Star Wars D6 - Galaxy Guide 14 - Dark Side.pdf

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GALAXY GUIDE 14
THE DARK SIDE
Development and Editing:
Graphics: Cover Art:
Interior Art:
Publisher: Eric
Senior Editor:
Editors: Art Director:
Graphic Artists: Eric
Published by
RR 3 Box 2345
Honesdale PA 18431
40063
®, ©, & ™ 1993 Lucasflim, Ltd. (LFL). All Rights Reserved. Trademarks of LFL used by West End Games under authorization.
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~Credits~
Artists
Stat Helpers
George Aranda
Stewart Warley.
Chris Gossett, Jordi Ensign, Pamela Rambo
Story Writers
Design
Eric “Mod Sithson”
Design work by Eric “Mod Sithson”
Additional Information by
Jedi Web handbook by David Barnhart
The Emperors Tenants Author Unknown
Master Uxi Holocrons ,
http://web.access.net.au/~garanda/jedi/buildhol.html
Special thanks to:
George Aranda @ tarc_say@yahoo.com.au
http://www.access.net.au/~garanda/
Editors
George Aranda
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Introduction
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Introduction
"The Powers of control and destruction weren't
the only things I found in the Dark Side... I also found
great isolation and sadness... I found fear. These are
the feelings my father felt... The feelings even you feel,
in your moments of darkest triumph."
-Luke Skywalker to Emperor Palpatine
This latest reference guide is for use with the Star
Wars: Roleplaying Game, Second Edition . Its purpose
is to provide detailed information for player characters
and game masters to create and play dark jedi charac-
ters, as well as providing necessary information in how
these characters should interact with the rest of the
galaxy. In a variety of roleplaying adventures, dark side
characters can be seen lurking in the shadows, watch-
ing every move the pc’s make, or manipulating certain
aspects behind the scenes without the characters ever
knowing about it. Many dark side characters are sub-
jects of the emperor. His pawns in his quest to rid the
galaxy of the jedi. While others are independent, want-
ing to overthrow the emperor and erect their own dark
and grim design of how they want to shape the galaxy.
Either fighting the forces of light, or plotting against
their enemies, Dark Jedi Characters are an important
and fundamental part of the Star Wars Galaxy.
Galaxy Guide 14: The Dark Side is tomb for
players and game masters alike. Contained within the
pages of this guide is a compendium of information
from a variety of different source, including extracts
drawn from novels, information from ancient Sith
holocrons, and classified data scripts from the Emperor
himself. Dark Jedi, and their mysterious counter parts
the Sith, have been the topic of speculation and myth
for centuries. This book will provide the answers to the
myths and many other questions about the most dan-
gerous and possibly unexplored part of the star wars
galaxy.
The Dark Side.
~A mandate of The Dark Side~
Nature of the Dark Side
Control The Power
Does the Force use the Jedi, or the Jedi the Force?
-The universe is full of power, to release it, you must
harness the emotions of hate, anger, fear, and aggres-
sion. Release your own anger and the anger of infinity
is released. By itself, the Dark Side is a thing of chaos
and irrationality. It has no control, no conscience, no
restraint. But domination is its goal. There is a bargain
to be made with it. It gives you power and exacts its
price. In order to let the power flow through you, you
must let the destructive emotions flow through
you.But that is not all. It is a great danger to those who
cannot control their emotions. Only with a strong will
can you control your rage and make the power your
servant. When anger is controlled intelligently,
there is nothing you can not do.-
Extracted from the Emperors Tenants
The Universe is an angry morass of power. To release
that power, one must harness one's primal emotions:
hate, anger, fear, aggression. By releasing one's own
anger, one releases the anger of eternity. Only when
filled with hate can one perform the most hateful of
acts. The will and the force are as one.
That is the choice of the Jedi: serenity or hatred;
peace or war; calm or anger; freedom or tyranny;
learning or power; the Light or the Darkness.
Because the use of the Force and the way the Force
uses its user are one, the choice is inescapable. A Jedi
who starts down the path of the Dark Side will
forever be dominated by it.
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The Dark Side
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Introduction
Time Frames
Challenges
Much of the Information contained within this
book is easily adaptable to most periods in the Star
Wars universe (Seeing that the Sith have been around
for countless generations, even dating back before the
Old Republic),this supplement is focused more
towards after The Empire Strikes Back , even though
certain parts of this book could even be used during
the Tales of The Jedi Companion era. During the time
after The Empire Strikes Back , the Dark Jedi are in
full force in a time called the “great jedi purge” where
the emperor has sent his followers of Dark Jedi to kill
the last remaining Jedi that lie in seclusion.
The day to day challenge of the Dark Jedi is
one of isolation. Even then Dark Jedi must battle to
control his position and power, for there is always
another, more hungry, more blood-thirsty, more will-
ing to strike you down. You must constantly fight
against the darkness as it rips your very soul from
you, slipping you farther down into madness. Can you
escape the dark side? Or will you control it?
Power of The Dark Side
Indeed the grip of the dark side is strong. So
strong is it few if any manage to control it for long.
Many of the great dark jedi have at one time learned
to control it. Otherwise, it is a long slow, and deadly
slip into oblivion. Even if you do manage to somehow
manage the control and will to keep the dark side at
bay, it exacts its cost. There is always a price to pay
for power, and the dark side always collects in one
form or the other. Even the emperor, who claimed that
he had master the dark side was subject to its wrath.
In a matter of years it sapped him of his age, and
strength, but in returned unlocked the galaxy. King
Ommin to, suffered the same fate, and was stricken
with a strange illness that robed him of all movement,
unless he was in a special exo-skeleton. That is how
the dark side works, it lives off the corruption, and
decay of living things, while the opposite is true for
users of the light side.
Misconceptions
Despite that these characters are indeed dark,
evil cold-blooded killers, readers of this guide will
soon see another side that typically is not shown by
these characters. Although evil or malicious by the
influence of the dark side, many of these characters
have long deep backgrounds, and deep hidden secrets
that the dark side uses against them to make them do
its bidding. Sure the dark side offers power, but past
that, readers will soon realize that these individuals
are sad, or unhappy that they are so helpless against
the power of the dark side. Indeed even Vader had his
dark secrets and felt guilty, but in the end he realized
how wrong he was and was able to break the grasp of
the dark side.
The Dark Side 3
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Introduction
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When playing a dark side character one must realize its
consequences. The glamour of having an all powerful
dark jedi soon wears off when the cost starts to come
into play. Who want to look like 300 years plus at 40?
The following table below is a small sample of what
game masters should actively impose upon the players
as they progress down the dark side. However they are
not the only price that the dark side demands, some
can be far worse...
Blood thirsty: Soon after falling to the dark side the
character is overwhelmed at wanting to kill anyone or
thing in his way. The hunger for death comes so great
that only feasting upon the victims blood satisfy the
urge. Obtaining dark side points for these acts makes
the hunger go away, for a short time that is...
Game notes: Once an adventure the character must
make an opposed difficulty role against wanting to
kill. It becomes harder and harder for them to not want
to shed blood. (Very easy skill roles plus amount of
dark side point the character has: Ie 3(difficulty)+6
(dark side points)
If the character fails and does kill, they need not spill
blood for at least one adventure.
Dark Side Costs
*Note this table is merely a small sample of various penalties that the dark side enacts for a
player who has fallen to the dark side.
Advanced age: The character starts to age rapidly
by the dark sides influence on the character. At first
it is not noticeable, but in a few short months after
the character falls to the dark side, he / she begins to
look far older as the corruption of the dark side fills
their being. Soon the character finds that they are far
older as rapidly their body begins to fall apart. This
can only be combated one of two ways: The first of
which is to gain more and more dark side points,
while the second involves using transfer life power
on a clone or a un-willing host. (The Emperor)
Suicidal: Somehow, the dark side begins to infect
the characters thinking, judgment, and actions making
the character begin to think about nothing but killing
them self and others with them. (Extremely Rare)
Game notes: The character is filled with sadness and
guilt as the dark side infects his / her thinking. The
character is only happy when gaining dark side points,
but very sad and feels alone when not. He / She must
make a opposed willpower role at the end of an adven-
ture at a difficulty matching their number of dark side
points. If the character fails the roll, they decide to kill
themselfs, and other with them if they can. The char-
acter does not have to roll for this if they gain a dark
side point during the adventure.
Crippling illness or injury: Suddenly the character
is struck with a rare illness or injury that forces the
character to have extensive life support systems
attached to them as the dark side corrupts the body.
There is no cure for the sudden illness or injury.
Characters may become stronger, for a while only by
getting multiple dark side points. (Vader, King
Ommin)
Possession: Influenced by the dark side, the charac-
ter is forced to have his body periodical possessed by
the dark side spirits that make him do their bidding.
(this is rare)
Game notes: The GM rolls a die at the beginning of an
adventure if the character did not gain any dark side
points the last adventure. If it turns up a one, some-
time during the adventure a dark side spirit possess the
character for a number of rounds equal to the charac-
ters dark side points.
Memory loss: The character suddenly forgets many
things. Only by concentrating on the task at hand is
he able to function. Moments of clarity and memory
only exist when the character gets dark side points.
The character skills are reduced by -2D due to mem-
ory loss. Skill advancement costs three times the nor-
mal amount. This penalty goes away for short times
(usually one adventure) if the character gains at least
two dark side points the previous adventure.
Blindness: corruption of the dark side makes the
character go blind! It is a sudden occurrence, and
cannot be fixed. Moments of vision only exist if the
character gains dark side points.
(Jerec)
Tremors: soon after falling to the dark side the char-
acter develops nasty, pain full tremors on the face, and
small twitches. making it seem that the character is on
the verge of breaking at any moment. The twitching
can be stoped for the adventure by gaining a DSP.
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The Dark Side
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