Warhammer Quest [adventure & rules] Catacombs Of Terror.pdf

(3248 KB) Pobierz
Catacombs of Terror
Warhammer Quest – Catacombs of Terror
(v1.00)
· CONTENTS ·
INTRODUCTION .
2
THE ADVENTURES
1. FIND THE ORB OF CHALCIDAR .
GAME CONTENTS .
2
12
SECTION 1
4
2. THE ORB AND THE DREAD KING
13
SETTING UP
4
3. BANISH THE SPIRIT .
13
THE UNDEAD
5
4. RETRIEVE THE GRIMOIRE .
13
THE DENIZENS
OF THE CATACOMBS OF TERROR
5. ESCAPE FROM THE DEPTHS .
14
6
6. THE FINAL CONFLICT
14
VAN DAMNEG THE DREAD KING
6
GUNTHER LARANSCHELD .
7
SECTION 2 - ADVANCED RULES
15
UNDEAD HAZARDS TABLE .
16
THE GRIMOIRE NECRIS .
7
CATACOMBS EVENTS TABLE .
19
LUTHOR .
7
MAGIC ITEMS OF THE UNDEAD
22
TOMB GUARDIANS
8
MAGIC WEAPONS
22
CATACOMBS OF TERROR ADVENTURES
9
MAGIC ITEMS .
23
NEW RULES .
10
MAGIC ARMOUR
24
THE DREAD KING'S THRONE ROOM .
10
UNDEAD MONSTER TABLES .
25
HALL OF DEATH
10
SECTION 3
28
CHASM OF DESPAIR
11
ANDY JONES' GAMESMASTERING GUIDE
28
FLAMES OF KHAZLA .
11
ADVENTURE - THE DARK NECROPOLIS
29
NECROMANTIC MAGIC .
11
PLAYER HANDOUTS .
48
BY GAVIN THORPE & ANDY JONES
BOX COVER ART: David Gallagher
COMPONENT ART: Richard Wright & David Gallagher
RULEBOOK ART: John Blanche, Wayne England,
David Gallagher & Mark Gibbons
PRODUCED BY GAMES WORKSHOP
A
GAMES WORKSHOP
PRODUCT
Product Code: 0003 Part No.: 104910
This is a completely unofficial, unsupported, and unauthorised electronic version of Games
Workshop’s Warhammer Quest expansion set Catacombs of Terror book
As much as possible this electronic version resembles the original, though colour depths and the
resolution of the images has been reduced where possible in order to produce a smaller file size.
Due to the licensing restrictions on the fonts used, they can not be embedded in the PDF. So to
ensure that the manual looks as it is intended to you'll need the “Casablanca Antique” and the
“Book Antiqua” fonts (otherwise it looks terrible).
Enjoy.
A.
12844693.014.png
Warhammer Quest – Catacombs of Terror
· INTRODUCTION ·
Catacombs of Terror is a supplement for Warhammer Quest, the game of dungeon adventures in the Warhammer World. This Adventure
pack includes seven brand new metal Citadel miniatures. four new board sections. 36 playing cards, several counters and a comprehensive
48 page rulebook. The pack is designed to work with all the rules in Warhammer Quest, so you can now take the Elf, Dwarf, Barbarian and
Wizard deep into a Necromancer's lair in search of treasure and glory. Apart from any special rules in this book, all the normal set-up and
game rules for Warhammer Quest also apply to Catacombs of Terror.
In Catacombs of Terror, the Warriors will be plunged into the dark halls of the
Undead in their quest to destroy the Dread King. His servants and followers
will thwart the Warriors at every turn, as they descend further into the bleak
catacombs of his malignant domain. For the powers of this Dread King of the
underworld are vast, and soon his Undead legions will march forth to lay
waste to the world. Only the Warriors stand in his way, four brave heroes
determined to stop at nothing to bring his foul plans to an end. Until then,
dark forces are at work, the dead stir in their graves, and terrifying apparitions
stalk the graveyards at night.
The omens tell of a coming time of madness, terror and death, followed by the
never ending reign of undeath. Rumours abound of Necromancers at work,
skeletal Tomb Guardians wielding their rusted blades, and ghoulish creatures
plucking the innocents from their beds. Worst of all, word has reached
civilisation that the dread Grimoire Necris, a malevolent and evil tome, has
once more been discovered in the ancient depths of the Catacombs of Terror.
The risks will be great, the challenges perhaps unassailable, yet still the
Warriors must try. For without them, a time of darkness will surely blight the
world.
· CONTENTS ·
Your copy of Catacombs of Terror should contain the following components:
THE RULEBOOK
This rulebook is split into sections according to how much of the Warhammer
Quest rules you want to use. The first section of the rulebook explains how to
incorporate the components from Catacombs of Terror into your
straightforward games of Warhammer Quest, just by adding the new floor
plans, cards and miniatures. At the end of this section you will find six brand
new adventures set in the catacombs of the Dread King.
1 Catacombs of Terror rulebook
Floorplans:
1 Objective Room
( The Dread King's Throne Room )
1 Dungeon Room ( The Hall of Death )
1 Corridor ( Chasm of Despair )
1 Corner ( Flames of Khazla )
The second section of the book contains many new tables and charts that can
be used with the Advanced rules and the Roleplay game, plus some new
Monster tables specially designed for Catacombs of Terror.
Counters:
6 Catacombs counters
36 playing cards: 4 Dungeon cards
17 Event cards
12 Treasure cards
3 Special cards
Citadel miniatures: Dread King on his throne
Luthor the Hunchback
Gunther Laranscheld
3 Tomb Guardians
The Grimoire Necris
2 plastic Doorways
The final section of the rulebook is a pre-written adventure set in Khemri. It is
designed for Warriors of Battle-level 5-7. You will need a Gamesmaster to
play this adventure.
CARDS
This Adventure pack includes new Dungeon cards for the new board sections
as well as cards for the new Monsters, events and treasures that can be found
in the catacombs.
COUNTERS
In this pack you find six Catacombs counters, which are used in the pre-
written adventures.
Warhammer Quest – Catacombs of Terror
BOARD SECTIONS
There are four new board sections in this
Adventure pack that can be added to your games
of Warhammer Quest. First, there is the Chasm
of Despair, a slender and perilous bridge which
the Warriors must cross if they wish to succeed
in their quest. Secondly, there is the Hall of
Death, a bleak and fearful place stacked with the
bones of hapless Warriors. The Flames of Khazla
is another new corridor. This corner section
passes through an ancient shrine, where the
Warriors will be able to heal their wounds.
The Flames of Khazla
(Corridor/Corner)
Finally, the Dread King's Throne Room is the
new objective room, a place where the chilling
hand of terror will reach out and grasp at the
heart of even the bravest Warrior. This is the
resting place of the Dread King himself, and his
baleful presence has been roused from his
slumber of centuries.
Dread King's Throne Room
(Objective Room)
Chasm of Despair
(Corridor)
The Hall of Death
(Dungeon Room)
· THE UNDEAD ·
These new miniatures represent the Dread King and some of the
Monsters that guard him and his underground realm.
The Grimoire Necris
Gunther Laranscheld
The Dread King on his throne
Luthor
Tomb Guardians
12844693.015.png 12844693.016.png 12844693.017.png 12844693.001.png 12844693.002.png 12844693.003.png 12844693.004.png 12844693.005.png 12844693.006.png 12844693.007.png 12844693.008.png 12844693.009.png
Warhammer Quest – Catacombs of Terror
· SECTION 1 ·
All the components from Catacombs of Terror slot straight into the
Warhammer Quest rules system. Just as in Warhammer Quest, you must
generate your Warriors and decide what adventure they are embarking upon.
The dungeon is generated by a pack of cards, and as the Warriors overcome
the hazardous events along the way, they gain much treasure and gold.
Eventually, they will arrive at their ultimate destination, the objective room.
Here they must overcome the final challenge before leaving the Monsters' lair
for the outside world once more, hopefully laden down with priceless gems
and treasure.
cards for one adventure, but if you run out you can use the Treasure cards
from Warhammer Quest.
If you wish, you could expand the Undead Treasure pack by shuffling in the
Treasure cards from Warhammer Quest and/or any other Treasure cards you
have.
Alternatively, you could use the following special rule. Whenever the
Warriors are due to take a Treasure card, they must roll a dice. If they score a
1, 2 or 3, they take one of the Warhammer Quest Treasure cards. If they score
a 4, 5 or 6 they take one of the special Catacombs of Terror Treasure cards
instead.
· SETTING UP ·
The procedure for setting up a game of Warhammer Quest is almost the same
when you are using the Catacombs of Terror Adventure pack. In addition to
the contents of Catacombs of Terror, you will need the following components
from the original Warhammer Quest game: The dungeon room and corridor
board sections The Dungeon cards Note that you won't need the objective
room board sections or the Objective Room cards because you'll be playing
with the new Dread King's Throne Room objective room.
THE OBJECTIVE ROOM
You will find six new adventures for the Dread King's Throne Room later in
this rulebook. Work out which adventure you will be playing as usual, by
rolling a dice.
SPECIAL MINIATURES
DUNGEON CARDS
You will need to sort out the Dungeon deck slightly differently from normal,
to make sure you come across the new board sections.
You will find seven exciting new Undead miniatures in this box. These
models have been specially designed for Catacombs of Terror, and are not
available separately.
Put the four new Dungeon cards (the Dread King's Throne Room, the Flames
of Khazla, the Hall of Death and the Chasm of Despair) to one side for the
moment. Shuffle all the other Dungeon cards, deal out nine, and put the rest
back in the box. Now take the Hall of Death, the Flames of Khazla and the
Chasm of Despair and shuffle them in with these nine cards to give you a
deck of twelve Dungeon cards.
Brief rules for these new Monsters can be found on their Event cards, and a
more detailed explanation of any special rules which relate to them is given
over the next few pages. These models will need to be clipped onto their
slotta-bases ready for painting. The photographs on the covers of this book
show the superb results that can be achieved with Citadel paints, a steady
hand and a keen eye!
Now proceed as normal: deal out six Dungeon cards, and shuffle the
Objective Room card (The Dread King's Throne Room) in with them. Place
these seven cards face down on the table, and put the other six cards on top of
them to form the Dungeon pack for your adventure.
DUNGEON BASH!
If you don't want to play
a specifically Undead
adventure, or just fancy a
bit of a change, you can
use the cards in this set, and any others you might have, for a massive
dungeon bash adventure.
New Dungeon Cards
The three new Dungeon cards - the Hall of Death, the Chasm of Despair and
the Flames of Khazla - all have special rules. These are summarised on the
cards, and also explained in this rulebook.
EVENT CARDS
There are enough Event cards in Catacombs of Terror to create a whole new
Undead Event deck if you wish. Just shuffle the Undead Event cards and use
these instead of the Event cards from Warhammer Quest.
Shuffle all your Objective Room cards together and pick one at
random to find out which adventure you will be playing. Then
shuffle all your Dungeon cards together, all your Event cards
together, all your Treasure cards together and have a great time!
If you wish, you can shuffle the Event cards from this pack in with the Event
cards from Warhammer Quest to give you one huge mixed Event deck!
With all the exciting Adventure packs and Treasure card packs
Games Workshop produce, you'll have some amazing (if rather
unpredictable) games!
If you don't have enough miniatures to represent all the Undead creatures in
this pack, you can replace some of the Event cards you can't use with some
from Warhammer Quest. The giant bats are particularly appropriate!
TREASURE CARDS
Catacombs of Terror includes a selection of new Treasure cards, specially
designed for playing Undead adventures. You should find there are enough
12844693.010.png 12844693.011.png
Warhammer Quest – Catacombs of Terror
· THE UNDEAD ·
Throughout the Old World and beyond there are many outposts and hiding
places of the Undead. Working in secret, evil Necromancers make their lairs
in ruined cities and abandoned fortresses, away from the prying eyes of those
who might seek to stop their foul practices. Through fell, dark ceremonies,
these practitioners of death raise armies from the ancient dead of battles long
since fought. When the time is ripe, the Necromancer leads his shambling
horde back to civilisation to raid the lands of the Empire, Bretonnia and the
other countries of the Old World.
The motives that drive such evil masters to perform these acts of destruction
against their fellow men are varied and often unreasonable. Many
Necromancers were once great wizards of the Colleges of Magic, driven out
by their associates for dabbling with dark arts and reading forbidden texts of
resurrection and summoning. Some Necromancers long for revenge against
those who despised them. They see only through hate-filled eyes the
achievements of their comrades of distant years.
Such is this anger and hatred that many Necromancers continue to exist in this
world long after their appointed time of death, living on as immortal Liches.
Perhaps living is the wrong word for such creatures, as they no longer require
sustenance nor draw breath. They continue to exist in our world, brooding
across the millennia, gathering their strength and malice until they are ready
to wreak their revenge.
When a Liche has reached the pinnacle of his power he sends forth his
minions to prepare the way for his Undead horde. Wraith messengers on old
and terrible winged beasts spread fear and dread throughout the land. Strange
omens and portents cloud the oracles and fortune tellings of those who
possess such powers. The moon of M6rrslieb blazes full throughout the
months, abandoning its natural cycle of waxing and waning. The men of the
Empire and the Old World jump fearfully at shadows as starless nights echo
with the sound of rusting metal on bone and the rustle of decayed muscle on
rotted leather.
NAGASHIZZAR
Thousands of years ago there was a powerful and extensive empire in the
lands now known as the Land of the Dead. The inhabitants of that realm
became obsessed with death, and built huge pyramids and tombs for their
dead kings and nobles. Out of their ranks rose the legendary Necromancer
Nagash, who discovered secret elixirs and spells that prolonged life, allowing
him ever to evade the clutches of death.
The story of Nagash's rise to power and his discovery of the arts of
necromancy is a long one. He battled long and hard against the Tomb Kings
of the Land of the Dead, and during this time he built the fortress realm of
Nagashizzar in the Worlds Edge Mountains.
When night is at its darkest the legions of the damned issue forth to slay the
enemies of their master. The victims of the Undead army are not allowed to
keep their new found rest. The Liche or Necromancer raises the dead from
where they fall, so that with each victor/ the ranks of the Undead are swollen
by the slain.
The fortress-city of Nagashizzar is built over a huge warpstone mine, which
provided Nagash with much of the power and raw material he needed to raise
his vast armies. Nagash used the warpstone to forge many evil items, some of
which have been lost, while others have fallen into the hands of evil creatures
such as Chaos followers and Skaven.
Nagash is dormant now, but his armies of Undead followers patrol the area
around the Sour Sea and Nagashizzar, kept alive by the power of their
master's subconscious will. No one dares venture within Nagashizzar itself,
but there are many outposts connected by underground tunnels and roadways,
and it is into these towers and castles that most Warriors descend into when
they seek the ancient treasures of the dead.
12844693.012.png 12844693.013.png
Zgłoś jeśli naruszono regulamin