NeoExodus Monsters of NeoExodus - Harvester of Sorrow.pdf

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Monsters of NeoExodus: Harvester of Sorrow
LPJ9682
monsters of neoexodus:
harvester
of sorrow
Description
A gentle keen is the first sound you hear as this
plaintive creature steps from the shadows and
slides towards you. Exuding melancholy from its
expressively sorrowful eyes, its call causes your
heart to wrench with ageless pain. Dressed in the
tattered remains of clothing from its past life, the
rags cling to the rot twisted flesh on its deterio-
rating frame. Your nostrils are assailed by
an earthy scent that hints of the recently
left grave. The jagged remains of self
inflicted wounds trace their way up
the arms of the creature; the pinched
noose still hangs from its neck; all
the while it looks longingly into your
eyes willing you to join it in relent-
less misery.
A harvester of sorrow lurks near
suffering and misery waiting for an
opportunity to inculcate the living
with its pain wracked song of madness
and hate. Harvesters are created when
the souls of suicide victims are refused
entry into the after life, cast out of the
afterlife and forced to walk the world
in their old bodies for ever feeling
the pain that drove them to such
desperation. Individual harvesters
bear the wounds of their suicide
– be they long jagged cuts along
the arms, the remains of strangula-
tion ropes on the neck, the shat-
tered bones of long falls or the
bloat and stained skin of those
that succumbed to poison.
Written By Greg Oppedisano
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by
Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
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Monsters of NeoExodus: Harvester of Sorrow
Reanimated at the height of its own emotional despair
a harvester of sorrow seeks solace in the creation of
its own kind, constantly wandering on the edges of
society looking for other harvesters or better yet the
suffering and the weak to inculcate. Harvesters are
sufficiently rare and many people believe that they are
bogeymen or myth created to scare children – most
religions however educate their clerics to be aware of
the signs of a harvester infestation and respond with
haste and overwhelming force. Harvester infestations
have a nasty habit of rapidly getting out of hand, espe-
cially if they occur in small out of the way places – at
times like these the good people of Exodus may call
upon those of sufficient skill and strength to crusade
forth and end the menace with righteous violence.
Round 1: Attack self with weapon in hand or avail-
able weapon.
Round 2: Do nothing but cry and sob incoherently.
Round 3: Attack nearest creature ( for this purpose, a
familiar counts as part of the subject’s self ).
Round 4: Drop everything and curl up in a ball on the
ground
Round 5: Make a DC 12 Will save or become
aggrieved by melancholy again ( return to
Round 1 above ). On round 10 the Will
save drops to DC 8 – repeat until the char-
acter makes the save or the harvester stops
singing
Harvester of
Sorrow - CR4
CE Medium Undead
Init: +7 Senses Darkvision 60 ft., Listen +0, Spot +8
Languages: A harvester of sorrow speaks the
languages they spoke in life ( usually Common ).
AC: 17, touch 12, flat-footed 14 ( +3 Dex, +4 natural )
Hp 26 ( 4 HD )
Saves: Fort +1, Ref +4, Will +6
Speed: 30 ft. ( 6 squares )
Melee: Bite +5 melee ( 1d3+3 plus Seed of Hate )
Space: 5 ft Reach 5 ft.
Base Atk: +2 Grp +5
Special Actions: Plaintive Wail, Seed of Hate
Abilities: Str 17, Dex 17, Con —, Int 13, Wis 14, Cha
16
SQ: Undead traits, +2 turn resistance
Feats: Improved Initiative, Stealthy
Skills: Balance +7, Climb +9, Hide +10, Jump +9,
Move Silently +10
Possessions: None
An aggrieved character who can’t carry out the
indicated action does nothing but sob incoherently.
Attackers are not at any special advantage when
attacking a aggrieved character. Any aggrieved
character who is attacked automatically attacks
its attackers on its next turn, as long as it is still
aggrieved when its turn comes. An aggrieved char-
acter does not make attacks of opportunity against
any creature that it is not already devoted to attacking
( either because of its most recent action or because it
has just been attacked ). A bard’s countersong ability
allows the captivated creature to attempt a new Will
save.
Seed of Hate ( Su ): Disease—bite, Fortitude DC 16,
incubation period 1 round, damage 1d4 Con. Each
time a victim takes 2 or more Con damage from the
disease they must make another save and if they fail
the disease incubates again on the next round – repeat
until the victim makes a save, takes only one point of
Con damage or is reduced to 0 Con. Victims reduced
to 0 Con by the disease immediately rise as a fully
healed harvester of sorrow. The save DC is Charisma-
based. Seed of Hate may be cured with a Remove
Disease spell, a Heal or Mass Heal spell will also cure
the disease.
Plaintive Wail ( Su ): The most dangerous ability of
the harvester of sorrow is its song. When a harvester
sings, all creatures ( other than other harvesters )
within a 100-foot spread must succeed on a DC 16
Will save or become aggrieved by melancholy. This
is a sonic mind-affecting charm effect. A creature that
successfully saves cannot be affected again by the
same harvester’s song for 24 hours. The save DC is
Charisma-based.
COMBAt
Solitary harvesters prefer to attack single victims
– however gangs and packs of harvesters have been
known to boldly attack larger groups of people. A
harvester of sorrow prefers to keeps its distance from
its target until it has incapacitated it with its Plaintive
Wail special attack. Once a foe is incapacitated the
harvester rushes in and attempts to implant the victim
with its Seed of Hate.
A victim aggrieved by melancholy’s actions
progresses through the following actions:
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Monsters of NeoExodus: Harvester of Sorrow
Harvester of
Sorrow Paragon
Harvester of
Sorrow Paragon
- CR 6
CE Medium Undead
I nit: +8 Senses Darkvision 60 ft., Listen +0, Spot +11
Languages: A Harvester of Sorrow speaks the
languages they spoke in life ( usually Common ).
AC: 20, touch 13, flat-footed 16, ( +4 Dex, +6
natural )
Hp: 46 ( 7 HD )
Saves: Fort +4, Ref +6, Will +7
Speed: 30 ft. ( 6 squares )
Melee: Bite +7 melee ( 1d3+4 plus Seed of Hate )
Space: 5ft Reach 5 ft.
Base Atk: +3 Grp: +7
Special Actions: Plaintive Wail, Seed of Hate,
Suffocating Stench
Abilities: Str 19, Dex 19, Con —, Int 13, Wis 14, Cha
20
SQ: Undead traits, +2 turn resistance
Feats: Improved Initiative, Stealthy, Great Fortitude
Skills: Balance +8, Climb +13, Hide +13, Jump +10,
Move Silently +13
DESCRIPtION
A haunting wailing tears at your ears and this crea-
ture from beyond the grave slides from inky darkness
towards you. Waves of melancholy roll towards you
threatening to overwhelm you with intense feelings
of despair. Its sorrowful eyes are deep pits of loss;
the eyes pinched with hate caused by a never ending
pain. Dressed in the tattered remains of clothing from
its past life, the rags cling to the rot twisted flesh on
its deteriorating frame. The stench of the grave is
palpable, catching in your throat and twisting your
insides into knots of nausea and bile roils up from
your stomach. The jagged remains of self inflicted
wounds trace their way up the arms of the creature;
the pinched noose still hangs from its neck; more
recent broken bones pierce desiccated flesh as all the
while it looks longingly into your eyes willing you to
join it in relentless misery.
A paragon harvester of sorrow has spent a generation
successfully creating others of its kind. Skulking on
the edges of civilization in ancient graveyards and
near the tragic battle fields of Exodus the paragon
harvester is a model of patience lurking quietly in
shadows waiting till the best time to strike victims that
are most helpless. Stronger, quicker and more skilled
than their just risen brethren, the paragon harvester
makes full use of its skills and powers. Paragon
harvesters will always slowly build their pack strength
by luring individuals to their doom and it is in these
early moments that the heroes of Exodus have their
best chance of halting an infestation. Once a paragon
has gathered a band of 7-12 paragons and 30 or more
harvesters together they descend on hamlets, villages,
and towns scourging the populace and terrorizing
the countryside for miles around. Just clerics and
righteous heroes are called by their duty to all living
creatures to respond to the call to arms heralded upon
a confirmed infestation of harvesters
COMBAt
Plaintive Wail ( Su ): The most dangerous ability of
the harvester of sorrow is its song. When a harvester
sings, all creatures ( other than other harvesters )
within a 100-foot spread must succeed on a DC 19
Will save or become aggrieved by melancholy. This
is a sonic mind-affecting charm effect. A creature that
successfully saves cannot be affected again by the
same harvester’s song for 24 hours. The save DC is
Charisma-based.
A paragon harvester of sorrow keeps its distance from
its target until it has incapacitated it with its Plaintive
Wail special attack. Once a foe is incapacitated the
harvester rushes in and attempts to implant the victim
with its Seed of Hate.
A victim aggrieved by melancholy’s actions
progresses through the following actions:
Round 1: Attack self with weapon in hand or avail-
able weapon.
Round 2: Do nothing but cry and sob incoherently.
Round 3: Attack nearest creature ( for this purpose, a
familiar counts as part of the subject’s self ).
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Monsters of NeoExodus: Harvester of Sorrow
Round 4: Drop everything and curl up in a ball on the
ground
All mechanics on all pages is Open Game Content as
defined by the Open Gaming License. See page 5 for
more information.
Round 5: Make a DC 12 Will save or become
aggrieved by melancholy again ( return to
Round 1 above ). On round 10 the Will
save drops to DC 8 – repeat until the char-
acter makes the save or the harvester stops
singing
An aggrieved character who can’t carry out the
indicated action does nothing but sob incoherently.
Attackers are not at any special advantage when
attacking a aggrieved character. Any aggrieved
character who is attacked automatically attacks
its attackers on its next turn, as long as it is still
aggrieved when its turn comes. An aggrieved char-
acter does not make attacks of opportunity against
any creature that it is not already devoted to attacking
(either because of its most recent action or because it
has just been attacked). A bard’s countersong ability
allows the captivated creature to attempt a new Will
save.
Seed of Hate ( Su ): Disease—bite, Fortitude DC 19,
incubation period 1 round, damage 1d4 Con. Each
time a victim takes 2 or more Con damage from the
disease they must make another save and if they fail
the disease incubates again on the next round – repeat
until the victim makes a save, takes only one point of
Con damage or is reduced to 0 Con. Victims reduced
to 0 Con by the disease immediately rise as a fully
healed harvester of sorrow. The save DC is Charisma-
based. Seed of Hate may be cured with a Remove
Disease spell, a Heal or Mass Heal spell will also cure
the disease.
Suffocating Aura ( Ex ): The feeling of suffering and
loss is so acute around the harvester paragon that it is
overwhelming. Living creatures within 10 feet must
succeed on a DC 19 Will save or begin to choke. A
character that begins to choke must make a Fortitude
save each round ( DC 19, +1 per previous check ) or
spend that round choking and coughing. A character
who chokes for 2 consecutive rounds takes 1d6 points
of nonlethal damage. A creature that successfully
saves cannot be affected again by the same harvester
of sorrows suffocating aura for 24 hours. A delay
poison or neutralize poison spell removes the effect
from a sickened creature. Creatures with immunity to
poison are unaffected, and creatures resistant to poison
receive their normal bonus on their saving throws. The
save DC is Charisma-based.
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