3dsmax 2010 materiały i mapowanie.pdf

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Tutorials:
Materials &
Mapping
2010
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Autodesk ® 3ds ® Max 2010 Software
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6
Materials and Mapping
Tutorials
Materials are like paint. With materials, you make apples red and oranges orange. You put
the shine in chrome and the polish on glass. By applying maps, you can add images, patterns,
and even surface texture to objects. Materials are what make your scenes look real.
Mapping is a method of projecting pictorial information (materials) onto surfaces. It is a lot
like wrapping a present with wrapping paper, except the pattern is projected mathematically,
with modifiers, rather than being taped to the surface.
This tutorial introduces the Material Editor, the master design studio for materials and maps.
In the following tutorials, you will learn how to assign materials to objects, how to create
basic materials, and how to apply textures.
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Features Covered in This Section
Using the 3ds Max Material Editor to create, edit and apply materials.
How mapping coordinates work, and how to manipulate them using 3ds Max modifiers.
How to layer multiple texture maps onto a surface to create a composite image.
How to map textures onto curved surfaces.
How to apply multiple sub-maps similar objects to give each their own unique identity.
Introduction to Materials and Mapping
To introduce materials, you will work with a scene that shows an army
compound: a field headquarters that has been built around a farmhouse.
1056 | Chapter 6 Materials and Mapping Tutorials
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A rendering of the field headquarters after you have completed the tutorial
In this tutorial, you will learn how to:
Create basic materials.
Assign materials to objects in the scene.
Create and adjust mapping coordinates.
Use texture, opacity, and bump mapping.
Use 3D procedural materials.
Skill level: Basic to Intermediate
Time to complete: 1.5 hours
Applying Materials and Textures
You begin with a scene that has only a few materials in it.
Applying Materials and Textures | 1057
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