D&D4e - Neverwinter Campaign Setting.pdf
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NEVERWINTERTM CAMPAIGN SETTING
ROLEPLAYING GAME SUPPLEMENT
Matt Sernett .. Erik Scott de Bie .. Ari Marmell
CREDITS
Design
Matt Sernett (lead), Erik Scott de Bie, Ari Marmell
Interior Illustrations
Dave Allsop, Scott Altman, Steve Argyle, Zoltan Boros
and Gabor Szikszai, Sam Burley, Chippy, Alberto Dal
Lago, Thomas Denmark, Jesper Ejsing, Steve Ellis, Emrah
Elmasli, Wayne England, Mike Franchina, lars Grant-
West, Ralph Horsley, Tyler Jacobson, Mazin Kassis,
Howard lyon, Slawomir Maniak, William O'Connor,
Adam Paquette, David Rapoza, Marc Sasso, Mike Schley,
Matias Tapia, Franz Vohwinkel, Tyler Walpole, Mark
Winters, Sam Wood
Development
Jeremy Crawford, Stephen Schubert
Editing
Tanis O'Connor (lead),
Dawn J- Geluso, Scott Fitzgerald Gray, Ray Vallese
Editorial Assistance
Brian Cortijo
Cartography
Mike Schley
Managing Editor
Kim Mohan
Publishing Production Specialist
Erin Dorries
D&D R&D Senior Producer
Christopher Perkins
Prepress Manager
Jefferson Dunlap
D&D R&D Group Manager
Mike Mearls
Imaging Technician
Carmen Cheung
R&D Director, D&D Games and Novels
Bill Siavicsek
Production Manager
Cynda Callaway
D&D Senior Creative Director
Jon Schindehette
Game rules based on the original DUNGEONS & DRAGONS®
rules created by E. Gary Gygax and Dave Arneson, and the
later editions by David "Zeb" Cook (2nd Edition); Jonathan
Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter
Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and
James Wyatt (4th Edition).
Art Director
Keven Smith
Front Cover Illustration
Ralph Horsley
Setting details based on the original FORGOTTEN REAlMS®
campaign setting created by Ed Greenwood with Jeff Grubb,
the updated (3rd Edition) setting designed by Ed Greenwood,
Richard Baker, Sean K Reynolds, Skip Williams, and Rob
Heinsoo, and the 4th Edition campaign guide by Bruce R.
Cordell, Richard Baker, and Philip Athans.
Back Cover Illustration
Adam Paquette
Graphic Designer
Emi Tanji
620-31729000-001-EN
ISBN: 978-0-7869-5814-6
First Printing:
August 2011
98765 4
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DUNGEONS
&
DRAGONS,
0&0, Wizards of the Coa st,
FORGOTTEN REALMS,
Neverwinter, a ll other Wizards of the Coast product names, and their respective logos are tradema rks of
Wizards of th e Coast in the U.S.A. and other countries. All cha racters, and their distinctive likenesses a re property of Wizards of the Coast. This material is protected under the
copyright laws of the United States of America. Any reproduction or unauthorized us e of the material or artwork contained he rein is prohibited without the e xpress w ritten
permission of Wizards of the Coast. Printed in the U.S.A. ©2011 Wizards ofthe Coa st LLC.
Visit our website at DungeonsandDragons.com
CONTENTS
INTRODUCTION ........ .. .......... .. ...
.4
Nine Hallmarks of a
Neverwinter Campaign ...... .. ......4
CHAPTER
1
JEWEL OF THE NORTH
.... 6
Neverwinter and the North ..... 8
History of Conflict ..................... 12
Running a Neverwinter
Campaign
CHAPTER
2
CHARACTER OPTIONS
Ashmadai.. .... ... .. ............... ... .. .....
98
Neverwinter Wood
.174
History
........ 98
The Crags
.... 175
Goals.. ... .................. ... ... ..... .... 98
Iceless Waterways ............ .. ..... 1 75
Relationships........ ...... ..
.. ..... 99
Bones ofThundertree
...... 175
Encounters ........... ............ . ..... 100
Tower ofTwilight...... ........
.175
Thayans .......... .. ... .. ..... .. ....... '" 1
04
Sharandar Ruins ...... .. .. .. .... .. .... 176
Dread Ring ............................. 179
Goals ..
.. ...... .... ... .......... 104
Xinlenal, Fallen City
.. 184
Relationships.................. .. ... ... 107
Vellosk. ................................. 187
Encounters ............................. 107
..... 14
Conyberry .............. ..
.. .. 189
Netherese .............. .. .... .. .... ...... 110
Mount Hotenow ........ ......... ..... 190
Goals
.. .. ..........
.. ... 110
...... 16
Character Themes............. ... .. .. ..
18
Neverwinter Noble ....... .. ... ........ 20
Oghma's Faithful ..... 22
Harper Agent.. .24
Dead Rat Deserter ........... ... .. ..... 26
lIiyanbruen Guardian ... . .... 28
Uthgardt Barbarian ........ .. .. .. . ..... 30
Pack Outcast.. ...... ...... ... ..... . ..... 32
Heir of Delzoun ............. ..... . ...... 34
Renegade Red Wizard ..... 36
Scion of Shadow ........ .. ...... 38
Devil 's Pawn ........................... .40
Spellscarred Harbinger .... 42
Bregan D'aerthe Spy ....... .. ......... 44
Racial Variants ................... .... ...
46
Dwarves ........... .... . ... ....... 46
Elves and Eladrin .............. ......... 49
Warpriest Domains .... .. .... .. ........
53
Corellon Domain .. ..... ........... 54
Oghma Domain .......... .... .. .. . ..... 57
5elune Domain .60
Torm Domain .................. 63
Wizard, Bladesinger .............. . .. .. 66
Creating a Bladesinger .... 67
Heroic Bladesinger ............. .. ..... 69
Paragon Bladesinger ....... . ..... ...... 77
Epic Bladesinger ....
Gauntlgrym ................ .
..
192
Relationships .... ..... .... .. .... ....... 112
Encounters ............................. 11 3
The Great Cavern
.... 192
Iron Tabernacle.
.. ..... 194
Other Neverwinter Factions ....... 115
Duergar Mines ...
. ...... 196
Dead Rats .............
.. ......... 11 5
The Fiery Pit .......... ... .. ............. 198
The Great Forge ............ .. .. ...... 1 99
The Deepest Depths ................. 200
Sons of Alagondar .... 117
Harpers ...................... .. .... . .... 119
Many-Arrows Orcs
120
Vault of Horrors
...... .. ... .. .... 201
Bregan D'aerthe... .
.......... 121
Evemight ................. .. ... .. ... ......
202
Other Factions in the Wood ....... 123
Daily Unlife ................ .. .... . 202
Crevices of Dusk .. .. ..... 204
The Outsiders' War ...... .. .. .... .... 204
Black Mound ...............
Gray Wolf Uthgardt ........... 1 23
lIiyanbruen Fey ....................... 126
Cult of the Dragon..
... 127
.. .. 204
Denizens of Gauntlgrym.
....
128
Temple ofFilth
......... ....... 205
Dire Corbies
.... 128
Demon Pit ... ............ .... .. . ....... 206
The Graveyard..
Mind Flayers ...... .. ..... .. . ........... 129
Duergar .................. ... ..... ...... 131
House Xorlarrin .
.. .. 206
lamantha's Mortuary
...... 206
.... 133
Haunted Pier
.... 206
The Fires Below ....... ............. .. 134
Castle Nowhere ...................... 207
Corpse Market ....... 207
Dark Creeper Enclave .... 209
Thayan Outpost ................. 209
Evernight Encounters . ... 209
Beyond Evemight ... 210
Burning Woods ...... .. .. .. ........... 210
Mount Hotenow . .... 211
5hadowfell Road ............ .... .... 211
Thay Through the Veil ....
214
A Nation of Death .................... 214
The Face ofThay ...................... 214
A Red Wizard's Vengeance ......... 215
Encounters in Thay ................... 215
Surcross ........................... 21 5
Kolthunral, the Floating Fortress ... 21 8
Charnel Fields. .220
Echo Village ..... 222
Veil ................ ..... ... .. .. ... .. .. .... 222
CHAPTER
4
GAZETIEER
............... .. .... ...... 136
Neverwinter Today ............ ..
138
Recent History............... .. .. . . 138
Protector's Enclave ........ .. ........ 140
Floating Islands... .... 148
Castle Never ........... ............... 148
Blacklake District .153
River District .... .. ........ 1 S6
The Chasm ... 159
Underground Neverwinter . 163
Helm's Hold. .... .. 165
Wolves on the Prowl. ........ 165
Heirs of Azure................. .. ...... 166
Recent History ........ 166
Heartward.... .. ...... 167
Old Dirty Dwarf ..... .... .. .. ......... 168
Scar Alley .............................. 168
Helm's Cathedral .... .. .............. 168
.... 81
CHAPTER
3
FACTIONS AND FOES .. .. .... . ....
84
New Neverwinter ...
86
Goals ............. .. .. 86
Relationships .... ... .. ... .... .. ..... .. ... 87
Encounters . .. .............. 88
Abolethic Sovereignty ....
90
History.. ................... .. 90
Goals .............. .... .... .. ...... .. . .... 91
Relationships.. .. .... .. .. .. .. .. .. .. . .... 92
Encounters .................. ........... .. 92
Plaguechanged Monster Theme ..... 95
Prophet of Helm's Hold
Sanatorium ............ .. .. ........ .... 169
The Warrens ................. .... ..... 170
Beneath Helm's Hold
....... 172
.96
1. Low Level
While the vast majority ofthe campaign material can
be used regardless oflevel, the
Neverwinter Campai8n
Settin8
focuses on prOViding challenges the adventurers
can face and overcome during the heroic tier. Having
the threats they face all be within reach ofcharacters
from level 1 to 10 means that the campaign can center
on events in the area for all those levels, and it allows
the characters to follow many different plots and still
meet villains appropriate to their level.
INTRODUCTION
Since that day ofcataclysm, a decade a80, when the
volcano roared forth and painted a line ofdevastation from
the mountain all the way
to
the sea, buryin8 Neverwinter
in
its devastatin8 run, the tone ofthe re8ion has chan8ed.
It is
almost as
if
that one event had sent forth a call for con·
flict, a clarion
call
for sinister bein8s.
In
a sense,
it
did just that. The loss ofNever winter
in
essence severed the North from the more civilized re8ions
alon8 the Sword Coast, where Waterdeep has now become
the van8uard a8ainst the wilderness. Traders
no
lon8er
travel throu8h the re8ion, except by sea, and the lure of
Neverwinter's former treasures has pulled adventurers-
often unsavory, often unprincipled- in weat numbers
to
the devastated city.
Some are tryin8
to
rebuild, desperate
to
restore the busy
port and the order
it
once imposed upon these inhospitable
lands. But they battle as much as they build. They carry a
carpenter's hammer
in
one hand, a warhammer
in
the other.
Enemies abound: Shadovar, those stran8e cultists sworn
to
a devil8od, opportunistic hi8hwaymen, 80blinkin,
8iants, and monsters alive and undead. And other thin8s,
darker thinas from deeper holes.
In
the years since the cataclysm, the northern Sword
Coast has 8rown darker byfar.
And
it
pleases me.
2.
Character Themes
Players can bring existing characters to Neverwinter,
but the
Neverwinter Campai8n Settin8
presents a great
opportunity to start a new campaign. Newly created
characters should make use ofthe character themes
presented in Chapter 2. DeSigned specifically for this
campaign, the character themes embroil the heroes
in the plot lines ofthe setting from 1st level, giving
each player background information and motivation
to engage in the campaign's events.
3. Characters Make a Difference
The heroes in a Neverwinter campaign can make a
difference and change things, for good or ill. This is
not a setting where the adventurers are stuck facing
flunkies ofthe villain because their enemy is an epic-
level threat. The legendary villains ofthe setting are
designed to be within the reach ofheroic tier play,
and the famous heroic nonplayer characters who
might otherwise interfere are offstage. Whether they
like it or not, the adventurers are on their own, and
what they decide to do matters.
-Drizzt Do'Urden,
from
Gauntlwym
by R.
A.
Salvatore
Left a desolate ruin after a supernatural cataclysm,
Neverwinter now rises from the ashes to reclaim its
title as the Jewel ofthe North. Yet even as its citizens
return and rebuild, hidden forces pursue their own
goals and vendettas- anyone ofwhich could tear the
city apart. Adventurers in this campaign must plunge
into the politics, skulduggery, and peril ofa city on
the brink ofdestruction-or greatness.
4.
Frontier Feel
The destruction ofNeverwinter made the North into
more ofa wilderness than it has been in centuries.
People rebuild the city, but law's reach is not long and
order's grasp remains weak. Things as simple as the
shipments offood to the city can become sources of
desperate conflict and dire events. In such a place,
individuals such as the player characters can be the
linchpin that holds everything together or the factor
that forces the wheels to come offthe cart.
NINE HALLMARKS OF A
NEVERWINTER
CAMPAIGN
Instead ofpresenting the details ofa setting in stasis,
the
Neverwinter Campai8n Settiit8
assumes that the
DM will customize the setting and create new plots.
The campaign is designed for the players to become
deeply involved and for their choices to drive the
story at every turn. What the player characters decide
to do- from 1st level until the final moments ofthe
campaign-matters for themselves, for the people of
the North, and perhaps for people far beyond.
The
Neverwinter Campai8n Settina
accomplishes this
in a number ofways. The folloWing nine characteristics
encapsulate the means used to make this a fantas-
5. Intrigue Abounds
Everyone wants something: the characters, normal
folk, secret cults, rebels, mercenaries, invaders,
assassins, conquerors, looters, would-be kings. The
Neverwinter Campai8n Settin8
presents many organiza-
tions and nonplayer characters with a multitude of
plans. The heroes can interact with all these groups,
discovering secret ploys, allying with some, making
enemies ofothers, and playing them against one
tic campaign to playas DM or player.
=~i!i~"';;;.
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