Lone Wolf Multiplayer Game Book.pdf

(22025 KB) Pobierz
LoneWolf MPGB ver2.indd
Multiplayer Game Book
Matthew Sprange
& Joe Dever
Matthew Sprange
& Joe Dever
 
428623722.024.png 428623722.025.png 428623722.026.png 428623722.001.png 428623722.002.png 428623722.003.png 428623722.004.png 428623722.005.png 428623722.006.png 428623722.007.png 428623722.008.png 428623722.009.png 428623722.010.png 428623722.011.png 428623722.012.png
 
Multiplayer Game Book
Written by Matthew Sprange & Joe Dever
Additional Text by Darren Pearce
Edited by Charlotte Law
Layout & Graphic Design by Will Chapman
Interior Illustrations by Rich Longmore
Cover Illustration by Alberto dal Lago
Proofreading by Nick Robinson
A Mongoose Publishing Book
Published by Mongoose Publishing Limited
52-54 Cricklade Road, Swindon, SN2 8AF
With thanks to Jonathan Blake and all at Project Aon.
' Lone Wolf ' is a registered trade mark owned by Joe Dever.
All rights reserved.
This book is sold subject to the condition that it shall not,
by way of trade or otherwise, be lent, resold, hired out, or
otherwise circulated without the publisher ' s prior consent
in any form of binding or cover other than that which it
is published and without a similar condition including this
condition being imposed on the subsequent purchaser.
Printed and bound in the USA by Mongoose Publishing.
ISBN 978-1-905850-77-8
© Matthew Sprange (2010) & Joe Dever (1984-2010)
1
Written by Matthew Sprange & Joe Dever
428623722.013.png 428623722.014.png 428623722.015.png
Contents
Introduction
3
Creating a Character
8
Defeating the Enemies
16
Kai Training
22
Adventuring
24
Tactics and Strategies
31
Being the Gamesmaster
39
Monsters and Adversaries
46
The History of Magnamund
54
The Lastlands
61
The Merchants Task
70
2
428623722.016.png 428623722.017.png 428623722.018.png 428623722.019.png
Chapter One :
Introduction
Welcome to Lone Wolf, a Multiplayer Fantasy Gamebook. If you have
enjoyed the previous Lone Wolf gamebooks, you will fi nd this one to be
a little different.
In the other Lone Wolf gamebooks you read through the story, making
decisions as you go to guide your character through dangers and
adversities. This Gamebook instead shows you how to create your own
stories and play them out with your friends.
You will not have a single Kai lord battling against the evil plans of the
Darklords but a whole group of heroes. You will not be constrained by
options offered to you on each page; instead you’ll be free to take any
action you wish at any time, although you will also have to live with the
consequences if you should do something foolish!
Think of a Multiplayer Fantasy Gamebook as being your chance to create and
star in your own fi lm.
Remember the Lord of the Rings? If that was a Multiplayer Fantasy
Gamebook, you might well have been playing the part of one of the
hobbits. For instance, if you were playing Frodo, then your friends might
have been taking the parts of Sam, Merry and Pippin.
However, instead of simply reading lines from a script, you would be
free to decide what Frodo does and what he says. Another player, the
Games Master, acts as the narrator or director, describing what you and
your friends see and hear – it is then up to you to decide what to do.
You describe your actions and the Games Master will then tell you what
happens as a consequence.
You may also hear this kind of game being described as roleplaying and
that is literally what it is – playing the role of a character in a story.
3
428623722.020.png 428623722.021.png 428623722.022.png
How to Play
If you have played the other Lone Wolf gamebooks, you already know
much of what you need to know. If not, then do not worry – you will fi nd
things a lot easier than they may fi rst appear!
Start by reading Chapter Two and have a go at creating your own Kai
Lord character. Once you are familiar with that, grab some friends and
get them creating characters too. Ideally, you should have between four
and six people playing the game.
One friend (perhaps yourself) needs to take the part of the Games
Master. The Games Master does not take the part of a single character
like the other players. Instead, he has a whole world to control! The
Games Master (and only the Games Master – don’t spoil any surprises
for yourself!) should read Chapter Four and then quickly skim through
the fi rst adventure in Chapter Ten. This should not take very long and
there is not too much to remember. The Games Master can always refer
back to this book at any time.
Once every player has a character ready and the Games Master is familiar
with what he needs to run the adventure, you can begin. The Games
Master will tell the players where their characters are and what they can
see. Once he has set the scene, the players will tell the Games Master
what they want their characters to do – and so the game begins.
A Game in Progress
This kind of game is a little bit like free form acting or improvisation with a
few rules attached. If you have not played a Multiplayer Fantasy Gamebook
or a Roleplaying Game before, you will fi nd that it is quite unlike anything
you might have tried before. For a start, there is no game board!
Featured here is a short excerpt from a game that was played. It will
give you an idea of what to expect. Chris is the Games Master and Ian,
Richard, Nick and Kelly are the players.
Chris: Having left the Kai Monastery on your mission to discover what
has happened to the lost patrol, you fi nd yourself walking through
the forest. Before long, it starts to get dark as the sun sinks below the
horizon. Are you guys going to keep on walking?
4
Chris:
428623722.023.png
Zgłoś jeśli naruszono regulamin