3dsmax 2010 oświetlenie i renderowanie.pdf

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Tutorials:
Lighting &
Rendering
2010
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Autodesk ® 3ds ® Max 2010 Software
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7
Lighting and Rendering
The tutorials in this section show you how to create outstanding images and animations with
3ds Max. You will learn how to use a variety of lighting methods, as well as how to render
still images and animation. You will also be introduced to three powerful features in mental
ray that let you achieve convincing global illumination in your scene.
Features Covered in This Section
Photometric illumination.
Using daylight systems together with Sky Portal to illuminate a scene.
Shadow creation and definition.
Using particle systems to reduce scene complexity.
Rendering single images and animation over a computer network.
Lighting and Rendering a Daylight Scene
In this tutorial, you have a scene of an army compound that requires lighting
conditions for early, mid-day and late-day illumination. To accomplish this,
you will create a daylight system and customize it to match a specific scene
location and time. Then, you’ll set scene exposure and combine the daylight
system with a Sky Portal object that will cast light into building interiors. You
will fine-tune the late-day illumination by adjusting the aperture setting.
After completing these lessons, you will see how easy it is to use mental ray
rendering options to create realistic daylight conditions.
1389
Morning illumination
Mid-day illumination
1390 | Chapter 7 Lighting and Rendering
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Late-day illumination
In this tutorial, you will learn how to:
Use daylight systems to illuminate scenes set in the daytime.
Set up illumination based on the scene’s geographic location, orientation,
and time of day.
Use the Sky Portal object to gather skylight and apply it to the interior of
buildings.
Adjust scene exposure.
Skill level: Intermediate
Time to complete: 1 hour
Adding Daylight Illumination
Start by switching from the default 3ds Max renderer to the mental ray
renderer.
Adding Daylight Illumination | 1391
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