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ISSUE 372 | FEbrUary 2009
A DUNGEONS & DRAGONS ® ROLEPLAYING GAME SUPPLEMENT
ISSUE 371 | JanUary 2009
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CONTENTS
Features
16
By Chris Sims
Learn about playing a member of one of the Shadowfell’s most
compelling races.
By Matthew Sernett
Rahesh, the long-dead capital of a lost empire ruled by undead, has
been unearthed. Now the Scholars of Sin study the city’s ancient
necromantic secrets—for better or for worse
25
By Ari Marmell
This new recurring feature introduces the followers of Bane—and
their dark master. What does it mean to worship Bane, and how do
non-evil followers reconcile their beliefs with those of this deity?
37
By Robert J. Schwalb
What are your character’s ambitions? To become one with the force
of the storm? To rule in Hell? These and other planar epic destinies
can be yours.
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46
columns
By Ed Greenwood
Explore this bustling city on the continent of
Returned Abeir in the Forgotten Realms.
69 design & develoPment
By James Wyatt
James talks about the half-orc and gnome—why they
didn’t make the cut for the Player’s Handbook, but why
they’re back for PH2 !
74 conFessions oF a Full-time Wizard
By Shelly Mazzanoble
Shelly wants a job in R&D, and she’s going to get it.
78 d&d alumni
By Bart Carroll and Steve Winter
A look back at D&D through past editions.
81 rPga rePort
By Chris Tulach
The Living FR campaign is in full swing. Learn more
about how to get involved!
60
By Matthew Sernett
Dungeon Delve arrives on shelves soon, and if you’re
not sure if this book is for you, check out this article.
It will give you plenty of unique ways to use this new
book to add variety to your game.
on the cover
Illustration by Steve Prescott
83 amPersand
By Bill Slavicsek
Bill previews another upcoming release, and discusses
more of the changes in store for D&D in 2009.
Dungeons & Dragons, D&D, Forgotten realms, Eberron, D u n g e o n , D r a g o n , d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.a. and other countries.
This material is protected under the copyright laws of the United States of america. any reproduction or unauthorized use of the material or artwork contained herein is
prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. any similarity to actual people, organizations, places, or events
is purely coincidental. Printed in the U.S.a. ©2008 Wizards of the Coast, Inc.
no portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, visit www.wizards.
com/dnd
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EDIToRIAL
372
BUILD THEM AND
Dr agon
February 2009
Editor-in-Chief Chris youngs
GAMES WILL COME
Senior Art Director Jon Schindehette
Web Specialist Chris Sims
Web Production bart Carroll, Steve Winter
If you don’t visit the D&D site except to read these
awesome editorials, you might have missed a big
moment for D&D Insider last week. We launched the
Character Builder last Monday, January 26. This is the
full version for characters of levels 1–30, provided
you’re a subscriber.
That’s changed now. As we’ve said elsewhere, DMing
4th Edition is easier than in any other edition of D&D.
We do more of the work for you than ever before,
and monsters and encounters are sweetly simple to
adjudicate. Plus, the system gives you unprecedented
freedom to make changes and decisions that suit your
game—you’re enabled, not constrained. Heck, one of
our regular columnists, Shelly Mazzanoble, just ran
the game for her parents recently (they’d never even
cracked open a rulebook), and it was only the second
game she’d ever run.
Graphic Design bob Jordan, breanne Miller
Contributing Authors bart Carroll, Ed Greenwood,
ari Marmell, Shelly Mazzanoble,
robert J. Schwalb, Matthew
Sernett, Chris Sims,bill
Slavicsek, Chris Tulach, Steve
So there it is. I already transferred all my regular
character data for one campaign to the CB , and I’ll do
the same for my second character in a couple months
when Player’s Handbook 2 is out. You know, because
I’m playing a shaman, which you can preview by click-
ing here .
Winter, James Wyatt
Developers
Stephen radney-MacFarland,
Peter Schaefer, Stephen Schubert,
rodney Thompson
So what’s this to do with the Character Builder ? Well
now that you’ve got all these spare characters sitting
around, make a deal with your group that you should
all start taking turns behind the screen. If you volun-
teer to take first alternate DMing shift, you can coax
another player into following behind you. If you want
to keep it really simple, grab a copy of Dungeon Delve
in a few weeks to get started, and just run a few delve
sessions. Get enough rotating DMs in, and before you
know it, those characters won’t just be gathering dust.
There’s just no better way to play more than to run
more.
Editors Miranda Horner
Cover Artist Steve Prescott
While I was making my character the other night,
I started to get a familiar itch—and not one you can
solve with medication. No, this was the character
creation itch. I like to build D&D characters. The
Character Builder makes doing this easier, but when
you’re done with all these characters, you’re still lim-
ited by the number of games you’re playing. And that
brings me to my main point this month.
Contributing Artists Steve argyle, Drew baker,
Steve Ellis, Jason a. Engle,
William O’Connor, Chris Seaman,
John Stanko, Eric L. William,
Cartography Sean Macdonald
Web Development
Mark a. Jindra
D&D Creative Manager
Christopher Perkins
I’ve talked in past editorials about giving DMing a
try. But I want to give you the encouragement again. I
used to be a confirmed player. I didn’t have an interest
in running a game, unless doing so was the only way
I could play. Even then, I was constantly looking for
someone to pass the reins to. It wasn’t until 3rd Edi-
tion that I became genuinely interested in running a
long-term game. But even then, I did it more out of a
sense of responsibility to my job and less because I felt
like it was fun. I played in two other campaigns, and
loved it. But DMing? It never felt like it was for me.
Executive Producer,
What’s been your favorite aspect of the Character
Builder so far? I’m partial to not having to do any math,
but I also enjoyed being able to add custom elements
to my character throughout the process. So what about
you? And what was the first character you built? Send
us your class, race, and level to dndinsider@wizards.
com . We’d love to hear from you!
D&D Insider
Ken Troop
Director of RPG R&D
bill Slavicsek
Special Thanks
richard baker, Greg bilsland, Logan bonner, Michele Carter, Jennifer
Clarke Wilkes, andy Collins, bruce r. Cordell, Jeremy Crawford, rob
Heinsoo, Peter Lee, Julia Martin, Mike Mearls, Kim Mohan, David
noonan, Stephen radney-MacFarland, Peter Schaefer, Stephen
Schubert, Chris Sims, rodney Thompson, rob Watkins, James Wyatt
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SHADAR-KAI
PLAYING
C
by Chris Sims
illustrations by Steve Prescott,
Chris Seaman & John Stanko
Cold of heart and dark of eye, passion burns still within
these people of shadow and deep winter.
RACIAL TRAITS
average height: 5’7”–6’
average Weight: 110–170 lb.
ability scores: +2 Dexterity, +2 Intelligence
size: Medium
speed: 6 squares
vision: Low-light
languages: Common, choice of one other
skill bonuses: +2 acrobatics, +2 Stealth
shadow origin: your ancestors were native to the
Shadowfell, so you are considered a shadow creature
for the purpose of effects that relate to creature
origin.
Winterkin: Due to your connection to the raven
Queen, you gain a +1 racial bonus to your Fortitude
defense. you also gain a +2 racial bonus to death
saving throws and saving throws against the
unconscious condition.
shadow Jaunt: you can use shadow jaunt as an
encounter power.
TM & © 2009 Wizards of the Coast LLC. all rights reserved.
February 2009 | Dragon 372
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