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Pathfinder Companion: Osirion, Land of Pharaohs
OSIRION,
LAND OF PHARAOHS
OSIRION,
LAND OF PHARAOHS
Stepped To wer of Djedefar
Osirion
0
90
Cliffs of
Kusha-ta-Pahk
Alamein
Peninsula
Hor-Aha
Point of Interest
Ruins
The Sphinx
Head
The Seven
Stelae
Shiman-Sekh
To tra
The Swells of
Gozreh
Garden of
Shepeska
Xefon-Ra
Sahure
Wa stes
Lamasara
The Glazen
Sheet
Lamashtu's Flower
The Ruins
of Tumen
Ruins of
Akhenaten
Ruins of el-Amara
Sothis
Burning
Cape
Eto
The Footprints
of Rovagug
Pillars of
the Sun
Underdunes
Klarwa
Fountain
Asuulek's Mouth
Parched
Dunes
Mount Na-Ken
N
An
The Scorpion
Coast
Tar Kuata
Sokar's Boil
Tephu
Temple of An-Alak
Wa ti
Salt Hills
The Slave Tr enches
of Hakotep
Crook River
Ipeq
Pyramid
of Doom
Kho-Rarme
Pass
Ruins of Kho
The Temples
of Pharaoh Ahn
Mount
Osiki
Brazen Pe aks
Sand
Haven
Osirion
0
90
Stepped To wer of Djedefar
Cliffs of
Kusha-ta-Pahk
Alamein
Peninsula
Hor-Aha
Point of Interest
Ruins
The Sphinx
Head
The Seven
Stelae
Shiman-Sekh
The Swells of
Gozreh
To tra
Garden of
Shepeska
Xefon-Ra
Sahure
Wa stes
Lamasara
The Glazen
Sheet
Lamashtu's Flower
The Ruins
of Tumen
Burning
Cape
Sothis
Ruins of
Akhenaten
Ruins of el-Amara
Eto
Underdunes
The Footprints
of Rovagug
Pillars of
the Sun
Klarwa
Fountain
Mount Na-Ken
Parched
Dunes
Asuulek's Mouth
The Scorpion
Coast
An
Tar Kuata
Sokar's Boil
Temple of An-Alak
Tephu
Wa ti
Salt Hills
Crook River
The Slave Tr enches
of Hakotep
Ipeq
Pyramid
of Doom
Kho-Rarme
Pass
The Temples
of Pharaoh Ahn
Ruins of Kho
Mount
Osiki
Brazen Pe aks
Sand
Haven
COMPANION
Osirion, Land of Pharaohs
Table of Contents
Osirion
2
Sothis
16
Combat:LivingMonolith
22
Faith:CultsofOsirion
24
Magic:SpellsoftheDead
26
28
Persona:RubyPrinceKhemetIII 30
Preview
32
Editor-in-Chief
• James Jacobs
Art Director
• Drew Pocza
Developer
• Sean K Reynolds
Editors
• Christopher Carey and James L. Sutter
Editorial Assistance
• Jason Bulmahn, F. Wesley Schneider,
and Vic Wertz
Graphic Design Assistance
• Sarah E. Robinson
Managing Art Director
• James Davis
Publisher
• Erik Mona
Contributing Artists
Bentobox Studios, Jef Carlisle, Concept Art House,
Julie Dillon, and Ben Wootten
Paizo CEO
• Lisa Stevens
Vice President of Operations
• Jef Alvarez
Director of Marketing
• Joshua J. Frost
Corporate Accountant
• Dave Erickson
Sales Manager
• Christopher Self
Technical Director
•
Vic Wertz
Online Retail Coordinator
• Jacob Burgess
Contributing Authors
• Jason Nelson and Todd Stewart
Cover Artist
Ralph Horsley
Special Thanks
The Paizo Customer Service and Warehouse Teams
This product is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game. The OGL can
be found on page 32 of this product.
Product Identity: The following items are hereby identiied as Product Identity, as deined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All
trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), dialogue, plots, storylines, language, incidents, locations, characters, artwork, and
trade dress.
Open Content: Except for material designated as Product Identity (see above), the contents of this Paizo Publishing game product are Open Game Content, as deined in the
Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without
written permission.
Paizo Publishing, LLC
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Bellevue, WA 98005
paizo.com
Paizo Publishing and the golem logo are registered trademarks of Paizo Publishing, LLC. Pathinder and Pathinder Companion are trademarks of Paizo Publishing, LLC.
© 2008, Paizo Publishing, LLC. All Rights Reserved. Printed in China.
Social:DarkDealings
COMPANION
OSIRION,
LAND OF PHAR AOH S
A nation of prideful people who till the current century
chafed under the yoke of foreign rule, Osirion now
stands independent once more, and both it and the rest
of Golarion’s nations look to its past to divine what the
future holds.
Since the cataclysmic fall of the
Starstone
in the Age of
Darkness, the desert nation has played host to one of the
irst lowerings of civilization as humanity clambered
its way out of barbarism. Untouched by the inluence of
the irst humans of Azlant, the native Garundi of Osirion
charted their own destiny as a nation and a culture,
potentially with deiic inluence from one of their own
ascended or even with aid from worlds beyond the dark
tapestry of night. Whatever the means, Osirion rose to
legendary heights during the Age of Destiny, led by
majestic, all-powerful pharaohs revered as living gods by
their subjects.
From their apex under the rule of the ancient god-
kings, Osirion’s civilization sufered periodic rises and
falls under diferent royal dynasties, dying a slow death
through complacency for most of a millennia before
ultimately succumbing to the conquering Qadiran armies
of the Keleshite Empire. Ironically, it was this oppression
that galvanized the Osirians once more, and under
Keleshite rule they sufered but refused to break. Now,
less than a century ater the death of their last foreign
sultan and the resumption of native rule, Osirion inds
itself led by a powerful and equally mysterious autocrat
versed in elemental magics and linked by blood to the
pharaohs of the Age of Destiny.
Although Osirion is oten assumed by foreigners to
be a monolithic sea of wind-blown sand, this view is a
lagrant overgeneralization. While it is true that hot,
sandy deserts comprise much of the arid landscape, and
2
OSIRION
that the elemental-fueled
khamsin
storms deine Osirion’s
yearly cycles as much as the River Sphinx’s annual loods,
Osirion is packed with vibrant history, and sites of
enormous character and historical importance cover its
breadth from mountains to shores.
since Khemet III’s announcement opening the deserts to
foreign exploration, the situation has beneited the city
greatly, but brings risks as well as rewards.
Not a day goes by without trade caravans and parties
of adventurers arriving at the city gates with horses and
camels loaded with treasures from the depths of the
desert. While dozens of merchant houses have joined those
already plying the interior trade routes and gold-hungry
mercenaries lock to exploit the desert’s buried wealth,
bandits and less archaeologically adept adventurers
have taken to raiding excavations in progress as well as
targeting poorly defended merchant caravans. This would
be expected with Eto’s economic explosion, but in the 6
months since the last khamsin season, the situation has
devolved dramatically, with attacks becoming both more
frequent and more deadly. Rather than human bandits
and unscrupulous treasure hunters, the few survivors of
the latest attacks tell of organized packs of bloodthirsty
gnolls and even summoned demons raging out of the
desert depths.
An, the City of Triangles
The irst of Sothis’s trio of southern sister cities, An
was founded in –107 ar by Pharaoh Hirkoshek I as a
permanent outgrowth of the temporary worker city
housing the laborers and artisans working to construct
his pyramid. Originally lacking a title, An’s “City of
Triangles” appellation comes from both the distant
Mount Na-Ken and its surrounding peaks to the city’s
northeast and the pyramids visible on the southern
horizon. Like mirror counterparts to the mountains, the
pyramids include those of Pharaoh Hirkoshek himself
and his minor dynastic successors Hirkoshek II, Zahur I,
and Kamaria the Brazen (infamously known as the only
pharaoh to openly revere an aspect of Rovagug).
As prominent as they are, the pyramids that lend
An its title were plundered long ago. Despite this, they
still provide for a steady stream of explorers hoping
to uncover a hidden chamber, reveal an ancillary
tomb overlooked through the millennia, or prey upon
other explorers like themselves. Adventurers still do
occasionally uncover small tombs along the outskirts
of the principal necropolis, though the ruins hold the
danger of desert beasts, enraged mummiied guardians,
and bandits. The pyramid of Kamaria, though long since
scavenged of any valuables, is a danger in and of itself,
due to its prominence as a place of unholy pilgrimage
for the cult of Rovagug. To this day, the cult remains
underground but entrenched within An, preying upon
visitors to the pyramids and drawing monsters from out
of the Salt Hills into the ruin complex and occasionally
the city itself.
Footprints of Rovagug
Osirion’s western deserts, encompassing a region
roughly bound between the Barrier Wall Mountains,
the Junira, and the Crook, are largely free of windblown
sand. While just as parched as the majority of western
Osirion, the dunes give way to hundreds of square miles
of desolate, rocky terrain. More than just the foothills
to the Barrier Wall, this region, known widely as the
Footprints of Rovagug, is dotted by several regions of
hot springs—like mocking, mirror counterparts to
desert oases—and Osirion’s only volcanoes: Sokar’s Boil
and Asuulek’s Mouth. Despite the daunting terrain,
Osirian nobles frequent the region’s springs in the
belief that bathing in their waters carries a rejuvenating
and healing efect.
The two volcanoes are separated by 50 miles of rocks and
ash from ancient eruptions. Today only Asuulek’s Mouth
is active, and for the past few centuries it has maintained
an active magma lake at its shallow, open summit. While
the Mouth froths and emits a constant plume of steam and
smoke, its only recorded eruptions have been minor afairs
with little danger outside of the sparsely populated rocky
desert around its base. The Boil, on the other hand, may be
a lurking nightmare.
Travelers wisely avoid Asuulek’s Mouth, and not only for
its periodic but minor eruptions. Rather than the volcano,
the true danger is the burning mountain’s namesake:
Asuulek, an ancient red wyrm who lairs somewhere
inside of the cone, potentially within the molten lake
itself. Asuulek has historically alternated between
decades of near-hibernation and equally long stretches of
activity marked by destructive raids and ierce responses
Eto
A central point along the trade routes from Thuvia, and
from Shiman-Sekh to Sothis, the city of Eto has seen its
fortunes rise in recent years as foreign trade has waxed,
irst under the reign of Khemet I and continuing with his
son the Crocodile King and currently the Ruby Prince.
The city’s residents and its merchant elite would have
been overjoyed by that alone, but in the last year they
have seen their cofers swell as Eto has become a nexus for
adventurers seeking to explore Osirion’s central deserts.
With the ingress of native and foreign treasure hunters
alike, the population has risen with a concurrent inlux
of laborers, tradesman, and merchants eager to supply
the explorers with everything they might need, as well as
many luxuries they don’t. Similar to the events in Sothis
3
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