NeoExodus Monsters of NeoExodus - Kobura.pdf

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Monsters of NeoExodus: Kobura
LPJ9693
monsters of neoexodus:
Kobura
background
The smallest of the First Ones, Kobura
are a subrace of Sobeka bred for
scouting and foraging. These small
snakemen range ahead of every First
One army, preparing the ground for more
powerful creatures and assisting them
via ambushes and surprise attacks.
Outside of First One service, Kobura
are nomadic predators, less orga-
nized but hardly less dangerous
than their soldierly brethren.
Kobura have been bred for
subservience for countless
centuries - indeed, their
race may have been magi-
cally created to serve the
Khaynites. While this
manifests itself as stolid
obedience in the Kroca,
in the Kobura it leads
to obsequiousness.
Unlike humanoid
servants whose
fawning is often
directly propor-
tionate to their
disloyalty,
most Kobura
genuinely
mean the
compliments
they heap upon
their masters.
Among those they
consider equals, however,
the Kobura are ruthless and
conniving. Though they do not
fear death, they seek prestige, and
Written By Joshua Cole
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by
Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
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Monsters of NeoExodus: Kobura
have been known to abandon comrades to a gruesome
fate to advance their own cause.
checks. In addition, a kobura can move at no penalty
through passages intended for creatures one size
category smaller than itself and at ½ speed through
passages intended for creatures two size categories
smaller than itself.
Kobura are serpentine humanoids, about four feet long
from tail to fanged mouth. Kobura fangs are usually
not strong enough to do any real damage to human-
oids, although some train to improve the lethality of
their bite. Kobura are covered with soft, leathery
scales, usually in mottled patterns of green and brown.
A Kobura’s slim arms and legs themselves resemble
serpents or tentacles more than ordinary limbs, though
they end in five-fingered hands, have a roughly
humanoid bone structure and are surprisingly strong.
Due to their forked tongues, Kobura tend to speak in
hissing, sibilant tones.
Ravenous ( Ex ): A kobura requires double the normal
amount of food and water to sustain itself each day.
If it does not consume adequate sustenance for more
than 24 hours, it suffers 1d4 points of Con damage
that day and each day thereafter. The damage heals
normally, but continues to accrue until the kobura can
eat and drink its fill.
It flashes before your eyes for but an instant - a
serpent that walks on two legs, armed and girded for
battle. It reappears, swaying hypnotically as it licks a
dagger with its forked tongue.
Kobura Sobeka -
CR half
Male Kobura Sobeka Warrior 1
CE Small Monstrous Humanoid ( Reptilian, First
One )
Init: +2 Senses Darkvision 60 ft.; Listen +2, Spot +2
Languages: Sobeka and Exodite.
AC: 17, touch 14, flat-footed 13 ( +1 Size, +3 Dex, +2
armor, +1 shield )
HP: 7 ( 1 HD )
Saves: Fort +4, Ref +3, Will +0
Weakness: Cold Vulnerability
Speed: 20 ft. ( 4 squares )
Melee: Dagger +1 ( 1d3-1/19-20 )
Melee: Bite +1 ( 1d3-1 )
Melee: Dagger +1 ( 1d3-1/19-20 ) and bite -4 ( 1d4-1 )
Ranged: Heavy crossbow +4 ( 1d8/19-20 )
Space: 5 ft; Reach 5 ft.
Base Attack/Grapple: +0 / -5
Abilities: Str 9, Dex 16, Con 15, Int 10, Wis 11, Cha
8.
Special Qualities: Elasticity, ravenous.
Feats: Alertness.
Skills: Escape Artist +12, Hide +6, Listen +2, Move
Silently +5, Spot +2, Swim -2.
Possessions: Small dagger, small heavy crossbow, 50
crossbow bolts, leather armor, 5 gp.
The smallest of the First Ones, the kobura are a
subrace of sobeka suited to stealth and infiltra-
tion. Created by the awful pre-human science of the
Khaynites, the kobura are the scouts, guerillas and
foragers of the First Ones.
Kobura sobeka are small, slender creatures with
serpentine bodies and features. Their limbs resemble
smaller snakes attached to the main body, though they
end in humanoid hands and feet. Few see the kobura
and live, however.
Despite their unnatural resilience and stealth abilities,
the kobura, like other sobeka, are widely considered
a failed experiment. The sobeka were the armies of
the First Ones when those dark masters fell to the
humanoid uprising two thousand years ago - in short,
the sobeka failed. Modern kobura fight not only
because they were bred to fight but to prove them-
selves worthy of existence.
Kobura speak the Sobeka language and Exodite,
tongue of their masters. Those who spend a great deal
of time in modern Exodus sometimes pick up a kind
of pidgin Common.
Combat
A kobura never accepts a stand-up fight; created for
infiltration and ambush, the creatures excel at turning
the odds against their foes by striking from surprise.
Unlike many small humanoids, kobura do not require
numbers to bolster their courage; they are equally
adept at operating alone, in small strike teams, or in a
great stealthy host stealing across the countryside to
sabotage and slay.
Cold Vulnerability ( Ex ): A kobura takes an extra
50% damage from Cold.
Elasticity ( Ex ): A kobura can bend and twist its body
in unnatural ways and squeeze through very tight
spaces. It gains a +10 racial bonus on Escape Artist
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Monsters of NeoExodus: Kobura
The kobura often cooperate with their kroca brethren,
flushing hidden foes and ambushing supply lines
so blocks of kroca can overwhelm the disorganized
enemy. Once the enemy are stuck in, the kobura
gather and strike from the rear; many are specially
trained to slip between enemy ranks, to sow confusion
- and reap death.
Abilities Str 15, Dex 20, Con 14, Int 10, Wis 13, Cha
8.
Special Qualities: Elasticity, ravenous.
Feats: Constrictor, Lethal Constriction, Weapon
Finesse.
Skills: Escape Artist +20, Hide +16, Listen +5, Move
Silently +12, Spot +5, Survival +7.
Possessions: Masterwork hand axe, masterwork heavy
crossbow, 50 crossbow bolts, masterwork leather
armor and masterwork light wooden shield.
Kobura Sobeka
Characters
Kobura advance in character classes, most often those
that improve their abilities at stealth and sabotage.
Kobura fighters are rare, but rogues, rangers and even
barbarians are common, and monks not unknown.
Few kobura become spellcasters, either because the
magical spark is rare amongst them or because their
masters prefer to keep them ignorant of sorcery and
worship.
Constrict ( Ex ): 1d6+2 damage on every successful
grapple check.
Lethal Constriction ( Ex ): When a Kobura Paragon
succeeds at a grapple check against a pinned oppo-
nent, he also deals sneak attack damage.
Sneak Attack ( Ex ) : If a Kobura Paragon can catch an
opponent when he is unable to defend himself effec-
tively from him attack, he can strike a vital spot for
extra damage.
A kobura’s favored class is rogue, and most kobura
leaders are rogues or ranger/rogues.
The Kobura Paragon’s attack deals extra damage any
time him target would be denied a Dexterity bonus
to AC ( whethim the target actually has a Dexterity
bonus or not ), or when the Kobura Paragon flanks
him target. This extra damage is 1d6 at 1st level, and
it increases by 1d6 every two Kobura Paragon levels
thimeafter. Should the Kobura Paragon score a critical
hit with a sneak attack, this extra damage is not multi-
plied.
The kobura warrior presented above had the following
ability scores before racial adjusments: Str 9, Dex 12,
Con 13, Int 10, Wis 11, Cha 8.
Kobura Paragon -
CR3
Male Kobura Sobeka Paragon 3
CE Small Monstrous Humanoid ( Reptilian, First
One )
Init: +5 Senses Darkvision 60 ft.; Listen +5, Spot +5
Languages: Sobeka and Exodite.
AC: 19, touch 16, flat-footed 14 ( +1 Size, +5 Dex, +2
armor, +1 shield )
HP: 17 ( 3 HD )
Saves: Fort +3, Ref +8, Will +2
Weakness: Cold Vulnerability
Speed: 20 ft. ( 4 squares )
Melee: Hand axe +8 ( 1d6+2/19-20 )
Melee: Bite +7 ( 1d3+1 )
Melee: Hand Axe +8 ( 1d6+2/19-20 ) and bite +2
( 1d3+1 )
Ranged: Heavy crossbow +8 ( 1d8/19-20 )
Space: 5 ft; Reach 5 ft.
Base Attack/Grapple: +2 / +8
Attack Options: Constrict, lethal constriction, sneak
attack +1d6.
Ranged attacks can count as sneak attacks only if the
target is within 30 feet.
With a sap ( blackjack ) or an unarmed strike, a Kobura
Paragon can make a sneak attack that deals nonlethal
damage instead of lethal damage. He cannot use a
weapon that deals lethal damage to deal nonlethal
damage in a sneak attack, not even with the usual -4
penalty.
A Kobura Paragon can sneak attack only living crea-
tures with discernible anatomies—undead, constructs,
oozes, plants, and incorporeal creatures lack vital
areas to attack. Any creature that is immune to critical
hits is not vulnerable to sneak attacks. The Kobura
Paragon must be able to see the target well enough to
pick out a vital spot and must be able to reach such
a spot. A Kobura Paragon cannot sneak attack while
striking a creature with concealment or striking the
limbs of a creature whose vitals are beyond reach.
Cold Vulnerability ( Ex ): A Kobura Paragon takes an
extra 50% damage from Cold.
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Monsters of NeoExodus: Kobura
Elasticity ( Ex ): A kobura can bend and twist his body
in unnatural ways and squeeze through very tight
spaces. He gains a +10 racial bonus on Escape Artist
checks. In addition, a kobura can move at no penalty
through passages intended for creatures one size
category smaller than himself and at ½ speed through
passages intended for creatures two size categories
smaller than himself.
All mechanics on all pages is Open Game Content as
defined by the Open Gaming License. See page 4 for
more information.
Improved Elasticity ( Ex ): A Kobura Paragon’s
racial Elasticity improves, granting him a +15 bonus
on Escape Artist checks. He also has a +4 bonus
on Grapple checks. The bonus to Escape Artist
checks overlaps ( does not stack with ) the bonus from
Elasticity.
Ravenous (Ex): A Kobura Paragon requires double
the normal amount of food and water to sustain
himself each day. If he does not consume adequate
sustenance for more than 24 hours, he suffers 1d4
points of Con damage that day and each day there-
after. The damage heals normally, but continues to
accrue until the kobura can eat and drink his fill.
This sobeka’s serpentine body looks broader and
thicker than most, its small size belying the corded
reptilian muscles beneath its scales.
Kobura Paragons serve the greater First Ones as
elite saboteurs and assassins; while their kroca kin
march implacably toward an objective, the Kobura
Paragons range even ahead of other kobura, striking at
humanoid civilization where it believes itself safest.
Kobura Paragons pride themselves on being efficient,
quiet killers. They are able and eager to sow terror
and confusion in any enemy force.
Combat
Kobura Paragons are more likely to fight alone than
other kobura, although they sometimes lead promising
squads of their lesser kin. Though physically over-
matched in most fights, a Kobura Paragon is decep-
tively strong and quick, and hard to find when he slips
into undergrowth.
Indeed, a Kobura Paragon usually prefers not to fight
at all; if he does his job right, the only humanoids
aware of his presence will be those he’s sent to elimi-
nate, and they won’t be alive to warn their comrades.
Kobura Paragons can operate behind enemy lines for
months, even years; some, already active in Exodus,
have attained the status of bogeymen.
Written by Joshua Cole
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