Legends & Lairs Portals & Planes.pdf

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[Ribbit Ribbit] FFG - DD44 - Portals & Planes
Requires the use of the
Dungeons & Dragons® Player's Handbook,
Third Edition, published by Wizards of the Coast ®
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Portals & Planes
Credits
MANAGING DEVELOPER
Greg Benage
WRITING
Mike Mearls
INTERIOR ILLUSTRATIONS
Steven Bagatzky, Ed Cox, William Eaken, Cos Koniotis, Anneth Lagamo, Brad McDevitt, Hian Rodriguez, Scott
Schomburg, Mattias Snygg
GRAPHIC & COVER DESIGN
Brian Schomburg
EDITING
Greg Benage, Rob Vaughn
‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20
System License version 1.0. A copy of this License can be found at
www.wizards.com.
ART DIRECTION
Greg Benage
LAYOUT
Greg Benage
Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast and are used with permission.
Copyright © 2003 Fantasy Flight Publishing, Inc. Legends & Lairs™
is a trademark of Fantasy Flight Publishing, Inc. All rights reserved.
This work, or parts thereof, may not be copied without permission.
PUBLISHER
Christian T. Petersen
PRINTING
Bang Printing
FANTASY FLIGHT GAMES
1975 W. County Rd. B2
Roseville, MN 55113
651.639.1905
www.fantasyflightgames.com
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Portals & Planes
Contents
CHAPTER ONE
Planar Adventuring
5
CHAPTER TWO
Gates to Other Worlds
37
CHAPTER THREE
Worlds Beyond
81
CHAPTER FOUR
Threats & Civilizations
136
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Welcome
Fantasy Flight Games is pleased to present
Portals & Planes , the latest volume in our
Legends & Lairs line of sourcebooks for the
d20 System. Portals & Planes gives players
and DMs everything they need to create and
play exciting plane-traveling and world-hop-
ping adventures and campaigns.
Chapter 3 gives the DM everything he needs to
construct alternate worlds and new planes of
existence. The chapter includes a comprehen-
sive system for identifying and defining envi-
ronmental hazards and planar traits. The chap-
ter concludes with a number of sample worlds,
complete with detailed statistics blocks.
Chapter 4 presents comprehensive information
on designing and running planar threats, crea-
tures, races, and civilizations. It includes rules
on adapting existing creatures to the planes
and on varying their descriptions to
present new and exciting encoun-
ters to the players. Finally, this
chapter presents a host of new
creatures and monsters appropri-
ate to a plane-traveling fantasy
campaign, from automatons to vortex
howlers.
Chapter 1 presents new rules for player charac-
ters, including new prestige classes,
feats, magic items, and
spells uniquely suited
to planar environ-
ments and distant
worlds. The
chapter also
provides tactics
and advice for
playing each of
the core classes
in planar adven-
tures.
The Open
Game
License
Chapter 2 describes
the different types
of planar portals
and how to design
and integrate
them into your
campaign. This
chapter also allows
you to determine the
traits of individual por-
tals, from basic characteristics
like size and operation to special
effects like time travel and transfor-
mation.
All game rules and
statistics derived
from the d20
System Reference
Document are des-
ignated as Open
Game Content. The
introductions to individ-
ual chapters and sections
detail specifically the
Open Game Content found
within them. All other text is
designated as closed content.
All illustrations, pictures, and dia-
grams in this book are Product Identity
and the property of Fantasy Flight Publishing,
Inc., © 2003.
The Open Game License is printed in its entire-
ty at the end of this book. For further informa-
tion, please visit the Open Gaming Foundation
website at www.opengamingfoundation.org.
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