PZO9414 Inner Sea Primer.pdf
(
5900 KB
)
Pobierz
®
®
™
TM
INNER SEA PRIMER
Lands
of the
Linnorm Kings
Lake
of
Mists
and
Veils
The
Worldwound
Whitethrone
Realm
of the
Mammoth Lords
Mendev
Kalsgard
Irrisen
Nerosyan
Brevoy
Starfall
Numeria
Belkzen
New Stetven
Ustalav
Varisia
Urgir
Riddleport
Vigil
River Kingdoms
Lastwall
Caliphas
Mordant Spire
Thronestep
Razmiran
Steaming Sea
Nirmathas
Lake
Encarthan
Magnimar
Korvosa
Isarn
Iadara
Tamran
Galt
Kyonin
Hermea
Five Kings
Mountains
Nidal
Kerse
Molthune
Pangolais
Canorate
Druma
Highhelm
Elidir
Isger
Cheliax
Andoran
Taldor
Egorian
Almas
Oppara
Absalom
Inner Sea
Absalom
Arcadian Ocean
Katheer
Merab
Azir
Qadira
Thuvia
Rahadoum
Sothis
Osirion
Ilizmagorti
Mediogalti
Island
Eye of
Abendego
Katapesh
Katapesh
Sodden
Lands
Nex
Jalmeray
Quantium
Mwangi Expanse
Niswan
Mana Wastes
The Shackles
Alkenstar
Port Peril
Geb
Obari Ocean
Mechitar
Sargava
Eleder
Mzali
®
™
INNER SEA PRIMER
This Pathinder Player Companion book works best with the
Pathinder Roleplaying Game Core Rulebook
,
the
Pathinder Roleplaying Game Advanced Player's Guide
, and the
Pathinder Roleplaying Game Bestiary
.
Although it is suitable for use in any fantasy world, it is optimized for the Pathinder campaign setting.
T
able
o f
C
o n T e n T s
The Inner Sea
2
Combat: Sword Styles of the Inner Sea
24
Faith: Gods of the Inner Sea
26
Magic: Arcane Schools of the Inner Sea
28
Social: Races of the Inner Sea
30
Author
• Colin McComb
Cover Artist
• Tyler Walpole
Interior Artists
• Jef Carlisle and Carolina Eade
Publisher
• Erik Mona
Paizo CEO
• Lisa Stevens
Vice President of Operations
• Jefrey Alvarez
Corporate Accountant
• Dave Erickson
Director of Sales
• Pierce Watters
Financial Analyst
• Christopher Self
Technical Director
•
Vic Wertz
Events Manager
•
Joshua J. Frost
Creative Director
• James Jacobs
Senior Art Director
• Sarah E. Robinson
Managing Editor
• F. Wesley Schneider
Development Lead
• Rob McCreary
Editing and Development
• Judy Bauer, Christopher Carey,
Sean K Reynolds, and James L. Sutter
Editorial Assistance
• Jason Bulmahn and Mark Moreland
Editorial Intern
• Kelley Frodel
Graphic Designer
• Andrew Vallas
Production Specialist
• Crystal Frasier
Special Thanks
The Paizo Customer Service, Warehouse,
and Website Teams
This product makes use of the
Pathinder Roleplaying Game Core Rulebook
, the
Pathinder Roleplaying Game Advanced Player's Guide
, and the
Pathinder Roleplaying Game Bestiary
. These rules can be found online as part of the Pathinder Roleplaying Game Reference Document at
paizo.com/pathinderRPG/prd
.
Product Identity
: The following items are hereby identiied as Product Identity, as deined in the Open Game License version 1.0a, Section 1(e), and
are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters,
artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this
declaration.)
Open Content
: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open
Game Content, as deined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open
Game Content may be reproduced in any form without written permission.
Pathinder Player Companion: Inner Sea Primer
is published by Paizo Publishing, LLC under the Open Game License version 1.0a Copyright 2000
Wizards of the Coast, Inc.
Paizo Publishing, LLC, the Paizo golem logo, Pathinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathinder
Roleplaying Game, Pathinder Society, Pathinder Campaign Setting, Pathinder Module, and Pathinder Player Companion are trademarks of Paizo
Publishing, LLC. © 2010 Paizo Publishing, LLC.
Printed in China.
Paizo Publishing, LLC
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
1
®
PLAYER COMPANION
TM
THE INNER SEA
T
hough countless worlds dot the heavens, spinning around distant suns, the heart of the Pathinder campaign setting
is a vibrant planet called Golarion, a place where civilizations rise, empires lourish, miracles grace the skies, and
unspeakable evils rise from the shadows to cast a cloak of darkness across the shining cities of the ancients.
In the region known as the Inner Sea, the triumphs of the present are overshadowed only by the ruined wonders of
the past, and a daring mortal may challenge the gods or join their number. From the frozen tundra of the Lands of the
Linnorm Kings to the carnivorous jungles of the Mwangi Expanse, and from the dervish-illed deserts of Qadira to the
elven bowers of Kyonin or even the devil-haunted metropolises of Cheliax, the lands and waters of the Inner Sea brim
with danger and untold opportunity for those souls who dare to brave them.
The Inner Sea, which gives its name to the surrounding region, lies between two major continents, Avistan to the
north and Garund to the south. Nations lourish along the coasts of the Inner Sea, including the city of Absalom,
founded by the deceased god of humanity and representing perhaps the greatest bastion of civilization in the known
world. A constant exchange of goods and ideas between these nations creates a vibrant and occasionally deadly tension
among the great powers of both continents. These are lands of adventure, where not even the gods know the limits of
one character’s potential.
This primer ofers a basic introduction to the various regions of the Inner Sea, designed to help players and GMs
familiarize themselves with the setting and customize their characters accordingly. For more information on any of the
aspects presented here, see
World Guide: The Inner Sea.
2
INNER SEA PRIMER
HIsToRY
Among the common folk of the Inner Sea, little is known
about the ancient history of Golarion. Most humans have
heard of the magniicent island empire of Azlant, from
which Aroden, the Last Man, rose and brought civilization
to the uneducated peoples of the mainland. The long-
lived elves bear their own tales of their race’s ancient
exodus from Golarion, and relatively recent return to a
land overrun by humans. Yet beyond these few legends,
most folk know next to nothing of those ancient days, and
for good reason. Roughly 10,000 years ago, the sky opened
up and pelted Golarion with falling stars in a cataclysm
known as Earthfall, shattering entire civilizations and
raising a cloud of dust that blotted out the sun and
plunged the Inner Sea into an age of both literal and
metaphysical darkness. During this time, whole nations
were wiped from the face of the earth, and new races from
the depths of the Darklands made their way onto the
surface. When at last the darkness receded, the folk began
to rebuild. But though their new nations stretch far and
wide, traces of the grandeur that once was remain, the
corpse of a world lost beneath its descendants’ feet.
What follows is a basic timeline of the Inner Sea,
featuring relatively well-known events that a reputable
sage might be expected to know. The Inner Sea measures
its years in Absalom Reckoning (ar), starting with the
year that Aroden raised the
Starstone
from the depths.
Age of Enthronement (1
aR
to 4605
aR
)
1 The hero Aroden raises the
Starstone
from the heart of the
Inner Sea, ascends to godhood, and founds Absalom.
896 Aroden mortally wounds the wizard-king Tar-Baphon
on the Isle of Terror.
1707 Taldor’s armies establish the province of Andoran.
1893 Norgorber passes the Test of the
Starstone
and
becomes a god.
2361 The Varisian hero Soividia Ustav founds Ustalav.
2497 The demon Treerazer begins deiling Kyonin.
2632 The elves return to Golarion from their place of exile.
2765 Cayden Cailean drunkenly passes the Test of the
Starstone
to become a god.
3007 Taldor founds the province of Cheliax.
3203 The dreaded wizard Tar-Baphon returns to life as the
Whispering Tyrant and begins terrorizing central Avistan.
3313 The Witch Queen Baba Yaga creates the country of
Irrisen out of the eastern Lands of the Linnorm Kings.
3827 The Shining Crusaders imprison the Whispering Tyrant
in Gallowspire.
3828 Taldor founds the province of Lastwall to guard against
the Whispering Tyrant’s return.
3832 Iomedae successfully endures the Test of the
Starstone
to become Aroden’s Herald.
4081 Cheliax breaks from Taldor, taking with it Andoran, Galt,
and Isger, beginning the ascent of Imperial Cheliax.
4137 Cheliax assaults Absalom and fails.
4138 Cheliax founds the colony of Sargava in Garund.
4307 The Pathinder Society is founded in Absalom.
4338 Shadow-haunted Nidal falls to Cheliax.
4499 Choral the Conqueror founds Brevoy.
4576 The irst militant order of the Hellknights is founded.
The Age of Darkness (–5293
aR
to –4295
aR
)
–5293 Earthfall. Falling stars destroy Azlant and the
Starstone
creates the Inner Sea, ushering in the Age of Darkness.
The elves depart Golarion.
–5102 The orcs break through to the surface world and
rampage across much of Avistan, driven upward as the
dwarves tunnel toward the surface in their Quest for Sky.
Age of Lost Omens (4606
aR
to modern day)
4606 Rather than fulilling prophecy and returning to
Golarion, Aroden dies. Demons and Abyssal energy
overrun Sarkoris, transforming the barbarian kingdom
into the Worldwound. The Eye of Abendego forms of
the western coast of Garund.
4609 Khemet I retakes Osirion from the Keleshite satraps.
4632 The province of Molthune secedes from Cheliax.
4640 The diabolical House of Thrune seizes control of Cheliax.
4655 Nirmathas breaks away from Molthune.
4661 Razmir, the Living God, establishes the nation of
Razmiran in his own name.
4667 The people of Galt break away from Cheliax in the
brutal Red Revolution.
4669 Andoran proclaims independence from diabolical
Cheliax in the People’s Revolution.
4674 The Shackles pirates unite under the banner of the
Hurricane King.
4710 The current year.
Age of Anguish (–4294
aR
to –3471
aR
)
The world, broken and shattered, begins to mend itself
as its peoples struggle for the power to heal the scarred
land—or dominate it. The Spawn of Rovagug emerge
from the depths for the irst time.
Age of Destiny (–3470
aR
to –1
aR
)
–3470 Ancient Osirion is founded and stands as a beacon of
civilization, reaching its peak in –3000 ar.
–1281 Taldor is founded, eventually growing into an empire
that dominates southern Avistan and much of the
Inner Sea.
–892 The wizard-kings Nex and Geb go to war with each other
in a conlict that lasts more than a thousand years.
–632 The Tarrasque emerges in the lands to the east and lays
waste to countless cities.
3
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