CHARACTER ADVANCEMENT 152
Changing Motivation 152
Switching Morphs 152
Improving Aptitudes 152
Improving Skills 152
Specializations 153
Improving Moxie 153
Gaining/Losing Traits 153
Improving Rep 153
Making Credit 153
Improving Psi 153
SAMPLE CHARACTERS 154
SKILLS
The Hypercorps
70
ENTER
THE SINGULARITY …
16
Psiclone
70
War Crimes
71
STARTING OUT
18
Union Busting
72
What Is A Roleplaying Game?
18
Political Blocs
74
What is Transhumanism?
18
Inner System Politics
75
Post-apocalyptic, Conspiracy, and
Horror Themes
Autonomist Alliance
76
19
Call for Solidarity
77
But How Do You Actually Play?
20
Socio-Political Movements
79
What Do Players Do?
22
Neo-Primitivists
80
Where Does It Take Place?
24
Out’sters
80
Ego vs. Morph
24
Sybils
81
Where To Go From Here?
24
Religious Groups
82
TERMINOLOGY
25
Criminal Factions
83
Welcome to Firewall
28
Firewall
84
What You Really Need to Know
29
Project Ozma
85
SYSTEM GAZETEER
86
A TIME OF ECLIPSE
30
Sol (The Sun)
86
A PEOPLE’S HISTORY OF AN
UNFORTUNATE UNIVERSE
A Quick Primer On
Transhuman Habitats
32
86
Eclipse Phase Timeline
37
Solar System Map
87
THE SOLAR SYSTEM
AFTER THE FALL 38
TRANSHUMANITY 38
Inequality 38
Clades and Separation 39
First Contact: The Factors 40
CULTURE AND SOCIETY 41
The Longing For Earth 41
Nostalgia Jewelry 41
Fear and Paranoia 42
An Exsurgent Threat? 42
Real and Social Distance 43
The Rise of Cultural Regions 44
Cultural Experimentation 44
Gender, Sexuality, and Relationships 45
The Diversity of Habitats 45
TECHNOLOGY 46
Living With Infotech 46
Opening Pandora’s Gate 46
Going Beyond the Known 47
Muses 47
Attitudes Toward AGIs 48
Attitudes Towards Mental Alterations 48
Travel 48
Privacy 49
Low-Tech Existence 50
Life, Death, and Morphs 50
Entertainment and Media 51
Lost Lore 51
Metacelebrities 52
Popular Types of Entertainment 52
POLITICS AND POWER 55
The Inner System 55
The Outer System 57
KEEPING THE PEACE 58
Law Enforcement 59
Punishment 60
THE ECONOMY 61
The Old Economy 61
The Transitional Economy 62
The New Economy 62
Restricting Dangerous Technologies 63
Irreproducible Goods
Vulcanoids
88
Mercury
88
Venus
89
Earth
90
Venusian Rumors
90
Luna
91
TILION’s Jupiter Brain
92
Mars
93
Martian Manhunt
95
Martian Trojans
96
Asteroid Belt
96
Jupiter
97
Europa
99
Ganymede and Callisto
99
SYNOPSIS
The Trojans (Jovian Trojan
and Greek Asteroids) 100
Saturn 102
Gate Expedition Report 901127 102
Titan 106
Uranus 107
Neptune 108
The Edge of the System 109
Extrasolar Systems 109
Analysis: Myst Trees 111
GAME MECHANICS 112
The Ultimate Rule 114
Dice 114
A Note on Terminology and Gender 114
Making Tests 115
Target Numbers 115
When to Make Tests 115
Dificulty and Modiiers 115
Criticals: Rolling Doubles 116
Defaulting: Untrained Skill Use 116
Simplifying Modiiers 116
Narrative Modiiers 116
Teamwork 117
TYPES OF TESTS 117
Success Tests 117
Opposed Tests 119
TIME AND ACTIONS 119
Action Turns 119
Types of Actions 119
DEFINING YOUR CHARACTER 120
Concept
WELCOME TO FIREWALL
A TIME OF ECLIPSE
170
SKILLS OVERVIEW
172
GAME MECHANICS
Core Skills: Aptitudes
172
Learned Skills
172
CHARACTER CREATION
Specializations
173
USING SKILLS
173
SAMPLE CHARACTERS
Defaulting
173
Complementary Skills
173
SKILLS
Skill Ranges
174
APTITUDES
174
Aptitude-Only Tests
174
ACTIONS AND COMBAT
Aptitude Comparison:
Flats vs. Splicers and Exalts
174
MIND HACKS
COMPLETE SKILL LIST
176
Academics: [Field]
176
THE MESH
Animal Handling
177
Art: [Field]
177
ACCELERATED FUTURE
Beam Weapons
177
Blades
177
GEAR
Climbing
177
Clubs
178
RUNNING THE GAME
64
Control
178
HABITATS
66
Deception
178
120
Demolitions
178
Planetary Settlements
66
REFERENCE
Motivations
120
Disguise
178
Space Habitats
67
Ego vs. Morph
121
Exotic Melee Weapon: [Field]
178
A Diversity of Floating Worlds
68
Character Stats
121
Exotic Ranged Weapon: [Field]
178
The Largest Habitats
68
Character Skills
122
Flight
178
Microgravity Habitats
68
Character Traits
123
Fray
178
Private Habitats
69
Character Morph
123
Free Fall
179
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Freerunning 179
Gunnery 179
Hardware: [Field] 179
Impersonation 180
Iniltration 180
Infosec 180
Interest: [Field] 180
Interfacing 180
Intimidation 180
Investigation 180
Kinesics 181
Kinetic Weapons 181
Language: [Field] 181
Languages In Eclipse Phase 181
Medicine: [Field] 182
Navigation 182
Networking: [Field] 182
Palming 182
Perception 182
Persuasion 183
Pilot: [Field] 183
Profession: [Field] 183
Programming 183
Protocol 183
Psi Assault 184
Psychosurgery 184
Research 184
Scrounging 184
Seeker Weapons 184
Sense 184
Spray Weapons 184
Swimming 184
Throwing Weapons 184
Unarmed Combat 185
SPECIAL SKILLS 185
ACTION AND COMBAT 187
ACTION TURNS 188
Step 1: Roll Initiative 188
Step 2: Begin First Action Phase 188
Step 3: Declare and Resolve Actions 188
Step 4: Rotate and Repeat
Gravity 198
Grenades and Seekers 199
Hostile Environments 200
Improvised Weapons 202
Knockdown/Knockback 202
Melee and Thrown Damage Bonus 202
Multiple Targets 202
Objects and Structures 202
Range 203
Reach 204
Scatter 204
Shock Attacks 204
Subdual 204
Suppressive Fire 204
Surprise 204
Tactical Networks 205
Touch-only Attack 206
Two-Handed Weapons 206
Wielding Two or More Weapons 206
PHYSICAL HEALTH 206
Damage Points 206
Damage Types 206
Durability and Health 207
Damage Value 207
Wounds 207
Death 207
HEALING AND REPAIR 208
Biomorph Healing 208
Synthmorph and Object Repair 208
MENTAL HEALTH 209
Stress Points 209
Lucidity and Stress 209
Stress Value 209
Trauma 209
Derangements 210
Disorders 211
Stressful Situations 214
Willpower Stress Tests 214
Hardening 214
Mental Healing and Psychotherapy 215
MIND HACKS 216
PSI 218
The Nature of Psi 218
Æther Jabber: Asyncs 219
PSI 220
Using Psi 221
Psi-Chi Sleights 223
Psi-Gamma Sleights 226
PSYCHOSURGERY 229
The Process of Psychosurgery 229
The Human Cognome Project 229
Psychosurgery Mechanics 230
Roleplaying Mind Edits 231
Psychosurgery Procedures 231
The Lost 233
THE MESH 234
MESH CAPABILITIES 236
Meshing Technologies 237
Solarchive Search: Ecto(-Link) 237
Legacy of the TITANs 237
Information Overload 238
INTERFACING: AR, VR, AND XP 239
Augmented Reality
ISLANDS IN THE NET 242
Darkcasts 243
MESH ABUSES 243
Hackers 243
Malware 244
AI s AND INFOLIFE 244
AIs 244
Muses 244
AGIs 244
What Your Muse Can Do For You 244
Seed AI
245
Transhuman Infomorphs
245
Mesh Interface
245
Non-standard AIs and AGIs
245
Mesh ID
246
Accounts and Access Privileges
246
Mesh Gear Quality
247
Computer Capabilities
247
Software
247
Elite Exploits
247
Trafic Filters and Mist
248
Slaving Devices
248
Issuing Commands
248
Distance Lag
248
Accessing Multiple Devices
249
ONLINE RESEARCH
249
Search Challenges
249
Search Capabilities
249
Handling Searches
250
Real-Time Searches
251
Hidden Data
251
SCANNING, TRACKING,
AND MONITORING 251
Wireless Scanning 251
Physical Tracking 251
Digital Activity Tracking 252
Snifing 252
PRIVACY AND ANONYMIZATION 252
Privacy Mode
252
188
Anonymization
252
MESH SECURITY
253
INITIATIVE
188
Authentication
253
Initiative Order
189
Firewalls
253
Speed
189
Active Monitoring
253
Delayed Actions
189
Encryption
253
ACTIONS
189
INTRUSION
254
Automatic Actions
190
Preconditions
254
Quick Actions
190
Circumventing Authentication
255
Complex Actions
190
Intrusion Tests
255
Task Actions
190
Intruder Status
256
MOVEMENT
190
Changing Status
257
Movement Rates
191
Brute-Force Hacking
257
COMBAT
191
INTRUSION
COUNTERMEASURES
Resolving Combat
191
257
Combat Summary
193
Security Alerts
257
ACTION AND COMBAT
COMPLICATIONS
Passive Countermeasures
257
193
Active Countermeasures
258
Aimed Shots
193
Joint Hacking/Securing
258
Ammunition and Reloading
193
SUBVERSION
259
Area Effect Weapons
193
Augmented Reality Illusions
259
Armor
194
Backdoors
260
Asphyxiation
194
Crashing Software
260
Beam Weapons
194
239
Eliminating Intrusion Traces
260
Blind Attacks
195
Hacking VPNs
260
Information at your Fingertips
239
Bots, Synthmorphs, and Vehicles
195
Scripting
260
Æther Jabber
240
Called Shots
197
CYBERBRAIN HACKING
261
Virtual Reality
240
Charging
197
Experience Playback
241
Entrapment
261
Demolitions
197
MESH USES
241
Memory Hacking
261
Falling
197
Puppeteering
261
Fire
198
Personal Area Networks
241
Scorching
261
Firing Modes and Rate of Fire
198
Virtual Private Networks
241
Shutdown
262
Full Defense
198
Social Networks
242
Terminate Cortical Stack Feed
262
Mobile Ofices
242
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