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PRIMA ® OFFICIAL GAME GUIDE
ZONE MAPS
QUEST DETAILS
CLASS COMPENDIUM
Visit us online at primagames.com
This game has received the
following rating from the ESRB
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Prima Games
A Division of Random House, Inc.
PRIMA Official Game Guide
3000 Lava Ridge Court, Roseville, CA 95661
1-800-733-3000
www.primagames.com
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Credits
Writers
The IMGS Player Panel
The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States and
other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
© 2004 Sony Computer Entertainment America Inc. All rights
reserved. No part of this book may be reproduced or transmitted in
any form or by any means, electronic or mechanical, including pho-
tocopying, recording, or by any information storage or retrieval sys-
tem without written permission from Sony Computer Entertainment
America Inc.
Product Manager: Damien Waples
Editors
David Ladyman, Laura “Taera” Genender
Book Design
Raini Madden, Jose de Jesus Ramirez
Layout
Raini Madden, True Hardt, David Ladyman
© 2004 Sony Computer Entertainment America Inc.
EverQuest is a registered trademark and Where
Adventure Comes Alive is a trademark of Sony
Computer Entertainment America Inc. SOE and the
SOE logo are registered trademarks of Sony Online Entertainment
Inc. All other trademarks and tradenames are properties of their
respective owners. All Rights Reserved.
All products and characters mentioned in this book are trademarks
of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”,
“M”, “AO” and “RP” are copyrighted works and certification marks
owned by the Entertainment Software Association and the
Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the rat-
ing icons be self-applied or used in connection with any product that
has not been rated by the ESRB. For information regarding whether a
product has been rated by the ESRB, please call the ESRB at 1-800-
771-3772 or visit www.esrb.org. For information regarding licensing
issues, please call the ESA at (212) 223-8936. Please note that ESRB
ratings only apply to the content of the game itself and does NOT
apply to the content of this book.
Maps
Linda “Brasse” and Eric “Alluvian” Carlson
Quest Coordinator
Chronicler
Heather “Orlena” Rothwell
Andrea “Cryth” Silva
Crafting Coordinator
Rovers
Chris “LordPixie” Karel
Mary “Bowzercat” Lindholm, Brian “Gnish” Beagle
Contributors
Mark “GreatAjax” Lindholm, Marc “Biggs” Quesnel, Allen “Chersus” McMillan,
CP “KittyChan” Wilkinson, Mike “Praxi” Lindsay, Shane “agsirrens” Hamelin,
Jeff “Almeric” Schuster, Scott “Archangel” Barber, Colin “DrunkenFriar” Doody,
Amy “CopperAngel” Goldenburg, Ryan “Draknorr” Bohmann,
Ethan “Esis” Kidhardt, Doug “Kaiser” Fernandes, Brandon “KlausBane” Smith,
Shawn “Kwip” Williams, Craig “Linspatz” Hanson, Chris “McAllen” Pinkard,
John “Mournen” Miller, Erick “o2zen” Mickelson, Jim “Oakleif” Rothwell,
Kathy “Ptmine” Schuster, Ryan “Q” Miles, Steven “Reeli” Mosley,
Brandon “Sharkdog” de la Cruz, Marc “Sideshow” Dziedzic, Jim “Skam” Skamarakas,
Kevin “Skoriksis” Freet, Jacque “Unitsi of Rising Phoenix” English,
Patrice “Wrendolyn” Sartor, Jose “Wynn” Silva, Ernie “Zandarbar” Whited
They Also Served
Joshua “Amouge” Gdovin, Brent Copeland, Chip “Chabuhi” Hinshaw,
Scott “DensityMan” Chevalier, Gabe “Eggman” Rivera, Joe Bayley,
Harold “Kron Daku” Pontious, Scott “Kulid” Flynn, Matt “KyleOE” Shirley,
Gary “Kylock” Morrow, Ian “Lohengrin” Taylor, Kristi “Nitrous” Weyland,
Daniel “Rayzor” Coburn, Ryan “RJO” O'Sullivan, Brent “Ryland” Vickers,
Shelby Cardozo, Jim “Singe” Boniface, Tim “Timbis” Shelfer,
Greg “trick414” Trickey, Eugene “Wolfgang” Vega, Dave “Wunderr” Powell,
Ken Fautt, Johnathan “Gemini” Hoffman, Darren “Redline” Huppert
Important:
Prima Games has made every effort to determine that the informa-
tion contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does
the publisher assume liability for damages, either incidental or con-
sequential, that may result from using the information in this book.
The publisher cannot provide information regarding game play, hints
and strategies, or problems with hardware or software. Questions
should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks
require precise timing and may require repeated attempts before the
desired result is achieved.
EverQuest II Game Artists
Bill Yeatts, Derek Benson, Joe Shoopack, Stuart Compton, Daniel Lewis, Sarah Bailey,
Francesa Castellanos, Matt Chavis, Brad Constantine, Rosie Cosgrove, Diane Covill,
Maria Del Casino, Steven Ekholm, Laurie Fuller, Ryan Gibson, Chad Haley,
Kacey Helms, Timothy Heydelaar, Patrick Ho, Richard Johnson, Arash Keissami,
Steve Kim, Sung Kim, Benjamin Lazzaro, Kevin Lydy, Joseph Marullo,
Amanda McCarter, James McClure, Brandan McDonald, Kelsey McNair, Tom Moon,
Vu Nguyen, Tim Petty, Hans Piwenitzky, Richard Randolph, Josh Robinson,
Evan Sampson, Forrest Shepard, Rich Sjoberg, Nathan Temple, Ivaylo Vaklinov,
Daniel Valey, Brad White, Dok Whitson, Edwin Williamson, Christian Akesson,
Thad Clevenger, Niraj Desai, James Doyle, Lee Harker, Jeff Jonas, Martin Karlsson,
Stone Perales, Darren Robb, Rick Schmitz, Tom Tobey, Ian Wall, William Wat,
Eric Webster, Ryan Zimmerman
ISBN: 0-7615-4502-6
Library of Congress Catalog Card Number: 2003116134
Many Thanks — for a Great Game, and for Lots of Help with the Guide!
The gang of hard working, fast moving guys at SOE — especially Andrew Sites,
Evil John Moreland, Thomas Wells, Christopher Cao, Matt Higby, Greg Short, Nathan
Pearce, David Keene, Benjamin Skelly, Oliver Smith, Rich Waters,
Bruce Ferguson and Laura Naviaux
Incan Monkey God Studios and the IMGS logo
are trademarks of IMGS, Inc.
www.incanmonkey.com • www.mogonline.com
2
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Credits & Contents
Table of Contents
Getting Started
INTRODUCTION
4
Brasse’s Atlas
Within the pages of this atlas you’ll find
wondrous maps, detailing every village,
city, wilderness and dungeon through
Level 30. The maps and text that lie
beside them pinpoint the merchants,
monsters, and other NPCs you’ll need to
equip yourself, start questing and find
your way in the Shattered Lands.
Walkthroughs for over 300 quests will
make that journey easier.
INTRODUCTION & WORLD MAP
Adventuring Professions
Who will you be, and where will you go?
The first pages of this chapter provide an
overview of EverQuest II ’s rich structure
of professions. Following that you’ll find
descriptions of every profession —
overviews, quest walkthroughs, key abili-
ties, solo and group strategies, and a brief
description of every spell, combat art and
ability available to that profession.
SKILLS, SPELLS & ARTS
CHOOSING YOUR CHARACTER
5
It’s your first decision and — of course — your
most important!
EQ TO EQII MIGRATION
6
What’s changed between the two games?
RACES
9
Background, stats and tips for each race.
Barbarian ....................10
Dark Elf ........................11
Dwarf ............................12
Erudite ..........................13
Froglok ..........................14
Gnome..........................15
Half Elf ..........................16
Halfling ........................17
High Elf ........................18
Human..........................19
Iksar ..............................20
Kerra..............................21
Ogre ..............................22
Ratonga........................23
Troll................................24
Wood Elf ......................25
190
66
INTRODUCTION
196
ZONE CONNECTIONS
67
FIGHTER 198
Brawler ...................200
Bruiser ........................202
Monk...........................204
Crusader .................206
Paladin .......................208
Shadowknight ...........210
Warrior ....................212
Berserker.....................214
Guardian ....................216
MAGE 218
Enchanter ...............220
Coercer.......................222
Illusionist ....................224
Sorcerer ..................226
Warlock ......................228
Wizard ........................230
Summoner .............232
Conjuror.....................234
Necromancer............236
PRIEST 238
Cleric ........................240
Inquisitor....................242
Templar......................244
Druid .........................246
Fury .............................248
Warden ......................250
Shaman ...................252
Defiler .........................254
Mystic..........................256
SCOUT 258
Bard ..........................260
Dirge ...........................262
Troubador..................264
Predator .................266
Assassin......................268
Ranger........................270
Rogue .......................272
Brigand.......................274
Swashbuckler............276
QEYNOS
68
FREEPORT
135
Villages
Baubbleshire...................70
Castleview Hamlet ........73
Graystone Yard ..............78
Nettleville Hovel.............82
Starcrest Commune ......85
Willow Wood ..................89
Central City
North Qeynos.................92
South Qeynos.................95
Qeynos Harbor ..............98
Elddar Grove.................100
Villages
The Caves......................104
The Forest Ruins ..........106
Oakmyst Forest............108
The Peat Bog ................110
Catacombs
The Down Below .........112
Vermin’s Syne ...............115
The Crypt o. Betrayal ..118
And Beyond
Antonica .........................119
Firemyst Gully ...................122
Vale of the Shattering ......123
Blackburrow..................126
Stormhold......................128
Tomb of Valor ....................131
Thundering Steppes....132
Cove of Decay ...................133
Ruins of Varsoon .........134
Villages
Beggar’s Court .............137
Big Bend ........................140
Longshadow Alley .......143
Scale Yard......................146
Stonestair Byway .........148
Temple Street................150
Central City
North Freeport .............154
South Freeport .............158
East Freeport ................160
West Freeport ...............163
Villages
The Graveyard .............166
The Sprawl ....................167
The Ruins.......................168
The Sunken City...........170
Sewers
Thieves’ Way.................172
Serpent Sewer ..............174
Edgewater Drains........176
And Beyond
Commonlands..............178
Bloodskull Valley ...............181
Eternal Gorge.....................182
Wailing Caves...............183
Fallen Gate....................184
Vault of the Fallen ............186
Nektulos Forest ............187
Cauldron Hollow ..............188
THE FAR JOURNEY
26
A walkthrough of the tutorial voyage.
THE ISLE OF REFUGE 27
Map, overview and walkthroughs for your first stop.
EQII-SPEAK 33
Decoding the jargon and buzz-words of EQII chat.
FREQUENTLY ASKED QUESTIONS 38
You got questions? We got answers.
HOUSING 44
Where can you stay, and how much will it cost?
TRAVEL
46
Boats, Horses, Carpets, and even Griffins.
ARMORING YOURSELF 47
What can you wear, and when should you stop?
EXPERIENCE
48
Crafting
Here’s the Who, Where, What and How
of Crafting in EverQuest II .
HARVESTING 278
CRAFTING LOCATIONS 279
CRAFTING PROFESSIONS 280
Artisan Recipes ......................................................................280
Craftsman Skills & Recipes ..................................................288
Outfitter Skills & Recipes ......................................................292
Scholar Skills & Recipes........................................................296
CRAFTING PROCESS 306
Village Tradeskill Instances..................................................308
Special Events & Counters ..................................................309
Equipment
Stats for what you’ll win, craft, find or buy.
ACCESSORIES
EXP is how you grow — how can you get it?
SOLOING
49
GROUPING
50
Tips for fighting alone, and in a group.
HEROIC OPPORTUNITIES
52
HOs can give you a quick advantage in any
fight; here’s the lowdown on using them.
LOOTING 55
How to get it, and how to decide who keeps it.
DEATH & DYING
56
It happens. Now what are you going to do?
GUILDS 57
The pros and cons, and ins and outs, of guilds.
TRAITS, TACTICS, TRAINING &
TRADITIONS 60
Details on four innovative ways to improve and
distinguish your character.
HOW TO BE FAMOUS
62
311
Humor by Kwip.
QUESTING 64
Hints and tips for over a dozen different kinds of
quests — this really is an Ever Questing game!
ARMOR
316
SHIELDS
326
WEAPONS
328
3
primagames.com
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Sunlight filtered through
the trees ...
... shadowing the Spirit of Faydark Park. A
formidable looking Druid withdrew a
small talisman on a silver chain from
around her neck, cradling it in her hands.
Embedded in the center of the talisman
was a small blue jewel. Quietly she began
to speak, her words carrying the weight of
wisdom and years of experience in the
world of Norrath. The small gathering of
Elves around her leaned forward to catch
every word, listening intently to the story
about to be told.
“When I was very young, barely out of
childhood, the Feir’Dal lived among the
great trees of the Greater Faydark forest.
Our city, Kelethin, was built far above the
ground among the tallest and most
ancient of these trees with bridges con-
necting each city platform to the next.
This park captures but a hint of our ances-
tral homeland.”
The Druid sighed wistfully before continu-
ing on, “When I was young, our greatest
concern was defending our home from
the orcs of Clan Crushbone and from mis-
chievous pixies that liked to start fires in
the woods. The Feir’Dal spent many hours
singing the praises of Tunare and protect-
ing the Mother of All’s creatures. It was a
much simpler time, before the citizens of
Norrath grew in power and the world
turned towards irrevocable change.”
Holding up the glittering talisman in her
hands, she looked gravely at her audience,
“This talisman was once an artifact of
great power. It was created by one of the
most historically powerful wizards of
Norrath, the Erudite known to many as
Al’Kabor. It may not look like much now,
only a bauble, but it was once used as a
propylon to the nexus of Luclin. Al’Kabor
was the first among Norrath in many
years to travel to our distant moon. His
experiments in the arcane led to perma-
nent portals being opened to Luclin and
many of Norrath began to travel there on
a regular basis.
“I’m afraid it doesn’t lead anywhere now,”
she said wryly as she gazed up towards
the sky where the leading fragments of
the shattered moon had already begun to
rise. “I once wore it proudly and was
known throughout the lands as Cryth of
the Nexus for my services to Al’Kabor in
the days preceding Norrath’s exploration
of the moon. I no longer claim that title,
not since the time of the great Shattering,
when the magic of the talisman was
snuffed out like a candle wick and much
of Luclin fell from the skies to strike upon
the lands of Norrath. I know in my heart
the Nexus I once visited frequently no
longer exists. It is obvious that all other
settlements on Luclin were affected as
well, most almost certainly obliterated
completely. I mourn for the many who
were slain so far from their homes.”
Cryth sat silent and pensive for several
long moments. Recollecting her thoughts,
she began speaking again, “Norrathians
have always been explorers, however, and
little could have altered the events that
led up to the Age of War and Age of
Cataclysms. The explorers have always
sought new lands, new treasures, and new
wealth and power. Once the bridge to
Luclin had been crossed, it wasn’t such a
far leap to travel to the higher planes. Did
you know I had seen a few of them
myself?”
Cryth fastened the artifact’s chain once
more around her neck as she continued
her tale, “Many of us explored the planes
tentatively at first, soaking up the vast
amounts of knowledge available from the
citizens of New Tanaan. This changed over
time, as many became comfortable in the
planes. Soon we were challenging the
avatars of the gods themselves in their
home planes. Nothing was safe from the
hunger of the explorers. I did not witness
all of this myself, but I have heard many
tales of the battles fought against the ele-
ments and even time itself. Some of
Norrath’s most powerful champions were
on the brink of rivaling the gods.
“It is not surprising that the gods are dis-
tant from us now or that Norrath was sun-
dered by war and cataclysms. As we
invaded the homes of the gods, so in
return were our own homes attacked. The
Rallosian army would have overtaken both
of the Human cities and quite possibly all
of the known lands were it not for a mis-
take of their own which led to their down-
fall. Praise to Tunare for that deliverance!”
The Druid smiled warmly at her audience,
“I appreciate your attentiveness. We must
learn from our past to have hope for the
future. While the land and its people are
slowly healing, we have endured many tri-
als and we will continue to persevere in
whatever the future holds. We know not
what fate awaits us now, or whether our
continued faith in the old gods will be
rewarded, but each of us must continue
to strive onward. There may yet be an end
to these dark times. As for myself, I con-
tinue my prayers to the Mother of All that
should we be heard and our faith found
strong, our growth will be ensured.
“Tunare’s blessings are upon Queen
Antonia and her cause for the greater
good. As we rebuild Qeynos, so too will
we eventually rebuild all of Norrath.”
Waving her hand in dismissal, Cryth
strode from the park and entered the
Peaceful Bough. She spoke to no one as
she entered her room at the inn. Opening
a small chest at the foot of her bed, Cryth
carefully placed Al’Kabor’s Propylon of the
Nexus inside for safekeeping.
“Someday …” she whispered. “Someday I
will truly be home.”
By Cryth
Thistledown,
formerly
Cryth of the
Nexus
4
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